Skip to content

Commit 31930de

Browse files
authored
Merge pull request #58 from Chylum/docs/custom-network-scripts-client
Documentation: Add guide on how to create client-based network-synced scripts
2 parents c4c9cd4 + 17183d8 commit 31930de

2 files changed

Lines changed: 4 additions & 0 deletions

File tree

content/docs/world/scripting.mdx

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -128,6 +128,10 @@ The overridden **OnPlayerJoined()** is used as, without it, newly joining player
128128

129129
![Inspector Window showing BasisFramework prefab](/img/scripting/13.png)
130130

131+
- Open the PropContentPoliceSelector asset and add the SCNE script to the list of allowed components. This ensures the script is not removed during runtime.
132+
133+
![Inspector Window showing BasisFramework prefab](/img/scripting/13.5.png)
134+
131135
- Add a Basis Scene component to the an empty Gameobject, enter an Asset Bundle Name and press the 'Create Scene Bee File' button. Store it in a remote server.
132136

133137
<Callout type="info">

public/img/scripting/13.5.png

27.5 KB
Loading

0 commit comments

Comments
 (0)