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import { eq, ne, and, or, isNull, gt, inArray, notInArray, sql } from 'drizzle-orm';
import { db } from './db';
import { redeemedCodes, pendingCodes, lootTotals } from './schema/index';
type RedeemedCodeRow = typeof redeemedCodes.$inferSelect;
const CODE_STATUS_MAP: Record<number, string> = {
0: 'Success',
1: 'Already Redeemed',
2: 'Invalid Parameters',
3: 'Not a Valid Code',
4: 'Code Expired',
5: 'Cannot Redeem',
};
/**
* Converts a raw codeStatus value (number, numeric string, or canonical string)
* to the canonical status string stored in the database.
*/
export function normalizeCodeStatus(status: number | string): string {
if (typeof status === 'number') {
return CODE_STATUS_MAP[status] ?? 'Unknown Status';
}
if (/^\d+$/.test(status)) {
return CODE_STATUS_MAP[Number(status)] ?? 'Unknown Status';
}
return status;
}
export const CHEST_TYPE_NAMES: Record<number, string> = {
1: 'Silver Chest',
2: 'Gold Chest',
230: 'Modron Chest',
282: 'Electrum Chest',
};
export type LootSummary = { chests: Record<string, number>; items: Record<string, number> };
function parseLootEntries(
lootStr: string | null
): Array<{ key: string; type: 'chest' | 'item'; count: number }> {
if (!lootStr) return [];
let parsed: unknown;
try {
parsed = JSON.parse(lootStr);
} catch {
return [];
}
if (!Array.isArray(parsed)) return [];
const entries: Array<{ key: string; type: 'chest' | 'item'; count: number }> = [];
for (const entry of parsed) {
if (typeof entry !== 'object' || entry === null) continue;
const e = entry as Record<string, unknown>;
const count = typeof e['count'] === 'number' ? e['count'] : undefined;
if (count === undefined || !Number.isFinite(count) || count <= 0) continue;
if ('chest_type_id' in e && typeof e['chest_type_id'] === 'number') {
const name = CHEST_TYPE_NAMES[e['chest_type_id'] as number] ?? `Chest ${e['chest_type_id']}`;
entries.push({ key: name, type: 'chest', count });
} else if ('loot_item' in e && typeof e['loot_item'] === 'string') {
const name = (e['loot_item'] as string).replace(/_/g, ' ').toLowerCase();
entries.push({ key: name, type: 'item', count });
}
}
return entries;
}
class CodeManager {
async addRedeemedCode(
code: string,
discordId: string,
status: string | number,
lootDetail?: unknown,
isPublic: boolean = false
): Promise<void> {
const normalizedStatus = normalizeCodeStatus(status);
const lootStr = lootDetail == null ? null : JSON.stringify(lootDetail);
db.insert(redeemedCodes)
.values({
code,
discordId,
status: normalizedStatus,
lootDetail: lootStr,
isPublic: isPublic ? 1 : 0,
})
.onConflictDoUpdate({
target: [redeemedCodes.code, redeemedCodes.discordId],
set: { status: normalizedStatus, lootDetail: lootStr, isPublic: isPublic ? 1 : 0 },
})
.run();
// When a redemption is marked public, propagate to every row for this code
// so all users see it as public regardless of who originally redeemed it.
if (isPublic) {
db.update(redeemedCodes).set({ isPublic: 1 }).where(eq(redeemedCodes.code, code)).run();
}
// Maintain loot_totals for Success redemptions
if (normalizedStatus === 'Success' && lootStr) {
const entries = parseLootEntries(lootStr);
for (const { key, type, count } of entries) {
for (const scope of [discordId, '__server__']) {
db.insert(lootTotals)
.values({ lootKey: key, lootType: type, scope, totalCount: count })
.onConflictDoUpdate({
target: [lootTotals.lootKey, lootTotals.scope],
set: { totalCount: sql`${lootTotals.totalCount} + ${count}` },
})
.run();
}
}
}
}
async isCodeRedeemed(code: string): Promise<boolean> {
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), or(eq(redeemedCodes.status, 'Success'), eq(redeemedCodes.status, 'Code Expired'))))
.get();
return result !== undefined;
}
async isCodeRedeemedByUser(code: string, discordId: string): Promise<boolean> {
const qualifyingStatuses = ['Success', 'Already Redeemed', 'Code Expired'] as const;
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(
and(
eq(redeemedCodes.code, code),
eq(redeemedCodes.discordId, discordId),
inArray(redeemedCodes.status, qualifyingStatuses as unknown as string[])
)
)
.get();
return result !== undefined;
}
async getRedeemedCodes(discordId: string): Promise<string[]> {
const results = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(eq(redeemedCodes.discordId, discordId))
.orderBy(sql`${redeemedCodes.redeemedAt} DESC`)
.limit(100)
.all();
return results.map((r) => r.code);
}
async getRedeemedCodeDetails(
discordId: string,
limit: number = 10,
offset: number = 0
): Promise<RedeemedCodeRow[]> {
return db
.select()
.from(redeemedCodes)
.where(eq(redeemedCodes.discordId, discordId))
.orderBy(sql`${redeemedCodes.redeemedAt} DESC`)
.limit(limit)
.offset(offset)
.all();
}
async getRedeemedCodeCount(discordId: string): Promise<number> {
const result = db
.select({ count: sql<number>`COUNT(*)` })
.from(redeemedCodes)
.where(eq(redeemedCodes.discordId, discordId))
.get();
return result?.count ?? 0;
}
async getPublicUnexpiredCodes(): Promise<RedeemedCodeRow[]> {
const rows = db
.select()
.from(redeemedCodes)
.where(
and(
eq(redeemedCodes.isPublic, 1),
eq(redeemedCodes.status, 'Success'),
or(isNull(redeemedCodes.expiresAt), gt(redeemedCodes.expiresAt, sql`CURRENT_TIMESTAMP`))
)
)
.orderBy(sql`${redeemedCodes.redeemedAt} DESC`)
.all();
// Return one row per distinct code (latest first).
