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#include "behaviortree_cpp/xml_parsing.h"
#include <filesystem>
#include <string>
#include <utility>
#include <vector>
#include <gtest/gtest.h>
#include "../sample_nodes/crossdoor_nodes.h"
#include "../sample_nodes/dummy_nodes.h"
using namespace BT;
// clang-format off
static const char* xml_text = R"(
<root BTCPP_format="4" >
<BehaviorTree ID="MainTree">
<Fallback name="root_selector">
<Sequence name="door_open_sequence">
<Action ID="IsDoorOpen" />
<Action ID="PassThroughDoor" />
</Sequence>
<Sequence name="door_closed_sequence">
<Decorator ID="Inverter">
<Action ID="IsDoorOpen" />
</Decorator>
<Action ID="OpenDoor" />
<Action ID="PassThroughDoor" />
<Action ID="CloseDoor" />
</Sequence>
<Action ID="PassThroughWindow" />
</Fallback>
</BehaviorTree>
<!-- TreeNodesModel is used only by the Graphic interface -->
<TreeNodesModel>
<Action ID="IsDoorOpen" />
<Action ID="PassThroughDoor" />
<Action ID="CloseDoor" />
<Action ID="OpenDoor" />
<Action ID="PassThroughWindow" />
</TreeNodesModel>
</root>
)";
static const char* xml_text_subtree = R"(
<root BTCPP_format="4" main_tree_to_execute="MainTree" >
<BehaviorTree ID="MainTree">
<Sequence>
<Fallback>
<Inverter>
<IsDoorClosed/>
</Inverter>
<SubTree ID="DoorClosedSubtree"/>
</Fallback>
<PassThroughDoor/>
</Sequence>
</BehaviorTree>
<BehaviorTree ID="DoorClosedSubtree">
<Fallback>
<OpenDoor/>
<RetryUntilSuccessful num_attempts="5">
<PickLock/>
</RetryUntilSuccessful>
<SmashDoor/>
</Fallback>
</BehaviorTree>
</root> )";
static const char* xml_text_subtree_part1 = R"(
<root BTCPP_format="4">
<BehaviorTree ID="MainTree">
<Fallback name="root_selector">
<SubTree ID="DoorClosedSubtree" />
<Action ID="PassThroughDoor" />
</Fallback>
</BehaviorTree>
</root> )";
static const char* xml_text_subtree_part2 = R"(
<root BTCPP_format="4">
<BehaviorTree ID="DoorClosedSubtree">
<Sequence name="door_sequence">
<Decorator ID="Inverter">
<Action ID="IsDoorClosed" />
</Decorator>
<Action ID="OpenDoor" />
<Action ID="PassThroughDoor" />
</Sequence>
</BehaviorTree>
</root> )";
// clang-format on
TEST(BehaviorTreeFactory, NotRegisteredNode)
{
BehaviorTreeFactory factory;
ASSERT_ANY_THROW(factory.createTreeFromText(xml_text));
ASSERT_ANY_THROW(std::make_shared<BT::Tree>(factory.createTreeFromText(xml_text)));
}
TEST(BehaviorTreeFactory, XMLParsingOrder)
{
BehaviorTreeFactory factory;
CrossDoor cross_door;
cross_door.registerNodes(factory);
{
XMLParser parser(factory);
parser.loadFromText(xml_text_subtree);
auto trees = parser.registeredBehaviorTrees();
ASSERT_EQ(trees[0], "DoorClosedSubtree");
ASSERT_EQ(trees[1], "MainTree");
}
{
XMLParser parser(factory);
parser.loadFromText(xml_text_subtree_part1);
parser.loadFromText(xml_text_subtree_part2);
auto trees = parser.registeredBehaviorTrees();
ASSERT_EQ(trees[0], "DoorClosedSubtree");
ASSERT_EQ(trees[1], "MainTree");
}
{
XMLParser parser(factory);
parser.loadFromText(xml_text_subtree_part2);
parser.loadFromText(xml_text_subtree_part1);
auto trees = parser.registeredBehaviorTrees();
ASSERT_EQ(trees[0], "DoorClosedSubtree");
ASSERT_EQ(trees[1], "MainTree");
}
}
TEST(BehaviorTreeFactory, Subtree)
{
BehaviorTreeFactory factory;
CrossDoor cross_door;
cross_door.registerNodes(factory);
Tree tree = factory.createTreeFromText(xml_text_subtree);
