Fix unintentional crouch bug#51
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2D Character Controller unintentionally crouches when a ceiling is detected. This is because we are checking for a ceiling when "!couch". Simple fix was to check if the character was previously crouching.
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2D Character Controller unintentionally crouches when a character hits the ceiling. It's caused by checking for a ceiling while the character is standing (
!crouch), causing it to crouch everytime the ceiling is hit.Simple fix was to check if the character previously crouched (
m_wasCrouching) instead. This way it only checks for a ceiling if it was already crouching.