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Merge pull request #10 from fundale/main
Update world Building / Testing workflow representation
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docs/worlds.mdx

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![image](..\static\img\worlds\4.png)
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## Build the AssetBundle
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- Choose from the `Basis` drop-down menu, the `Build AssetBundle From Scene` option.
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- On the `Basis Scene` Component, press the `Create Scene Bee File` button.
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![image](..\static\img\worlds\5.png)
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![image](..\static\img\worlds\6.png)
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## Test the scene
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- Once the AssetBundle has been created, you can load this via the `BootManager` prefab found at `Assets > Prefabs > Boot`.
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:::warning
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Select the `BasisFramework` .prefab asset in the Project files, **Do not instantiate this prefab into the current Scene! The Basis SDK does this automatically!**
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:::
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- Once the AssetBundle has been created, you can load this via the `BasisFramework` prefab found at `Packages > Basis SDK > Prefabs > Boot`.
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![image](..\static\img\worlds\7.png)
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- You can place the location of the new AssetBundle under the `Meta URL` & `Bundle URL` fields, along with the `Unlock Password` provided in the `dontuploadmepassword.txt` file generated in the `/AssetBundles/` directory.
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- You can place the location of the new AssetBundle under the `Remote BEE File Location` field, along with the `Unlock Password` provided in the `dontuploadmepassword.txt` file generated in the `/AssetBundles/` directory, then enable `Use Scene Provided Here`.
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![image](..\static\img\worlds\8.png)
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- Load the `Initialization` scene from `Assets > Scenes`, and then hit Play.
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- Load the `Initialization` scene from `Packages > Basis SDK > Scenes`, and then hit Play.
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![image](..\static\img\worlds\9.png)
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- Enter a Username and press "Connect", localhost may be used *if* a [Server](/docs/server-setup#introduction) has been started on the local machine.
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- You should then load in at the spawn location of your world.
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- You should then load in at the spawn location of your world or the connecting Server.

static/img/worlds/5.png

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static/img/worlds/7.png

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static/img/worlds/8.png

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static/img/worlds/9.png

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