printTreeRecursively(tree.rootNode());
ASSERT_EQ(tree.subtrees.size(), 2);
auto const& main_tree = tree.subtrees[0];
auto const& subtree = tree.subtrees[1];
ASSERT_EQ(main_tree->nodes.size(), 6);
ASSERT_EQ(main_tree->nodes[0]->name(), "Sequence");
ASSERT_EQ(main_tree->nodes[1]->name(), "Fallback");
ASSERT_EQ(main_tree->nodes[2]->name(), "Inverter");
ASSERT_EQ(main_tree->nodes[3]->name(), "IsDoorClosed");
ASSERT_EQ(main_tree->nodes[4]->type(), NodeType::SUBTREE);
ASSERT_EQ(main_tree->nodes[5]->name(), "PassThroughDoor");
ASSERT_EQ(subtree->nodes.size(), 5);
ASSERT_EQ(subtree->nodes[0]->name(), "Fallback");
ASSERT_EQ(subtree->nodes[1]->name(), "OpenDoor");
ASSERT_EQ(subtree->nodes[2]->name(), "RetryUntilSuccessful");
ASSERT_EQ(subtree->nodes[3]->name(), "PickLock");
ASSERT_EQ(subtree->nodes[4]->name(), "SmashDoor");
}
TEST(BehaviorTreeFactory, Issue7)
{
const std::string xml_text_issue = R"(
<root BTCPP_format="4">
<BehaviorTree ID="ReceiveGuest">
</BehaviorTree>
</root> )";
BehaviorTreeFactory factory;
XMLParser parser(factory);
EXPECT_THROW(parser.loadFromText(xml_text_issue), RuntimeError);
}
// clang-format off
static const char* xml_ports_subtree = R"(
<root BTCPP_format="4" main_tree_to_execute="MainTree">
<BehaviorTree ID="TalkToMe">
<Sequence>
<SaySomething message="{hello_msg}" />
<SaySomething message="{bye_msg}" />
<Script code=" output:='done!' " />
</Sequence>
</BehaviorTree>
<BehaviorTree ID="MainTree">
<Sequence>
<Script code = " talk_hello:='hello' " />
<Script code = " talk_bye:='bye bye' " />
<SubTree ID="TalkToMe" hello_msg="{talk_hello}"
bye_msg="{talk_bye}"
output="{talk_out}" />
<SaySomething message="{talk_out}" />
</Sequence>
</BehaviorTree>
</root> )";
// clang-format on
TEST(BehaviorTreeFactory, SubTreeWithRemapping)
{
BehaviorTreeFactory factory;
factory.registerNodeType<DummyNodes::SaySomething>("SaySomething");
Tree tree = factory.createTreeFromText(xml_ports_subtree);
auto main_bb = tree.subtrees.at(0)->blackboard;
auto talk_bb = tree.subtrees.at(1)->blackboard;
std::cout << "\n --------------------------------- \n" << std::endl;
main_bb->debugMessage();
std::cout << "\n ----- \n" << std::endl;
talk_bb->debugMessage();
std::cout << "\n --------------------------------- \n" << std::endl;
// Should not throw
tree.tickWhileRunning();
ASSERT_EQ(main_bb->entryInfo("talk_hello")->type(), typeid(std::string));
ASSERT_EQ(main_bb->entryInfo("talk_bye")->type(), typeid(std::string));
ASSERT_EQ(main_bb->entryInfo("talk_out")->type(), typeid(std::string));
ASSERT_EQ(talk_bb->entryInfo("bye_msg")->type(), typeid(std::string));
ASSERT_EQ(talk_bb->entryInfo("hello_msg")->type(), typeid(std::string));
std::cout << "\n --------------------------------- \n" << std::endl;
main_bb->debugMessage();
std::cout << "\n ----- \n" << std::endl;
talk_bb->debugMessage();
std::cout << "\n --------------------------------- \n" << std::endl;
ASSERT_EQ(main_bb->entryInfo("talk_hello")->type(), typeid(std::string));
ASSERT_EQ(main_bb->entryInfo("talk_bye")->type(), typeid(std::string));
ASSERT_EQ(main_bb->entryInfo("talk_out")->type(), typeid(std::string));
ASSERT_EQ(talk_bb->entryInfo("bye_msg")->type(), typeid(std::string));
ASSERT_EQ(talk_bb->entryInfo("hello_msg")->type(), typeid(std::string));
ASSERT_EQ(talk_bb->entryInfo("output")->type(), typeid(std::string));
