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Merge pull request #65 from Chylum/docs/clarifications
Add Clarification About What 'Use Scene Provided Here' in BasisFramework Does and That BEE files can be renamed
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content/docs/avatar/building.mdx

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@@ -26,6 +26,8 @@ If you enable `Do not auto-rename bones` in the Processing Options. Ensure that
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Basis uses the .BEE file extension, which contains your compiled asset and meta data, in order to simplify user generated content.
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The .BEE file, along with a randomly generated password to access it, is created under your Unity Project path /AssetBundles/ directory and is hidden from Unity by default.
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If you prefer, you can also replace the generated .BEE file name with something more easily memorable. Keep in mind that reusing the same name will result in any previous version being replaced by the new one!
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</Callout>
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- Each platform takes on average 2 minutes from cold/no cache build. Building for all platforms will take some time. Likely more than 10 minutes for all platforms. Hot build/cached took little over 2 mins on same avatar and specs.

content/docs/world/building.mdx

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@@ -35,4 +35,6 @@ import { Callout } from 'fumadocs-ui/components/callout';
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Basis uses the .BEE file extension, which contains your compiled asset and meta data, in order to simplify user generated content.
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The .BEE file, along with a randomly generated password to access it, is created under your Unity Project path /AssetBundles/ directory and is hidden from Unity by default.
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If you prefer, you can also replace the generated .BEE file name with something more easily memorable. Keep in mind that reusing the same name will result in any previous version being replaced by the new one!
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</Callout>

content/docs/world/testing.mdx

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@@ -18,6 +18,10 @@ Select the `BasisFramework` .prefab asset in the Project files, **Do not instant
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![BasisFramework configuration](/img/worlds/8.png)
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<Callout type="info">
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Note: If toggled on, the inspector property *Use Scene Provided Here* will load the scene provided in *Remote Bee File Location*. When toggled off, it loads an XML scene generated via the Basis Config Loader (if there is one).
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</Callout>
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- Load the `Initialization` scene from `Packages > Basis SDK > Scenes`, and then hit Play.
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![Initialization scene](/img/worlds/9.png)

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