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feat(props): Updated Props uploading guidance
Updated images and guidance to correspond with the new Library window.
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content/docs/avatar/uploading.mdx

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We will need to look into the URL to grab the information we need for your BEE file.
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Example:
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```
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https://drive.google.com/file/d/YourIDBringsAllTheLagToMyYard/view?usp=sharing
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![Add Avatar button](/img/avatars/12.png)
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</Step>
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<Step>
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Paste the **BEE file URL** into the BEE File URL field and the **SUPER SECRET ENCRYPTED PASSWORD** into the BEE File Password field then click 'Add' below.
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![New Avatar in Library](/img/avatars/15.png)
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Avatars can be Loaded, Deleted or Shared with others in the world, by clicking on the corresponding buttons at the bottom of the window.
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![Avatar Details](/img/avatars/16.png)
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- **(1) Avatar Information** - The details panel displays the compilation timestamp, Title, and Description
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- **(2) Platform Compatibility** - Icons indicate which OS platforms support this avatar
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- **(3) Statistics** - Displays Triangle, Material & Bone counts
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If you need to remove all saved avatar information in bulk, outside of the game interface, you can do this by doing the following:
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- Delete `%appdata%\..\LocalLow\Basis Unity\Basis Unity\KeyStore.json`.
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When you next reload the game the previously stored Avatars will now be gone.

content/docs/prop/uploading.mdx

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- Find "Share" and click "Copy Link."
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We will need to look into the URL to grab the information we need for your BEE file.
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Example:
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```
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https://drive.google.com/file/d/YourIDBringsAllTheLagToMyYard/view?usp=sharing
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```
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We want to copy the unique identifier inside of the URL and add it to the following:
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```
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https://drive.google.com/uc?export=download&id=
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```
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Example:
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```
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https://drive.google.com/uc?export=download&id=YourIDBringsAllTheLagToMyYard
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```
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<UrlConverter />
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<Callout type="warn">
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**DO NOT UPLOAD YOUR GENERATED PASSWORD FILE OR SHARE IT**
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</Callout>
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## Loading in Basis
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<Steps>
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<Step>
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Load up Basis, open the menu, and select Library.
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![Basis menu](/img/props/8.png)
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</Step>
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<Step>
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In the Library menu, select 'Add New Content' near the top-right of the window.
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![Add New Content button](/img/props/9.png)
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</Step>
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<Step>
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Paste the **BEE file URL** into the BEE File URL field and the **SUPER SECRET ENCRYPTED PASSWORD** into the BEE File Password field then click 'Add' below.
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![BEE file URL & password](/img/props/10.png)
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</Step>
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<Step>
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The contents of the BEE file will be validated before getting added to your library.
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![Add BEE file button](/img/props/11.png)
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</Step>
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</Steps>
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## Prop Management
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You can find the prop recently added in to the Library.
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![New Prop in Library](/img/props/12.png)
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Props can be Spawned, Deleted or Shared with others in the world, by clicking on the corresponding buttons at the bottom of the window.
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![Prop Details](/img/props/13.png)
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In addition, you will also see a number of useful information panels here:
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- **(1) Prop Information** - The details panel displays the compilation timestamp, Title, and Description
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- **(2) Platform Compatibility** - Icons indicate which OS platforms support this prop
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- **(3) Statistics** - Displays Triangle, Material & Bone counts
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- **(4) Characteristics** - Allows you to set the networked behaviour and persistance of the prop
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- **(5) Pin** - You can pin this Prop to the top main menu window
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![Spawn Bounding Box](/img/props/14.png)
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When clicking the 'Spawn' button, you can then locate the exact position in which to spawn the Prop in to the world.
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![Prop Spawned](/img/props/15.png)
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After a brief moment the asset will then appear, either locally or networked, depending on the prop characteristics.

public/img/props/10.png

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public/img/props/11.png

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public/img/props/12.png

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public/img/props/13.png

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public/img/props/14.png

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public/img/props/15.png

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public/img/props/8.png

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public/img/props/9.png

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