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♻️ hound fixes #2 🐶
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openpype/hosts/unreal/__init__.py

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@@ -7,8 +7,6 @@ def add_implementation_envs(env: dict, _app: Application) -> None:
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"""Modify environments to contain all required for implementation."""
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# Set OPENPYPE_UNREAL_PLUGIN required for Unreal implementation
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engine_version = _app.name.split("/")[-1].replace("-", ".")
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ue_plugin = "UE_5.0" if _app.name[:1] == "5" else "UE_4.7"
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unreal_plugin_path = os.path.join(
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os.path.dirname(os.path.abspath(openpype.hosts.__file__)),

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