ASSERT_EQ(main_bb->get<std::string>("talk_hello"), "hello");
ASSERT_EQ(main_bb->get<std::string>("talk_bye"), "bye bye");
ASSERT_EQ(main_bb->get<std::string>("talk_out"), "done!");
// these ports should not be present in the subtree TalkToMe
ASSERT_FALSE(talk_bb->getAnyLocked("talk_hello"));
ASSERT_FALSE(talk_bb->getAnyLocked("talk_bye"));
ASSERT_FALSE(talk_bb->getAnyLocked("talk_out"));
}
std::string FilePath(const std::filesystem::path& relative_path)
{
// clang-format off
static const std::filesystem::path search_paths[] = {
BT_TEST_FOLDER,
std::filesystem::current_path() / "tests"};
// clang-format on
for(auto const& path : search_paths)
{
if(std::filesystem::exists(path / relative_path))
{
return (path / relative_path).string();
}
}
return {};
}
TEST(BehaviorTreeFactory, CreateTreeFromFile)
{
BehaviorTreeFactory factory;
// should not throw
std::string path = FilePath("trees/parent_no_include.xml");
Tree tree = factory.createTreeFromFile(path);
ASSERT_EQ(NodeStatus::SUCCESS, tree.tickWhileRunning());
}
TEST(BehaviorTreeFactory, CreateTreeFromFileWhichIncludesFileFromSameDirectory)
{
BehaviorTreeFactory factory;
// should not throw
std::string path = FilePath("trees/child/child_include_sibling.xml");
Tree tree = factory.createTreeFromFile(path);
ASSERT_EQ(NodeStatus::SUCCESS, tree.tickWhileRunning());
}
TEST(BehaviorTreeFactory, CreateTreeFromFileWhichIncludesFileFromChildDirectory)
{
BehaviorTreeFactory factory;
// should not throw
std::string path = FilePath("trees/parent_include_child.xml");
Tree tree = factory.createTreeFromFile(path);
ASSERT_EQ(NodeStatus::SUCCESS, tree.tickWhileRunning());
}
TEST(
BehaviorTreeFactory,
CreateTreeFromFileWhichIncludesFileFromChildDirectoryWhichIncludesFileFromSameDirectory)
{
BehaviorTreeFactory factory;
// should not throw
std::string path = FilePath("trees/parent_include_child_include_sibling.xml");
Tree tree = factory.createTreeFromFile(path);
ASSERT_EQ(NodeStatus::SUCCESS, tree.tickWhileRunning());
}
TEST(
BehaviorTreeFactory,
CreateTreeFromFileWhichIncludesFileFromChildDirectoryWhichIncludesFileFromChildDirectory)
{
BehaviorTreeFactory factory;
// should not throw
std::string path = FilePath("trees/parent_include_child_include_child.xml");
Tree tree = factory.createTreeFromFile(path);
ASSERT_EQ(NodeStatus::SUCCESS, tree.tickWhileRunning());
}
TEST(
BehaviorTreeFactory,
CreateTreeFromFileWhichIncludesFileFromChildDirectoryWhichIncludesFileFromParentDirectory)
{
BehaviorTreeFactory factory;
// should not throw
std::string path = FilePath("trees/parent_include_child_include_parent.xml");
Tree tree = factory.createTreeFromFile(path);
ASSERT_EQ(NodeStatus::SUCCESS, tree.tickWhileRunning());
}
TEST(BehaviorTreeFactory, WrongTreeName)
{
const char* xmlA = R"(
<root BTCPP_format="4" >
<BehaviorTree ID="MainTree">
<AlwaysSuccess/>
</BehaviorTree>
</root> )";
BehaviorTreeFactory factory;
factory.registerBehaviorTreeFromText(xmlA);
EXPECT_ANY_THROW(auto tree = factory.createTree("Wrong Name"));
}
TEST(BehaviorTreeReload, ReloadSameTree)
{
const char* xmlA = R"(
<root BTCPP_format="4" >
<BehaviorTree ID="MainTree">
<AlwaysSuccess/>
</BehaviorTree>
</root> )";
const char* xmlB = R"(
<root BTCPP_format="4" >
<BehaviorTree ID="MainTree">
<AlwaysFailure/>
</BehaviorTree>
</root> )";
