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Double-in rule support #2
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enhancementNew feature or requestNew feature or requestfirst releasePlanned for the first public releasePlanned for the first public release
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enhancementNew feature or requestNew feature or requestfirst releasePlanned for the first public releasePlanned for the first public release
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The
doubleInfield exists on theGamemodel but is not enforced inGameService/GameNotifier. When enabled, players must hit a double before their score starts counting.Acceptance criteria
GameService.recordThrow()checksgame.doubleIn; ignores throws until the player lands a doubleGameStatetracks ahasStartedflag per playerActiveGameScreenshows a "Need a double to start" hint for players who haven't started yet