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Navigate to the BasisServerConsole directory (Something like `/BasisServerConsole/bin/Debug/net9.0/BasisNetworkConsole`)
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and run:
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`dotnet .\BasisNetworkConsole.dll`
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:::tip For More Targeted Linux Release
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@@ -100,12 +122,21 @@ You may compile with the following:
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The `--self-contained` switch is added to allow running on a OS without dotnet installed.
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-
If you compile via this method you should be able to run
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If you compile via this method (Or your build targeted the system) are on a you should be able to run
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`./BasisNetworkConsole`
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from `BasisServerConsole/bin/Debug/net9.0/BasisNetworkConsole`.
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:::
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## Firewall
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You may want to open ports:
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* 1234/tcp
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* 10666/tcp
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* 4296/tcp
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* 4296/udp
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<br />
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<br />
@@ -270,6 +301,10 @@ Note that the remote urls you use must be served from a proper server that suppo
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Any modern server should do this but simple local dev servers may not.
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:::
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:::tip To upload something
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One avenue you can use to test out a new scene is to create a scene in Unity, export the scene as a BEE file. Upload that BEE file to a server that supports HTTP, then, place the URL in `CombinedURL`, and get the password from `dontuploadmepassword.txt` and place it in `UnlockPassword`.
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:::
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| Variable | Definition |
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|------------------|------------|
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|`Mode`| Mode of the configuration: `0` = Game object, `1` = Scene. |
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