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sleep_node.h
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49 lines (38 loc) · 941 Bytes
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#pragma once
#include "behaviortree_cpp/action_node.h"
#include "behaviortree_cpp/utils/timer_queue.h"
#include <atomic>
namespace BT
{
/**
* @brief Sleep for a certain amount of time.
* Consider also using the decorator <Delay/>
*
* <Sleep msec="5000"/>
*/
class SleepNode : public StatefulActionNode
{
public:
SleepNode(const std::string& name, const NodeConfig& config);
~SleepNode() override
{
halt();
}
SleepNode(const SleepNode&) = delete;
SleepNode& operator=(const SleepNode&) = delete;
SleepNode(SleepNode&&) = delete;
SleepNode& operator=(SleepNode&&) = delete;
NodeStatus onStart() override;
NodeStatus onRunning() override;
void onHalted() override;
static PortsList providedPorts()
{
return { InputPort<unsigned>("msec") };
}
private:
TimerQueue<> timer_;
uint64_t timer_id_ = 0;
std::atomic_bool timer_waiting_ = false;
std::mutex delay_mutex_;
};
} // namespace BT