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Enhance jiggle settings instructions with a link (#109)
Updated instructions to include link to Jiggle Physics readme for more details on settings.
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content/docs/avatar/jiggle.mdx

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@@ -18,7 +18,7 @@ For each jiggle root:
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Tip: To keep your Jiggle Rigs organised, you can nest them under a newly created parent GameObject for example.
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</Callout>
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- You can adjust the settings and test in playmode (e.g., either by just dragging the avatar around or using the `Basis Avatar` component's `Test in Editor` option) until you're satisfied. You can also place your mouse cursor over each setting option to see a description of what it does. To view all settings, you can click on `Advanced`.
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- You can adjust the settings and test in playmode (e.g., either by just dragging the avatar around or using the `Basis Avatar` component's `Test in Editor` option) until you're satisfied. You can also place your mouse cursor over each setting option to see a description of what it does or check the [Jiggle Physics readme](https://github.com/naelstrof/JigglePhysics#settings). To view all settings, you can click on `Advanced`.
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![Inspector Window showing organised jiggles](/img/jiggle/2.png)
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@@ -50,4 +50,4 @@ Make sure whatever GameObject your using has a sphere collider!
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- Below is an example of a sphere object with the component `BasisPickupInteractable` colliding with an avatar's hair.
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![Inspector Window showing organised jiggles](/img/jiggle/5.gif)
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![Inspector Window showing organised jiggles](/img/jiggle/5.gif)

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