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docs/avatars.mdx

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## Set up the Unity Editor
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- As per the [Getting Started](getting-started#installing-unity) section for installing the latest supported Unity editor version and acquiring the Basis framework.
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- Open Unity Hub and add an existing project, choose the extracted/cloned Basis project folder
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- Once the Unity Project has loaded, you can now load your Avatar files:
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- On the initial project load you will see the following prompt, please hit 'Restart Editor'.
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![image](..\static\img\avatars\0.png)
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- Once the project has loaded, you can now load in your Avatar files:
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- Either,
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- Find `Assets` in the Project hierarchy, inside `Assets` right-click any empty space and select `Show in Explorer`
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- Copy in your Avatar files [Mesh/Materials/Textures, etc.]
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- Ensure that there are **NO** duplicate named GameObjects within the hierarchy of your avatar, including the armature, as this will cause your avatar to fail to load after building the AssetBundle.
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## Build the AssetBundle
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- At the bottom of the Basis Avatar componnent on your Avatar, make sure you tick the appropriate build targets for your content (Windows, Android etc)
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- Press the 'Create Avatar Bundle' button and wait for this process to complete.
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- At the bottom of the Basis Avatar component on your Avatar, check that the appropriate build targets for your content are enabled (Windows, Linux, Android etc)
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- Press the 'Create Avatar Bee File' button and wait for this process to complete.
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![image](..\static\img\avatars\7.png)
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static/img/avatars/0.png

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static/img/avatars/7.png

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