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Extra Clarification
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docs/worlds.mdx

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@@ -49,12 +49,14 @@ Select the `BasisFramework` .prefab asset in the Project files, **Do not instant
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![image](..\static\img\worlds\7.png)
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- You can place the location of the new AssetBundle under the `Remote BEE File Location` field, along with the `Unlock Password` provided in the `dontuploadmepassword.txt` file generated in the `/AssetBundles/` directory.
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- You can place the location of the new AssetBundle under the `Remote BEE File Location` field, along with the `Unlock Password` provided in the `dontuploadmepassword.txt` file generated in the `/AssetBundles/` directory, then enable `Use Scene Provided Here`.
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![image](..\static\img\worlds\8.png)
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- Load the `Initialization` scene from `Packages > Basis SDK > Scenes`, and then hit Play.
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![image](..\static\img\worlds\9.png)
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- Enter a Username and press "Connect", localhost may be used *if* a [Server](/docs/server-setup#introduction) has been started on the local machine.
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- You should then load in at the spawn location of your world or the connecting Server.

static/img/worlds/9.png

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