BehaviorTreeFactory factory;
factory.registerBehaviorTreeFromText(xmlA);
{
auto tree = factory.createTree("MainTree");
ASSERT_EQ(NodeStatus::SUCCESS, tree.tickWhileRunning());
}
factory.registerBehaviorTreeFromText(xmlB);
{
auto tree = factory.createTree("MainTree");
ASSERT_EQ(NodeStatus::FAILURE, tree.tickWhileRunning());
}
}
KeyValueVector makeTestMetadata()
{
return {
std::make_pair<std::string, std::string>("foo", "hello"),
std::make_pair<std::string, std::string>("bar", "42"),
};
}
class ActionWithMetadata : public SyncActionNode
{
public:
ActionWithMetadata(const std::string& name, const NodeConfig& config)
: SyncActionNode(name, config)
{}
BT::NodeStatus tick() override
{
return NodeStatus::SUCCESS;
}
static PortsList providedPorts()
{
return {};
}
static KeyValueVector metadata()
{
return makeTestMetadata();
}
};
TEST(BehaviorTreeFactory, ManifestMethod)
{
const char* expectedXML = R"(
<Action ID="ActionWithMetadata">
<MetadataFields>
<Metadata foo="hello"/>
<Metadata bar="42"/>
</MetadataFields>
</Action>)";
BehaviorTreeFactory factory;
factory.registerNodeType<ActionWithMetadata>("ActionWithMetadata");
const auto& manifest = factory.manifests().at("ActionWithMetadata");
EXPECT_EQ(manifest.metadata, makeTestMetadata());
auto xml = writeTreeNodesModelXML(factory, false);
std::cout << xml << std::endl;
EXPECT_NE(xml.find(expectedXML), std::string::npos);
}
TEST(BehaviorTreeFactory, ReturnByValue)
{
// Issue #937: BehaviorTreeFactory cannot be returned by value from
// a function because the move constructor/assignment were defaulted
// in the header where PImpl is an incomplete type.
auto make_factory = []() -> BT::BehaviorTreeFactory {
BT::BehaviorTreeFactory factory;
factory.registerNodeType<DummyNodes::SaySomething>("SaySomething");
return factory;
};
auto factory = make_factory();
// Verify the moved-into factory is fully functional
const auto& manifests = factory.manifests();
ASSERT_TRUE(manifests.count("SaySomething"));
// Also test move assignment
BT::BehaviorTreeFactory factory2;
factory2 = std::move(factory);
ASSERT_TRUE(factory2.manifests().count("SaySomething"));
}
TEST(BehaviorTreeFactory, addMetadataToManifest)
{
BehaviorTreeFactory factory;
factory.registerNodeType<DummyNodes::SaySomething>("SaySomething");
const auto& initial_manifest = factory.manifests().at("SaySomething");
EXPECT_TRUE(initial_manifest.metadata.empty());
factory.addMetadataToManifest("SaySomething", makeTestMetadata());
const auto& modified_manifest = factory.manifests().at("SaySomething");
EXPECT_EQ(modified_manifest.metadata, makeTestMetadata());
}
// Action node used to reproduce issue #1046 (use-after-free on
// manifest pointer). It calls getInput() for a port name that is
// NOT in the XML, so getInputStamped falls through to the
// manifest lookup.
class ActionIssue1046 : public BT::SyncActionNode
{
public:
ActionIssue1046(const std::string& name, const BT::NodeConfig& config)
: BT::SyncActionNode(name, config)
{}
BT::NodeStatus tick() override
{
// "value" is declared in providedPorts() but NOT set in the
// XML, so getInput() will look it up in the manifest.
// If the manifest pointer is dangling, this is a
// use-after-free.
int value = 0;
auto res = getInput("value", value);
// We expect this to fail (no default, not in XML), but it
// must not crash.
