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control_node.h
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62 lines (47 loc) · 2.19 KB
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/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
* Copyright (C) 2018-2025 Davide Faconti, Eurecat - All Rights Reserved
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <vector>
#include "behaviortree_cpp/tree_node.h"
namespace BT
{
class ControlNode : public TreeNode
{
protected:
std::vector<TreeNode*> children_nodes_;
public:
ControlNode(const std::string& name, const NodeConfig& config);
virtual ~ControlNode() override = default;
/// The method used to add nodes to the children vector
void addChild(TreeNode* child);
size_t childrenCount() const;
const std::vector<TreeNode*>& children() const;
const TreeNode* child(size_t index) const
{
return children().at(index);
}
virtual void halt() override;
/// same as resetChildren()
void haltChildren();
[[deprecated("deprecated: please use explicitly haltChildren() or haltChild(i)")]] void
haltChildren(size_t first);
void haltChild(size_t i);
virtual NodeType type() const override final
{
return NodeType::CONTROL;
}
/// Set the status of all children to IDLE.
/// also send a halt() signal to all RUNNING children
void resetChildren();
};
} // namespace BT