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codeManager.ts
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319 lines (292 loc) · 11.1 KB
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import { eq, ne, and, or, isNull, gt, sql, max, inArray } from 'drizzle-orm';
import { db } from './db';
import { redeemedCodes, pendingCodes } from './schema/index';
interface RedeemedCode {
code: string;
discordId?: string;
status?: string;
lootDetail?: string;
isPublic?: boolean;
expiresAt?: string;
}
type RedeemedCodeRow = typeof redeemedCodes.$inferSelect;
const CODE_STATUS_MAP: Record<number, string> = {
0: 'Success',
1: 'Already Redeemed',
2: 'Invalid Parameters',
3: 'Not a Valid Code',
4: 'Code Expired',
5: 'Cannot Redeem',
};
/**
* Converts a numeric codeStatus (from the game API) to its canonical string name.
* String values that are already canonical are returned unchanged.
*/
export function normalizeCodeStatus(status: number | string): string {
if (typeof status === 'number') {
return CODE_STATUS_MAP[status] ?? 'Unknown Status';
}
const asNum = Number(status);
if (!Number.isNaN(asNum) && asNum.toString() === status) {
return CODE_STATUS_MAP[asNum] ?? 'Unknown Status';
}
return status;
}
class CodeManager {
async addRedeemedCode(
code: string,
discordId: string,
status: number | string,
lootDetail?: string,
isPublic: boolean = false
): Promise<void> {
const canonicalStatus = normalizeCodeStatus(status);
db.insert(redeemedCodes)
.values({
code,
discordId,
status: canonicalStatus,
lootDetail: lootDetail ? JSON.stringify(lootDetail) : null,
isPublic: isPublic ? 1 : 0,
})
.onConflictDoUpdate({
target: [redeemedCodes.code, redeemedCodes.discordId],
set: { status: canonicalStatus, lootDetail: lootDetail ? JSON.stringify(lootDetail) : null },
})
.run();
// If this redemption makes the code public, propagate to ALL rows for this code
if (isPublic) {
db.update(redeemedCodes).set({ isPublic: 1 }).where(eq(redeemedCodes.code, code)).run();
}
}
async isCodeRedeemed(code: string): Promise<boolean> {
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), or(eq(redeemedCodes.status, 'Success'), eq(redeemedCodes.status, 'Code Expired'))))
.get();
return result !== undefined;
}
/**
* Batch variant of isCodeRedeemedByUser. Returns a map of discordId → set of codes
* that user has already redeemed (Success / Already Redeemed / Code Expired).
* Chunks discordIds to stay within SQLite's SQLITE_LIMIT_VARIABLE_NUMBER (default 999).
*/
async getRedeemedCodesByUsers(codes: string[], discordIds: string[]): Promise<Map<string, Set<string>>> {
if (codes.length === 0 || discordIds.length === 0) return new Map();
// Budget per query: codes.length (inArray) + 3 (status OR literals) + chunk size (discordIds inArray).
const SQLITE_MAX_PARAMS = 999;
const STATUS_PARAM_COUNT = 3;
const MIN_DISCORD_ID_CHUNK_SIZE = 1;
const maxCodesPerQuery = SQLITE_MAX_PARAMS - STATUS_PARAM_COUNT - MIN_DISCORD_ID_CHUNK_SIZE;
if (codes.length > maxCodesPerQuery) {
throw new Error(
`Too many codes provided to getRedeemedCodesByUsers: ${codes.length}. ` +
`This query supports at most ${maxCodesPerQuery} codes per call within SQLite's parameter limit of ${SQLITE_MAX_PARAMS}.`
);
}
const chunkSize = SQLITE_MAX_PARAMS - codes.length - STATUS_PARAM_COUNT;
const result = new Map<string, Set<string>>();
for (let i = 0; i < discordIds.length; i += chunkSize) {
const chunk = discordIds.slice(i, i + chunkSize);
const rows = db
.select({ code: redeemedCodes.code, discordId: redeemedCodes.discordId })
.from(redeemedCodes)
.where(
and(
inArray(redeemedCodes.code, codes),
inArray(redeemedCodes.discordId, chunk),
or(
eq(redeemedCodes.status, 'Success'),
eq(redeemedCodes.status, 'Already Redeemed'),
eq(redeemedCodes.status, 'Code Expired')
)
)
)
.all();
for (const row of rows) {
if (!result.has(row.discordId)) result.set(row.discordId, new Set());
result.get(row.discordId)!.add(row.code);
}
}
return result;
}
async isCodeRedeemedByUser(code: string, discordId: string): Promise<boolean> {
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(
and(
eq(redeemedCodes.code, code),
eq(redeemedCodes.discordId, discordId),
or(
eq(redeemedCodes.status, 'Success'),
eq(redeemedCodes.status, 'Already Redeemed'),
eq(redeemedCodes.status, 'Code Expired')
)
)
)
.get();
return result !== undefined;
}
async getRedeemedCodes(discordId: string): Promise<string[]> {
const results = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(eq(redeemedCodes.discordId, discordId))
.orderBy(sql`${redeemedCodes.redeemedAt} DESC`)
.limit(100)
.all();
return results.map((r) => r.code);
}
async getRedeemedCodeCount(discordId: string): Promise<number> {
const result = db
.select({ count: sql<number>`COUNT(*)` })
.from(redeemedCodes)
.where(eq(redeemedCodes.discordId, discordId))
.get();
return result?.count ?? 0;
}
async getRedeemedCodeDetails(discordId: string, limit: number = 10, offset: number = 0): Promise<RedeemedCodeRow[]> {