(void)res;
return BT::NodeStatus::SUCCESS;
}
static BT::PortsList providedPorts()
{
return { BT::InputPort<int>("value", "a test port") };
}
};
// Test for issue #1046: heap use-after-free when
// BehaviorTreeFactory is destroyed before the tree is ticked.
TEST(BehaviorTreeFactory, FactoryDestroyedBeforeTick)
{
// clang-format off
// The XML deliberately does NOT set the "value" port so
// that getInput falls through to the manifest to read
// the port info. This triggers the dangling-pointer bug.
static const char* xml_text_issue_1046 = R"(
<root BTCPP_format="4" >
<BehaviorTree ID="Main">
<ActionIssue1046/>
</BehaviorTree>
</root> )";
// clang-format on
BT::Tree tree;
{
// Factory created in an inner scope
BT::BehaviorTreeFactory factory;
factory.registerNodeType<ActionIssue1046>("ActionIssue1046");
factory.registerBehaviorTreeFromText(xml_text_issue_1046);
tree = factory.createTree("Main");
// factory is destroyed here
}
// Verify that every node's manifest pointer points into the
// tree's own copy, not into freed factory memory.
for(const auto& subtree : tree.subtrees)
{
for(const auto& node : subtree->nodes)
{
const auto* manifest_ptr =
static_cast<const BT::TreeNode*>(node.get())->config().manifest;
if(manifest_ptr)
{
auto it = tree.manifests.find(manifest_ptr->registration_ID);
ASSERT_NE(it, tree.manifests.end());
EXPECT_EQ(manifest_ptr, &(it->second));
}
}
}
// Ticking after factory destruction should not crash.
// Before the fix, NodeConfig::manifest pointed to a manifest
// owned by the now-destroyed factory, causing use-after-free
// when getInput() looked up the port in the manifest.
EXPECT_EQ(BT::NodeStatus::SUCCESS, tree.tickWhileRunning());
}
// Regression tests for issue #672: stack buffer overflow in
// xml_parsing.cpp when parsing malformed/pathological XML.
// In v3 a fuzz test triggered a stack-buffer-overflow via ASAN in
// the BehaviorTree element iteration loop with recursiveStep.
// In v4 the parser was rewritten, but the recursive validation and
// instantiation paths can still overflow the stack with deeply nested
// input. The fix adds a depth limit.
// Regression test for issue #880:
// createTreeFromText should be able to reference subtrees that were
// previously registered via registerBehaviorTreeFromText/FromFile.
TEST(BehaviorTreeFactory, CreateTreeFromTextFindsRegisteredSubtree)
{
// Step 1: register a subtree definition
const char* subtree_xml = R"(
<root BTCPP_format="4">
<BehaviorTree ID="MyTree">
<AlwaysSuccess/>
</BehaviorTree>
</root>)";
BehaviorTreeFactory factory;
factory.registerBehaviorTreeFromText(subtree_xml);
// Verify "MyTree" is registered
ASSERT_EQ(factory.registeredBehaviorTrees().size(), 1);
// Step 2: use createTreeFromText with XML that references the
// registered subtree via <SubTree ID="MyTree"/>
const char* main_xml = R"(
<root BTCPP_format="4">
<BehaviorTree ID="TestTree">
<SubTree ID="MyTree"/>
</BehaviorTree>
</root>)";
// This should NOT throw. Before the fix it throws:
// "Can't find a tree with name: MyTree"
Tree tree;
ASSERT_NO_THROW(tree = factory.createTreeFromText(main_xml));
ASSERT_EQ(NodeStatus::SUCCESS, tree.tickWhileRunning());
}
TEST(BehaviorTreeFactory, MalformedXML_InvalidRoot)
{
// XML that is not valid XML at all
BehaviorTreeFactory factory;
EXPECT_ANY_THROW(factory.createTreeFromText("<not valid xml!!!"));
}
TEST(BehaviorTreeFactory, MalformedXML_MissingRootElement)
{
// Well-formed XML but missing <root> element
const char* xml = R"(
<something BTCPP_format="4">
