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Raygui bindings performance optimization via caching allocations #15

@kerudev

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@kerudev

I'm opening this issue so we don't forget the work that needs to be done.

As discussed in #14, we need to port the raylib bindings to a faster WASM runtime, like it was done for the raygui bindings.
This will allow us to use sync.Pool to cache variables instead of allocating and freeing them on each frame.

To work on this issue, the raygui bindings need to be completed first.

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