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condition_node.h
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78 lines (64 loc) · 2.8 KB
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/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
* Copyright (C) 2018-2025 Davide Faconti, Eurecat - All Rights Reserved
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef CONDITIONNODE_H
#define CONDITIONNODE_H
#include "leaf_node.h"
namespace BT
{
class ConditionNode : public LeafNode
{
public:
ConditionNode(const std::string& name, const NodeConfig& config);
~ConditionNode() override = default;
ConditionNode(const ConditionNode&) = delete;
ConditionNode& operator=(const ConditionNode&) = delete;
ConditionNode(ConditionNode&&) = delete;
ConditionNode& operator=(ConditionNode&&) = delete;
//Do nothing
virtual void halt() override final
{
resetStatus();
}
virtual NodeType type() const override final
{
return NodeType::CONDITION;
}
};
/**
* @brief The SimpleConditionNode provides an easy to use ConditionNode.
* The user should simply provide a callback with this signature
*
* BT::NodeStatus functionName(void)
*
* This avoids the hassle of inheriting from a ActionNode.
*
* Using lambdas or std::bind it is easy to pass a pointer to a method.
*/
class SimpleConditionNode : public ConditionNode
{
public:
using TickFunctor = std::function<NodeStatus(TreeNode&)>;
// You must provide the function to call when tick() is invoked
SimpleConditionNode(const std::string& name, TickFunctor tick_functor,
const NodeConfig& config);
~SimpleConditionNode() override = default;
SimpleConditionNode(const SimpleConditionNode&) = delete;
SimpleConditionNode& operator=(const SimpleConditionNode&) = delete;
SimpleConditionNode(SimpleConditionNode&&) = delete;
SimpleConditionNode& operator=(SimpleConditionNode&&) = delete;
protected:
virtual NodeStatus tick() override;
TickFunctor tick_functor_;
};
} // namespace BT
#endif