@@ -1178,3 +1178,45 @@ fn pollster_block_on<F: std::future::Future>(future: F) -> F::Output {
11781178 }
11791179 }
11801180}
1181+
1182+ // 3D engine stubs — not yet implemented on Windows
1183+ #[ no_mangle] pub extern "C" fn bloom_register_frame_callback ( _priority : f64 , _callback : extern "C" fn ( f64 ) ) -> f64 { 0.0 }
1184+ #[ no_mangle] pub extern "C" fn bloom_unregister_frame_callback ( _id : f64 ) { }
1185+ #[ no_mangle] pub extern "C" fn bloom_add_directional_light ( _dx : f64 , _dy : f64 , _dz : f64 , _r : f64 , _g : f64 , _b : f64 , _intensity : f64 ) { }
1186+ #[ no_mangle] pub extern "C" fn bloom_add_point_light ( _x : f64 , _y : f64 , _z : f64 , _range : f64 , _r : f64 , _g : f64 , _b : f64 , _intensity : f64 ) { }
1187+ #[ no_mangle] pub extern "C" fn bloom_scene_create_node ( ) -> f64 { 0.0 }
1188+ #[ no_mangle] pub extern "C" fn bloom_scene_destroy_node ( _handle : f64 ) { }
1189+ #[ no_mangle] pub extern "C" fn bloom_scene_set_visible ( _handle : f64 , _visible : f64 ) { }
1190+ #[ no_mangle] pub extern "C" fn bloom_scene_set_cast_shadow ( _handle : f64 , _cast : f64 ) { }
1191+ #[ no_mangle] pub extern "C" fn bloom_scene_set_receive_shadow ( _handle : f64 , _receive : f64 ) { }
1192+ #[ no_mangle] pub extern "C" fn bloom_scene_set_parent ( _handle : f64 , _parent : f64 ) { }
1193+ #[ no_mangle] pub extern "C" fn bloom_scene_set_transform ( _handle : f64 , _mat_ptr : * const f64 ) { }
1194+ #[ no_mangle] pub extern "C" fn bloom_scene_update_geometry ( _handle : f64 , _vert_ptr : * const f64 , _vert_count : f64 , _idx_ptr : * const f64 , _idx_count : f64 ) { }
1195+ #[ no_mangle] pub extern "C" fn bloom_scene_set_material_color ( _handle : f64 , _r : f64 , _g : f64 , _b : f64 , _a : f64 ) { }
1196+ #[ no_mangle] pub extern "C" fn bloom_scene_set_material_pbr ( _handle : f64 , _roughness : f64 , _metalness : f64 ) { }
1197+ #[ no_mangle] pub extern "C" fn bloom_scene_set_material_texture ( _handle : f64 , _texture_idx : f64 ) { }
1198+ #[ no_mangle] pub extern "C" fn bloom_scene_node_count ( ) -> f64 { 0.0 }
1199+ #[ no_mangle] pub extern "C" fn bloom_scene_node_vertex_count ( _handle : f64 ) -> f64 { 0.0 }
1200+ #[ no_mangle] pub extern "C" fn bloom_scene_node_index_count ( _handle : f64 ) -> f64 { 0.0 }
1201+ #[ no_mangle] pub extern "C" fn bloom_scene_extrude_polygon ( _handle : f64 , _polygon_ptr : * const f64 , _polygon_count : f64 , _depth : f64 ) { }
1202+ #[ no_mangle] pub extern "C" fn bloom_scene_subtract_box ( _handle : f64 , _min_x : f64 , _min_y : f64 , _min_z : f64 , _max_x : f64 , _max_y : f64 , _max_z : f64 ) { }
1203+ #[ no_mangle] pub extern "C" fn bloom_enable_shadows ( ) { }
1204+ #[ no_mangle] pub extern "C" fn bloom_disable_shadows ( ) { }
1205+ #[ no_mangle] pub extern "C" fn bloom_enable_postfx ( ) { }
1206+ #[ no_mangle] pub extern "C" fn bloom_disable_postfx ( ) { }
1207+ #[ no_mangle] pub extern "C" fn bloom_postfx_set_selected ( _handle : f64 ) { }
1208+ #[ no_mangle] pub extern "C" fn bloom_postfx_set_hovered ( _handle : f64 ) { }
1209+ #[ no_mangle] pub extern "C" fn bloom_postfx_set_outline_color ( _r : f64 , _g : f64 , _b : f64 , _a : f64 ) { }
1210+ #[ no_mangle] pub extern "C" fn bloom_postfx_set_outline_thickness ( _thickness : f64 ) { }
1211+ #[ no_mangle] pub extern "C" fn bloom_project_to_screen ( _wx : f64 , _wy : f64 , _wz : f64 ) -> f64 { 0.0 }
1212+ #[ no_mangle] pub extern "C" fn bloom_project_screen_y ( ) -> f64 { 0.0 }
1213+ #[ no_mangle] pub extern "C" fn bloom_scene_attach_model ( _node_handle : f64 , _model_handle : f64 , _mesh_index : f64 ) { }
1214+ #[ no_mangle] pub extern "C" fn bloom_scene_pick ( _screen_x : f64 , _screen_y : f64 ) -> f64 { 0.0 }
1215+ #[ no_mangle] pub extern "C" fn bloom_pick_hit_handle ( ) -> f64 { 0.0 }
1216+ #[ no_mangle] pub extern "C" fn bloom_pick_hit_distance ( ) -> f64 { 0.0 }
1217+ #[ no_mangle] pub extern "C" fn bloom_pick_hit_x ( ) -> f64 { 0.0 }
1218+ #[ no_mangle] pub extern "C" fn bloom_pick_hit_y ( ) -> f64 { 0.0 }
1219+ #[ no_mangle] pub extern "C" fn bloom_pick_hit_z ( ) -> f64 { 0.0 }
1220+ #[ no_mangle] pub extern "C" fn bloom_pick_hit_normal_x ( ) -> f64 { 0.0 }
1221+ #[ no_mangle] pub extern "C" fn bloom_pick_hit_normal_y ( ) -> f64 { 0.0 }
1222+ #[ no_mangle] pub extern "C" fn bloom_pick_hit_normal_z ( ) -> f64 { 0.0 }
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