return db
.select()
.from(redeemedCodes)
.where(eq(redeemedCodes.discordId, discordId))
.orderBy(sql`${redeemedCodes.redeemedAt} DESC`)
.limit(limit)
.offset(offset)
.all();
}
async getPublicUnexpiredCodes(): Promise<RedeemedCodeRow[]> {
// Build a subquery: for each code, find the latest redeemedAt among public/success/unexpired rows
const publicSuccessWhere = and(
eq(redeemedCodes.isPublic, 1),
eq(redeemedCodes.status, 'Success'),
or(isNull(redeemedCodes.expiresAt), gt(redeemedCodes.expiresAt, sql`CURRENT_TIMESTAMP`))
);
const latest = db
.select({ code: redeemedCodes.code, maxRedeemedAt: max(redeemedCodes.redeemedAt).as('max_redeemed_at') })
.from(redeemedCodes)
.where(publicSuccessWhere)
.groupBy(redeemedCodes.code)
.as('latest');
// Join back to get the full row for the latest redeemedAt per code
return db
.select({
id: redeemedCodes.id,
code: redeemedCodes.code,
discordId: redeemedCodes.discordId,
redeemedAt: redeemedCodes.redeemedAt,
status: redeemedCodes.status,
lootDetail: redeemedCodes.lootDetail,
isPublic: redeemedCodes.isPublic,
expiresAt: redeemedCodes.expiresAt,
})
.from(redeemedCodes)
.innerJoin(latest, and(eq(redeemedCodes.code, latest.code), eq(redeemedCodes.redeemedAt, latest.maxRedeemedAt)))
.orderBy(sql`${redeemedCodes.redeemedAt} DESC`)
.all();
}
async getSuccessfulRedeemCount(code: string): Promise<number> {
const result = db
.select({ count: sql<number>`COUNT(*)` })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), eq(redeemedCodes.status, 'Success')))
.get();
return result?.count ?? 0;
}
async isCodeSuccessfullyRedeemedByOther(code: string, discordId: string): Promise<boolean> {
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), ne(redeemedCodes.discordId, discordId), eq(redeemedCodes.status, 'Success')))
.get();
return result !== undefined;
}
async isCodePublic(code: string): Promise<boolean> {
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), eq(redeemedCodes.isPublic, 1)))
.get();
return result !== undefined;
}
async isCodeExpired(code: string): Promise<boolean> {
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), eq(redeemedCodes.status, 'Code Expired')))
.get();
return result !== undefined;
}
async getAllValidCodes(): Promise<string[]> {
// Return distinct codes that have at least one 'Success' row and are not expired
const results = db
.selectDistinct({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(
and(
eq(redeemedCodes.status, 'Success'),
sql`${redeemedCodes.code} NOT IN (SELECT code FROM ${redeemedCodes} WHERE status = 'Code Expired')`
)
)
.all();
return results.map((r) => r.code);
}
async markCodeAsExpired(code: string): Promise<void> {
db.update(redeemedCodes)
.set({ status: 'Code Expired', expiresAt: sql`CURRENT_TIMESTAMP` })
.where(eq(redeemedCodes.code, code))
.run();
}
async markCodeAsPublic(code: string): Promise<void> {
db.update(redeemedCodes).set({ isPublic: 1 }).where(eq(redeemedCodes.code, code)).run();
}
async markCodeAsPrivate(code: string): Promise<void> {
db.update(redeemedCodes).set({ isPublic: 0 }).where(eq(redeemedCodes.code, code)).run();
}
async addPendingCode(code: string, discordId?: string): Promise<boolean> {
const rows = db.insert(pendingCodes).values({ code, discordId: discordId ?? null }).onConflictDoNothing().returning({ code: pendingCodes.code }).all();
return rows.length > 0;
}
/**
* Batch-insert multiple codes into pending_codes in a single query.
* Returns only the codes that were newly inserted (already-present codes are skipped via onConflictDoNothing).
*/
async addNewPendingCodes(codes: string[]): Promise<string[]> {
if (codes.length === 0) return [];
const rows = db
.insert(pendingCodes)
.values(codes.map((code) => ({ code, discordId: null })))
.onConflictDoNothing()
.returning({ code: pendingCodes.code })
.all();
return rows.map((r) => r.code);
}
async getPendingCodes(discordId?: string): Promise<string[]> {
const results = discordId
? db.select({ code: pendingCodes.code }).from(pendingCodes).where(eq(pendingCodes.discordId, discordId)).orderBy(sql`${pendingCodes.foundAt} ASC`).all()
: db.select({ code: pendingCodes.code }).from(pendingCodes).orderBy(sql`${pendingCodes.foundAt} ASC`).all();
return results.map((r) => r.code);
}
async removePendingCode(code: string): Promise<void> {
db.delete(pendingCodes).where(eq(pendingCodes.code, code)).run();
}
async clearPendingCodes(discordId?: string): Promise<void> {
if (discordId) {
db.delete(pendingCodes).where(eq(pendingCodes.discordId, discordId)).run();
} else {
db.delete(pendingCodes).run();
}
}
async deleteUserRedeemedCodes(discordId: string): Promise<number> {
const before = db
.select({ count: sql<number>`COUNT(*)` })
.from(redeemedCodes)
.where(eq(redeemedCodes.discordId, discordId))
.get();
db.delete(redeemedCodes).where(eq(redeemedCodes.discordId, discordId)).run();
return before?.count ?? 0;
}
}
export const codeManager = new CodeManager();