You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Navigate to the BasisServerConsole directory (Something like `/BasisServerConsole/bin/Debug/net9.0/BasisNetworkConsole`)
113
+
and run:
93
114
115
+
`dotnet .\BasisNetworkConsole.dll`
94
116
95
117
:::tip For More Targeted Linux Release
96
118
@@ -100,12 +122,20 @@ You may compile with the following:
100
122
101
123
The `--self-contained` switch is added to allow running on a OS without dotnet installed.
102
124
103
-
If you compile via this method you should be able to run
125
+
If you compile via this method (Or your build targeted the system) are on a you should be able to run
104
126
105
127
`./BasisNetworkConsole`
106
128
129
+
from `BasisServerConsole/bin/Debug/net9.0/BasisNetworkConsole`.
130
+
107
131
:::
108
132
133
+
## Firewall
134
+
135
+
You may want to open ports:
136
+
* 1234/tcp
137
+
* 10666/tcp
138
+
* 4296/udp
109
139
110
140
<br />
111
141
<br />
@@ -270,6 +300,10 @@ Note that the remote urls you use must be served from a proper server that suppo
270
300
Any modern server should do this but simple local dev servers may not.
271
301
:::
272
302
303
+
:::tip To upload something
304
+
One avenue you can use to test out a new scene is to create a scene in Unity, export the scene as a BEE file. Upload that BEE file to a server that supports HTTP, then, place the URL in `CombinedURL`, and get the password from `dontuploadmepassword.txt` and place it in `UnlockPassword`.
305
+
:::
306
+
273
307
| Variable | Definition |
274
308
|------------------|------------|
275
309
|`Mode`| Mode of the configuration: `0` = Game object, `1` = Scene. |
0 commit comments