You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: content/docs/controls/index.mdx
+16-6Lines changed: 16 additions & 6 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -19,17 +19,27 @@ Let's create a page to cover the available controls in BasisVR
19
19
20
20
- You can use *BasisDebug.Log("\<your-log-message-here\>");* to print output to the Basis app's in-game console menu.
21
21
22
-
- You can also view the `Player.log` file located in <Tabsitems={['Windows', 'Linux']}> <Tabvalue="Windows">%USERPROFILE%\AppData\LocalLow\Basis Unity\Basis Unity</Tab>
This depends on the proton using the steamid of the selected app, building in editor will be in a different location.</Tab></Tabs> It provides a more comprehensive log of the exact Unity issues encountered while playing. This includes stack traces such as the exact line a nullreference error might have come up in.
22
+
- You can also view the `Player.log` file located in:
<Tabvalue="Linux">~/.steam/steam/steamapps/compatdata/3157090/pfx/drive_c/users/steamuser/AppData/LocalLow/Basis Unity/Basis Unity/ This depends on the proton using the steamid of the selected app, building in editor will be in a different location.</Tab>
27
+
</Tabs>
28
+
29
+
It provides a more comprehensive log of the exact Unity issues encountered while playing. This includes stack traces such as the exact line a nullreference error might have come up in.
25
30
26
31

27
32
28
33
## Where Are Library Items Stored?
29
34
30
-
- The `ItemKeyStore.json`, located in <Tabsitems={['Windows', 'Linux']}> <Tabvalue="Windows">%USERPROFILE%\AppData\LocalLow\Basis Unity\Basis Unity</Tab>
This depends on the proton using the steamid of the selected app, building in editor will be in a different location.</Tab></Tabs> stores a mapping of the avatars, worlds, and props currently contained in your library.
<Tabvalue="Linux">~/.steam/steam/steamapps/compatdata/3157090/pfx/drive_c/users/steamuser/AppData/LocalLow/Basis Unity/Basis Unity/ This depends on the proton using the steamid of the selected app, building in editor will be in a different location.</Tab>
40
+
</Tabs>
41
+
42
+
It stores a mapping of the avatars, worlds, and props currently contained in your library.
33
43
34
44
<Callout>
35
45
Within the codebase, you can also find there is an `EmbeddedItems` class containing library items that are embedded into the application.
0 commit comments