Commit 215b71c
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fix(examples): macOS outline post-FX + missing Color export (#48)
Two unrelated bugs surfaced together when @adevart tried the example
projects on macOS:
1. `outline_bg` bind group failed validation on Apple GPUs because the
R32Float object-ID texture was declared `Float { filterable: true }`,
which requires the FLOAT32_FILTERABLE wgpu feature (not advertised by
Metal). Switch the binding to `filterable: false` and use textureLoad
instead of textureSample for the ID lookup — semantically correct
anyway, since IDs should never be interpolated.
2. The `export { ColorConstants as Color } from './colors'` rename in
src/core/index.ts produced no Perry FFI symbol for `Color`, so any
example importing `Color` from `bloom/core` (pong, dungeon-crawl,
kart-racer, isometric-rpg, space-blaster, voxel-sandbox) failed to
link with `Undefined symbol _perry_fn_src_core_colors_ts__Color`.
Make `Color` a real top-level binding in colors.ts and keep
`ColorConstants` as an aliased export.1 parent a838551 commit 215b71c
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