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* Basis currently use Animation Rigging Package to provide constraints.
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<Callouttype="info">
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This package is used due to the lack of an open-source implementation of a multi-threaded constraint system. If anyone has the time or interest to develop one, contributions or new projects would be very welcome.
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</Callout>
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Documentation can be found for all the Constraints that Animation Rigging provides [here](https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.4/manual/ConstraintComponents.html)
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