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Add mention that using same BEE file names causes older version to be replaced
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content/docs/avatar/building.mdx

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@@ -27,7 +27,7 @@ Basis uses the .BEE file extension, which contains your compiled asset and meta
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The .BEE file, along with a randomly generated password to access it, is created under your Unity Project path /AssetBundles/ directory and is hidden from Unity by default.
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If you prefer, you can also replace the generated .BEE file name with something more easily memorable.
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If you prefer, you can also replace the generated .BEE file name with something more easily memorable. Keep in mind that reusing the same name will result in any previous version being replaced by the new one!
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</Callout>
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- Each platform takes on average 2 minutes from cold/no cache build. Building for all platforms will take some time. Likely more than 10 minutes for all platforms. Hot build/cached took little over 2 mins on same avatar and specs.

content/docs/world/building.mdx

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@@ -36,5 +36,5 @@ Basis uses the .BEE file extension, which contains your compiled asset and meta
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The .BEE file, along with a randomly generated password to access it, is created under your Unity Project path /AssetBundles/ directory and is hidden from Unity by default.
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If you prefer, you can also replace the generated .BEE file name with something more easily memorable.
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If you prefer, you can also replace the generated .BEE file name with something more easily memorable. Keep in mind that reusing the same name will result in any previous version being replaced by the new one!
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</Callout>

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