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23- < p class ="post-detail__meta "> Sat Jun 01 2024 09:00:00 GMT+0900 (日本標準時 ) / 日記</ p >
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2424 < h1 class ="post-detail__title "> ブログはじめました</ h1 >
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2424 < h1 class ="post-detail__title "> Odin を導入してみた</ h1 >
2525 < p class ="post-detail__description "> チームで Odin 導入時にハマったポイントと対処方法</ p >
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23- < p class ="post-detail__meta "> Mon Jun 10 2024 09:00:00 GMT+0900 (日本標準時 ) / Unity</ p >
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2424 < h1 class ="post-detail__title "> Odin でコンテキストエディター作ってみた</ h1 >
2525 < p class ="post-detail__description "> Odin でプランナー向けのコンテキストエディターを作った話</ p >
2626 < p class ="post-detail__tags "> < a class ="tag " href ="../blog.html?tag=unity "> unity</ a > < a class ="tag " href ="../blog.html?tag=plugin "> plugin</ a > < a class ="tag " href ="../blog.html?tag=tool "> tool</ a > </ p >
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2424 < h1 class ="post-detail__title "> Modoium Remote 導入してみた</ h1 >
2525 < p class ="post-detail__description "> Unity開発でスマホ端末がプラットフォームの際にデバッグが便利になる機能の紹介</ p >
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2424 < h1 class ="post-detail__title "> DropBox APIを使ってみた</ h1 >
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2424 < h1 class ="post-detail__title "> UE5プラグイン開発</ h1 >
2525 < p class ="post-detail__description "> ゲーム開発におけるUE5のプラグイン開発</ p >
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2424 < h1 class ="post-detail__title "> RClone導入フロー</ h1 >
2525 < p class ="post-detail__description "> Windows + Git Bash環境でrcloneを導入し、Google Driveと連携するまでの手順まとめ</ p >
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2424 < h1 class ="post-detail__title "> Discord Bot のアーキテクチャを見直した話</ h1 >
2525 < p class ="post-detail__description "> Discord Bot の構成メモ コマンド/イベントをプラグイン的に追加</ p >
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2424 < h1 class ="post-detail__title "> ZedでC#開発環境を構築してみた</ h1 >
2525 < p class ="post-detail__description "> ZedにC#言語サーバーを導入し、Unityプロジェクトで補完・定義ジャンプを使えるようにするまでの手順とハマりどころをまとめました</ p >
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