Skip hook MetadataCache::GetTypeInfoFromTypeDefinitionIndex if detected HybridCLR#260
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psyche314 wants to merge 1 commit intoBepInEx:masterfrom
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Skip hook MetadataCache::GetTypeInfoFromTypeDefinitionIndex if detected HybridCLR#260psyche314 wants to merge 1 commit intoBepInEx:masterfrom
MetadataCache::GetTypeInfoFromTypeDefinitionIndex if detected HybridCLR#260psyche314 wants to merge 1 commit intoBepInEx:masterfrom
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This is similar to #251, but this approach is more conservative to prevent potential cross-platform issues. |
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Il2CppInteropcrashes in games that use HybridCLR.Game download / Web version link: Who is the undercover? (谁是卧底)
HybridCLR is a well-known hot-reload framework for Unity. It modifies the IL2CPP source code to support hot-reloading.
in Il2CppInterop source code,
FindGetTypeInfoFromTypeDefinitionIndexattempts to locateil2cpp::vm::GlobalMetadata::GetTypeInfoFromTypeDefinitionIndex()by binary signature scanning. However, because HybridCLR inserts its own instrumentation at the beginning of this function, the signature no longer matches. As a result, the scan resolves an incorrect address, and hooking it causes a crash.This PR adds a check for the presence of
HybridCLR.RuntimeApito determine whether the game uses HybridCLR. If HybridCLR is detected, this hook is skipped to prevent the crash.libil2cpp/vm/GlobalMetadata.cpp
Il2CppInterop.Runtime/Injection/Hooks/MetadataCache_GetTypeInfoFromTypeDefinitionIndex_Hook.cs