Added categorization system
Modules are categorized as you may noticed in-game GUI.
Performance update
Now you can adjust display entity limit for each chunk which will be a guard for the canSeeEntity() tick which might spike your MSPT. Adjust the config.yml as needed.
Additionally, we've added optional ProtocolLib support to render display entities as packets, significantly reducing the server ticks needed to track these decorations.
New Permissions
We've also added permission node for each module. You may want to check it out in docs/.
New Modules
Yes, we've added even more fresh QOL modules that you won't believe till you see.
Dyed Itemframes

Shift-RightClick using a Dye. You can Shift + RightClick to wash the ItemFrame
SignItems

You can now insert items on hanging signs by Shift + RightClicking with an item while looking at the sign.
Checkout documents for more!