const seen = new Set<string>();
return rows.filter((r) => {
if (seen.has(r.code)) return false;
seen.add(r.code);
return true;
});
}
async getAllValidCodes(): Promise<string[]> {
const expiredSubquery = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(eq(redeemedCodes.status, 'Code Expired'));
const rows = db
.selectDistinct({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(
and(
eq(redeemedCodes.status, 'Success'),
notInArray(redeemedCodes.code, expiredSubquery)
)
)
.all();
return rows.map((r) => r.code);
}
async getSuccessfulRedeemCount(code: string): Promise<number> {
const result = db
.select({ count: sql<number>`COUNT(*)` })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), eq(redeemedCodes.status, 'Success')))
.get();
return result?.count ?? 0;
}
async isCodeSuccessfullyRedeemedByOther(code: string, discordId: string): Promise<boolean> {
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), ne(redeemedCodes.discordId, discordId), eq(redeemedCodes.status, 'Success')))
.get();
return result !== undefined;
}
async isCodePublic(code: string): Promise<boolean> {
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), eq(redeemedCodes.isPublic, 1)))
.get();
return result !== undefined;
}
async isCodeExpired(code: string): Promise<boolean> {
const result = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(and(eq(redeemedCodes.code, code), eq(redeemedCodes.status, 'Code Expired')))
.get();
return result !== undefined;
}
async markCodeAsExpired(code: string): Promise<void> {
db.update(redeemedCodes)
.set({ status: 'Code Expired', expiresAt: sql`CURRENT_TIMESTAMP` })
.where(eq(redeemedCodes.code, code))
.run();
}
async markCodeAsPublic(code: string): Promise<void> {
db.update(redeemedCodes).set({ isPublic: 1 }).where(eq(redeemedCodes.code, code)).run();
}
async markCodeAsPrivate(code: string): Promise<void> {
db.update(redeemedCodes).set({ isPublic: 0 }).where(eq(redeemedCodes.code, code)).run();
}
async addPendingCode(code: string, discordId?: string): Promise<void> {
db.insert(pendingCodes)
.values({ code, discordId: discordId ?? null })
.onConflictDoNothing()
.run();
}
async getPendingCodes(discordId?: string): Promise<string[]> {
const results = discordId
? db.select({ code: pendingCodes.code }).from(pendingCodes).where(eq(pendingCodes.discordId, discordId)).orderBy(sql`${pendingCodes.foundAt} ASC`).all()
: db.select({ code: pendingCodes.code }).from(pendingCodes).orderBy(sql`${pendingCodes.foundAt} ASC`).all();
return results.map((r) => r.code);
}
async removePendingCode(code: string): Promise<void> {
db.delete(pendingCodes).where(eq(pendingCodes.code, code)).run();
}
async clearPendingCodes(discordId?: string): Promise<void> {
if (discordId) {
db.delete(pendingCodes).where(eq(pendingCodes.discordId, discordId)).run();
} else {
db.delete(pendingCodes).run();
}
}
/**
* Bulk-insert pending codes, skipping any that are already present.
* Returns only the codes that were newly inserted.
* Uses a single INSERT … ON CONFLICT DO NOTHING RETURNING to avoid N+1
* queries and race conditions between pre-read and insert.
*/
async addNewPendingCodes(codes: string[]): Promise<string[]> {
if (codes.length === 0) return [];
// pendingCodes has 2 columns (code, discordId) → 2 bound params per row.
const CHUNK_SIZE = Math.floor(999 / 2); // = 499
const result: string[] = [];
for (let i = 0; i < codes.length; i += CHUNK_SIZE) {
const chunk = codes.slice(i, i + CHUNK_SIZE);
const inserted = db
.insert(pendingCodes)
.values(chunk.map((code) => ({ code, discordId: null })))
.onConflictDoNothing()
.returning({ code: pendingCodes.code })
.all();
result.push(...inserted.map((r) => r.code));
}
return result;
}
/**
* Returns the subset of `codes` that already have at least one
* Success or Code Expired row in redeemed_codes (i.e. globally redeemed).
* Uses a single IN query — suitable for bulk pre-filter before addNewPendingCodes.
