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manual_node.h
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59 lines (47 loc) · 2.14 KB
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/* Copyright (C) 2020-2025 Davide Faconti - All Rights Reserved
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "behaviortree_cpp/control_node.h"
namespace BT
{
/**
* @brief Use a Terminal User Interface (ncurses) to select a certain child manually.
*/
class ManualSelectorNode : public ControlNode
{
public:
ManualSelectorNode(const std::string& name, const NodeConfig& config);
virtual ~ManualSelectorNode() override = default;
virtual void halt() override;
static PortsList providedPorts()
{
return { InputPort<bool>(REPEAT_LAST_SELECTION, false,
"If true, execute again the same child that was selected "
"the "
"last "
"time") };
}
private:
static constexpr const char* REPEAT_LAST_SELECTION = "repeat_last_selection";
virtual BT::NodeStatus tick() override;
int running_child_idx_;
int previously_executed_idx_;
enum NumericalStatus
{
NUM_SUCCESS = 253,
NUM_FAILURE = 254,
NUM_RUNNING = 255,
};
NodeStatus selectStatus() const;
uint8_t selectChild() const;
};
} // namespace BT