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allowing astc/xuastc ldr format specific slider to go to effort 10, changing default to match unified effort's default (2)
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webgl/ktx2_encode_test/index.html

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<br>
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<div style="font-size: 24pt; font-weight: bold">
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Basis Universal .KTX2 Supercompressed GPU Texture Encoding/Transcoding Testbed v2.12
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Basis Universal .KTX2 Supercompressed GPU Texture Encoding/Transcoding Testbed v2.13
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</div>
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<br>This simple demo uses the <a href="https://github.com/BinomialLLC/basis_universal/">Basis Universal</a> C++ transcoder (compiled to WebAssembly using Emscripten) to transcode a .ktx2 file to:
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<br>
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<label for="xuastc_ldr_effort_level_slider">Effort Level (higher=slower):</label>
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<input type="range" id="xuastc_ldr_effort_level_slider" min="0" max="9" step="1" value="3">
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<span id="xuastc_ldr_effort_level_value">3</span> <!-- Displays the current value -->
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<input type="range" id="xuastc_ldr_effort_level_slider" min="0" max="10" step="1" value="2">
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<span id="xuastc_ldr_effort_level_value">2</span> <!-- Displays the current value -->
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<br>
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<label for="xuastc_ldr_dct_quality_slider">XUASTC Weight Grid DCT Quality (100=no DCT):</label>

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