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docs: added en locate to fix english pages content links (#102)
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content/docs/avatar/index.mdx

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@@ -16,32 +16,32 @@ Basis uses the `.BEE` file format for avatars, which packages your compiled asse
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<Card
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title="Setup"
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description="Set up Unity and prepare your avatar model"
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href="/docs/avatar/setup"
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href="/en/docs/avatar/setup"
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/>
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<Card
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title="Building"
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description="Build your avatar into a .BEE file"
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href="/docs/avatar/building"
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href="/en/docs/avatar/building"
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/>
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<Card
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title="Uploading"
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description="Upload and load your avatar in Basis"
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href="/docs/avatar/uploading"
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href="/en/docs/avatar/uploading"
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/>
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<Card
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title="Jiggle Physics"
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description="Add dynamic physics to your avatar"
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href="/docs/avatar/jiggle"
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href="/en/docs/avatar/jiggle"
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/>
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<Card
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title="Face Tracking"
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description="Add eye and face tracking support"
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href="/docs/avatar/face-tracking"
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href="/en/docs/avatar/face-tracking"
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/>
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<Card
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title="Shaders"
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description="Compatible URP shaders for avatars"
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href="/docs/avatar/shaders"
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href="/en/docs/avatar/shaders"
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/>
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</Cards>
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content/docs/prop/index.mdx

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<Card
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title="Setup"
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description="Set up Unity and prepare your prop"
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href="/docs/prop/setup"
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href="/en/docs/prop/setup"
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/>
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<Card
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title="Building"
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description="Build your prop into a .BEE file"
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href="/docs/prop/building"
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href="/en/docs/prop/building"
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/>
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<Card
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title="Uploading"
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description="Upload and load your prop in Basis"
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href="/docs/prop/uploading"
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href="/en/docs/prop/uploading"
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/>
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</Cards>
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content/docs/prop/setup.mdx

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@@ -6,7 +6,7 @@ import { Callout } from 'fumadocs-ui/components/callout';
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## Set up the Unity Editor
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- As per the [Getting Started](/docs#installing-unity) section for installing the latest supported Unity editor version and acquiring the Basis framework.
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- As per the [Getting Started](/en/docs#installing-unity) section for installing the latest supported Unity editor version and acquiring the Basis framework.
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- Open Unity Hub and add an existing project, choose the extracted/cloned Basis project folder
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- On the initial project load you will see the following prompt, please hit 'Restart Editor'.
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content/docs/server/index.mdx

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<Card
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title="Deployment"
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description="Learn how to deploy the server using Docker, Windows, or Linux"
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href="/docs/server/deployment"
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href="/en/docs/server/deployment"
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/>
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<Card
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title="Configuration"
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description="Configure your server with config.xml and loadable resources"
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href="/docs/server/configuration"
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href="/en/docs/server/configuration"
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/>
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<Card
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title="Monitoring"
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description="Monitor your server health and performance metrics"
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href="/docs/server/monitoring"
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href="/en/docs/server/monitoring"
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/>
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<Card
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title="Advanced Configuration"
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description="Optimize server performance with reduction systems"
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href="/docs/server/advanced"
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href="/en/docs/server/advanced"
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/>
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</Cards>
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content/docs/technical/linux.mdx

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</Callout>
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- Make sure you have [removed the unsupported packages](#linux-prerequisites) first.
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- Make sure you *do not* have `Use Scene Provided Here` checked from [World Testing](/docs/world#test-the-scene).
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- Make sure you *do not* have `Use Scene Provided Here` checked from [World Testing](/en/docs/world#test-the-scene).
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- Make sure the `Packages/com.basis.sdk/Scenes/Initialization` Scene is open.
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Then build Basis as you would normally.

content/docs/world/index.mdx

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<Card
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title="Setup"
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description="Set up Unity and import your world assets"
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href="/docs/world/setup"
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href="/en/docs/world/setup"
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/>
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<Card
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title="Building"
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description="Configure scene components and build .BEE file"
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href="/docs/world/building"
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href="/en/docs/world/building"
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/>
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<Card
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title="Testing"
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description="Test your world locally in Basis"
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href="/docs/world/testing"
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href="/en/docs/world/testing"
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/>
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</Cards>
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content/docs/world/setup.mdx

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@@ -6,7 +6,7 @@ import { Callout } from 'fumadocs-ui/components/callout';
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## Set up the Unity Editor
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- As per the [Getting Started](/docs#installing-unity) section for installing the latest supported Unity editor version and acquiring the Basis framework.
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- As per the [Getting Started](/en/docs#installing-unity) section for installing the latest supported Unity editor version and acquiring the Basis framework.
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- Open Unity Hub and add an existing project, choose the extracted/cloned Basis project folder.
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- Once the Unity Project has loaded, you can now load your World files:
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- Either,

content/docs/world/testing.mdx

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![Initialization scene](/img/worlds/9.png)
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- Enter a Username and press "Connect", localhost may be used *if* a [Server](/docs/server) has been started on the local machine.
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- Enter a Username and press "Connect", localhost may be used *if* a [Server](/en/docs/server) has been started on the local machine.
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- You should then load in at the spawn location of your world or the connecting Server.

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