Skip to content

Commit da46297

Browse files
committed
Fixed Local testing
1 parent becaf74 commit da46297

1 file changed

Lines changed: 5 additions & 3 deletions

File tree

docs/avatars.mdx

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -107,8 +107,10 @@ This section will cover usage of Hai's instructions later on.
107107
Basis uses the .BEE file extension, which combines the asset bundle and meta data, in order to simplify user generated content.
108108
:::
109109

110-
## Test the Avatar
111-
- Once the .BEE file has been created, you can load this via the `BootManager` prefab found at `Packages > Basis SDK > Prefabs > Boot`.
110+
## Locally Test the Avatar
111+
Testing the .BEE file locally is not yet supported and will be implemented in the near future, please proceed to Uploading Your Avatar.
112+
113+
<!-- - Once the .BEE file has been created, you can load this via the `BootManager` prefab found at `Packages > Basis SDK > Prefabs > Boot`.
112114

113115
![image](..\static\img\avatars\9.png)
114116

@@ -117,7 +119,7 @@ Basis uses the .BEE file extension, which combines the asset bundle and meta dat
117119

118120
![image](..\static\img\avatars\10.png)
119121

120-
- Load the `Initialization` scene from `Packages > Basis SDK > Scenes`, and then hit Play.
122+
- Load the `Initialization` scene from `Packages > Basis SDK > Scenes`, and then hit Play. -->
121123

122124
# Uploading Your Avatar
123125
Basis allows you to load an Avatar .BEE file from a remote URL location, which is also required for other users in a networked session to also load the assets.

0 commit comments

Comments
 (0)