<BehaviorTree ID="Main">
<AlwaysSuccess/>
</BehaviorTree>
</something>)";
BehaviorTreeFactory factory;
EXPECT_THROW(factory.createTreeFromText(xml), RuntimeError);
}
TEST(BehaviorTreeFactory, MalformedXML_EmptyBehaviorTree)
{
// BehaviorTree element with no children
const char* xml = R"(
<root BTCPP_format="4">
<BehaviorTree ID="Main">
</BehaviorTree>
</root>)";
BehaviorTreeFactory factory;
EXPECT_THROW(factory.createTreeFromText(xml), RuntimeError);
}
TEST(BehaviorTreeFactory, MalformedXML_EmptyBehaviorTreeID)
{
// BehaviorTree element with empty ID when multiple trees exist
const char* xml = R"(
<root BTCPP_format="4">
<BehaviorTree ID="">
<AlwaysSuccess/>
</BehaviorTree>
<BehaviorTree ID="Other">
<AlwaysSuccess/>
</BehaviorTree>
</root>)";
BehaviorTreeFactory factory;
EXPECT_THROW(factory.createTreeFromText(xml), RuntimeError);
}
TEST(BehaviorTreeFactory, MalformedXML_MissingBehaviorTreeID)
{
// Multiple BehaviorTree elements without IDs
const char* xml = R"(
<root BTCPP_format="4">
<BehaviorTree>
<AlwaysSuccess/>
</BehaviorTree>
<BehaviorTree>
<AlwaysFailure/>
</BehaviorTree>
</root>)";
BehaviorTreeFactory factory;
EXPECT_THROW(factory.createTreeFromText(xml), RuntimeError);
}
TEST(BehaviorTreeFactory, MalformedXML_DeeplyNestedElements)
{
// Generate XML with nesting depth that exceeds the limit (256).
// This should throw a readable exception rather than crash with
// a stack overflow.
std::string xml = R"(<root BTCPP_format="4"><BehaviorTree ID="Main">)";
const int depth = 300;
for(int i = 0; i < depth; i++)
{
xml += "<Sequence>";
}
xml += "<AlwaysSuccess/>";
for(int i = 0; i < depth; i++)
{
xml += "</Sequence>";
}
xml += "</BehaviorTree></root>";
BehaviorTreeFactory factory;
EXPECT_THROW(factory.createTreeFromText(xml), RuntimeError);
}
TEST(BehaviorTreeFactory, MalformedXML_ModerateNestingIsOK)
{
// Nesting depth well within the limit should succeed.
std::string xml = R"(<root BTCPP_format="4"><BehaviorTree ID="Main">)";
const int depth = 50;
for(int i = 0; i < depth; i++)
{
xml += "<Sequence>";
}
xml += "<AlwaysSuccess/>";
for(int i = 0; i < depth; i++)
{
xml += "</Sequence>";
}
xml += "</BehaviorTree></root>";
BehaviorTreeFactory factory;
// Should not throw
EXPECT_NO_THROW(factory.createTreeFromText(xml));
}
TEST(BehaviorTreeFactory, MalformedXML_MultipleBTChildElements)
{
// BehaviorTree with more than one child element
const char* xml = R"(
<root BTCPP_format="4">
<BehaviorTree ID="Main">
<AlwaysSuccess/>
<AlwaysFailure/>
</BehaviorTree>
</root>)";
BehaviorTreeFactory factory;
EXPECT_THROW(factory.createTreeFromText(xml), RuntimeError);
}
TEST(BehaviorTreeFactory, MalformedXML_CompletelyEmpty)
{
// Completely empty string
BehaviorTreeFactory factory;
EXPECT_ANY_THROW(factory.createTreeFromText(""));
}
TEST(BehaviorTreeFactory, MalformedXML_EmptyRoot)
{
// Root element with no children at all
const char* xml = R"(<root BTCPP_format="4"></root>)";
BehaviorTreeFactory factory;
// No BehaviorTree elements: registering succeeds but creating
// a tree should fail because there is nothing to instantiate.
factory.registerBehaviorTreeFromText(xml);
EXPECT_ANY_THROW(factory.createTree("MainTree"));
}
TEST(BehaviorTreeFactory, MalformedXML_UnknownNodeType)
{
// Reference to a node type that is not registered
const char* xml = R"(
<root BTCPP_format="4">
<BehaviorTree ID="Main">
<NonExistentNodeType/>
</BehaviorTree>
</root>)";
BehaviorTreeFactory factory;
EXPECT_THROW(factory.createTreeFromText(xml), RuntimeError);
}