*/
async getRedeemedCodesFromList(codes: string[]): Promise<Set<string>> {
if (codes.length === 0) return new Set();
// WHERE has codes.length + 2 params (IN list + 2 status literals).
const CHUNK_SIZE = 999 - 2; // = 997
const result = new Set<string>();
for (let i = 0; i < codes.length; i += CHUNK_SIZE) {
const chunk = codes.slice(i, i + CHUNK_SIZE);
const rows = db
.select({ code: redeemedCodes.code })
.from(redeemedCodes)
.where(
and(
inArray(redeemedCodes.code, chunk),
or(eq(redeemedCodes.status, 'Success'), eq(redeemedCodes.status, 'Code Expired'))
)
)
.all();
for (const row of rows) result.add(row.code);
}
return result;
}
async deleteUserRedeemedCodes(discordId: string): Promise<number> {
const countRow = db
.select({ count: sql<number>`count(*)` })
.from(redeemedCodes)
.where(eq(redeemedCodes.discordId, discordId))
.get();
db.delete(redeemedCodes).where(eq(redeemedCodes.discordId, discordId)).run();
return countRow?.count ?? 0;
}
/**
* For a given set of codes and Discord user IDs, returns a map of
* discordId → Set<code> containing codes that user has any qualifying
* redemption record for (Success, Already Redeemed, Code Expired).
*
* Throws if codes.length would exceed the safe SQLite parameter budget.
* Chunks discordIds automatically to stay within the 999-variable limit.
*/
async getRedeemedCodesByUsers(
codes: string[],
discordIds: string[]
): Promise<Map<string, Set<string>>> {
if (codes.length === 0 || discordIds.length === 0) return new Map();
const SQLITE_PARAM_LIMIT = 999;
const STATUS_COUNT = 3; // 'Success', 'Already Redeemed', 'Code Expired'
// codes + status params are fixed per query; remaining budget is for discordIds
const discordIdChunkSize = SQLITE_PARAM_LIMIT - codes.length - STATUS_COUNT;
if (discordIdChunkSize <= 0) {
throw new Error('Too many codes provided to getRedeemedCodesByUsers');
}
const result = new Map<string, Set<string>>();
const qualifyingStatuses = ['Success', 'Already Redeemed', 'Code Expired'] as const;
for (let i = 0; i < discordIds.length; i += discordIdChunkSize) {
const chunk = discordIds.slice(i, i + discordIdChunkSize);
const rows = db
.select({ code: redeemedCodes.code, discordId: redeemedCodes.discordId })
.from(redeemedCodes)
.where(
and(
inArray(redeemedCodes.code, codes),
inArray(redeemedCodes.discordId, chunk),
inArray(redeemedCodes.status, qualifyingStatuses as unknown as string[])
)
)
.all();
for (const row of rows) {
if (!result.has(row.discordId)) result.set(row.discordId, new Set());
result.get(row.discordId)!.add(row.code);
}
}
return result;
}
async getServerCodeStats(): Promise<{ totalCodes: number; totalRedemptions: number }> {
const row = db
.select({
totalCodes: sql<number>`COUNT(DISTINCT ${redeemedCodes.code})`,
totalRedemptions: sql<number>`COUNT(*)`,
})
.from(redeemedCodes)
.where(eq(redeemedCodes.status, 'Success'))
.get();
return { totalCodes: row?.totalCodes ?? 0, totalRedemptions: row?.totalRedemptions ?? 0 };
}
async getAggregateLoot(
discordId?: string
): Promise<{ chests: Record<string, number>; items: Record<string, number> }> {
const scope = discordId ?? '__server__';
const rows = db
.select({
lootKey: lootTotals.lootKey,
lootType: lootTotals.lootType,
totalCount: lootTotals.totalCount,
})
.from(lootTotals)
.where(eq(lootTotals.scope, scope))
.all();
const chests: Record<string, number> = {};
const items: Record<string, number> = {};
for (const row of rows) {
if (row.lootType === 'chest') chests[row.lootKey] = row.totalCount;
else if (row.lootType === 'item') items[row.lootKey] = row.totalCount;
}
return { chests, items };
}
/**
* One-time migration: populate loot_totals from existing redeemed_codes rows.
* Exits early (no-op) if loot_totals already contains data.
*/
async backfillLootTotals(): Promise<void> {
const existing = db.select({ lootKey: lootTotals.lootKey }).from(lootTotals).limit(1).get();
if (existing) return; // already seeded
const rows = db
.select({ discordId: redeemedCodes.discordId, lootDetail: redeemedCodes.lootDetail })
.from(redeemedCodes)
.where(eq(redeemedCodes.status, 'Success'))
.all();
for (const row of rows) {
const entries = parseLootEntries(row.lootDetail);
for (const { key, type, count } of entries) {
for (const scope of [row.discordId, '__server__']) {
db.insert(lootTotals)
.values({ lootKey: key, lootType: type, scope, totalCount: count })
.onConflictDoUpdate({
target: [lootTotals.lootKey, lootTotals.scope],
set: { totalCount: sql`${lootTotals.totalCount} + ${count}` },
})
.run();
}
}
}
}
}
export const codeManager = new CodeManager();