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@@ -213,3 +213,5 @@ If the headless clients do not connect, check these first:
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- The client and server versions are compatible
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If you are scaling many instances and seeing instability, reduce the instance count and confirm whether the limit is memory, CPU, network bandwidth, or the server's configured `PeerLimit`.
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It is also advisable to have a considerable amount of virtual memory available for Unity in order to run without experiencing 137 exit codes (Out of Memory) in Docker.
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