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2264 lines (1906 loc) · 62.4 KB
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import function GetAllBlackboardDefs() : AllBlackboardDefinitions;
importonly struct BlackboardID
{
}
importonly struct BlackboardID_Bool extends BlackboardID
{
}
importonly struct BlackboardID_Int extends BlackboardID
{
}
importonly struct BlackboardID_Uint extends BlackboardID
{
}
importonly struct BlackboardID_Float extends BlackboardID
{
}
importonly struct BlackboardID_Name extends BlackboardID
{
}
importonly struct BlackboardID_Vector2 extends BlackboardID
{
}
importonly struct BlackboardID_Vector4 extends BlackboardID
{
}
importonly struct BlackboardID_Quat extends BlackboardID
{
}
importonly struct BlackboardID_Entity extends BlackboardID
{
}
importonly struct BlackboardID_String extends BlackboardID
{
}
importonly struct BlackboardID_EulerAngles extends BlackboardID
{
}
importonly struct BlackboardID_EntityID extends BlackboardID
{
}
importonly struct BlackboardID_Variant extends BlackboardID
{
}
import implicit cast ( id : BlackboardID_Bool ) : BlackboardID;
import implicit cast ( id : BlackboardID_Int ) : BlackboardID;
import implicit cast ( id : BlackboardID_Uint ) : BlackboardID;
import implicit cast ( id : BlackboardID_Float ) : BlackboardID;
import implicit cast ( id : BlackboardID_Name ) : BlackboardID;
import implicit cast ( id : BlackboardID_Vector2 ) : BlackboardID;
import implicit cast ( id : BlackboardID_Vector4 ) : BlackboardID;
import implicit cast ( id : BlackboardID_Quat ) : BlackboardID;
import implicit cast ( id : BlackboardID_Entity ) : BlackboardID;
import implicit cast ( id : BlackboardID_String ) : BlackboardID;
import implicit cast ( id : BlackboardID_EulerAngles ) : BlackboardID;
import implicit cast ( id : BlackboardID_EntityID ) : BlackboardID;
import implicit cast ( id : BlackboardID_Variant ) : BlackboardID;
importonly class BlackboardDefinition extends IScriptable
{
}
class PlayerStateMachineDef extends BlackboardDefinition
{
var Locomotion : BlackboardID_Int;
var LocomotionDetailed : BlackboardID_Int;
var HighLevel : BlackboardID_Int;
var UpperBody : BlackboardID_Int;
var TimeDilation : BlackboardID_Int;
var Weapon : BlackboardID_Int;
var LatestWeaponReloadTime : BlackboardID_Float;
var Melee : BlackboardID_Int;
var UI : BlackboardID_Int;
var Crosshair : BlackboardID_Int;
var Reaction : BlackboardID_Int;
var Zones : BlackboardID_Int;
var SecurityZoneData : BlackboardID_Variant;
var Vision : BlackboardID_Int;
var VisionDebug : BlackboardID_Int;
var SceneTier : BlackboardID_Int;
var CombatGadget : BlackboardID_Int;
var LastCombatGadgetUsed : BlackboardID_Variant;
var Consumable : BlackboardID_Int;
var Vehicle : BlackboardID_Int;
var MountedToVehicleInDriverSeat : BlackboardID_Bool;
var MountedToCombatVehicle : BlackboardID_Bool;
var MountedToVehicle : BlackboardID_Bool;
var InArmoredVehicle : BlackboardID_Bool;
var ZoomLevel : BlackboardID_Float;
var MaxZoomLevel : BlackboardID_Int;
var ToggleFireMode : BlackboardID_Bool;
var SwitchWeapon : BlackboardID_Bool;
var IsDoorInteractionActive : BlackboardID_Bool;
var FinisherTarget : BlackboardID_EntityID;
var IsInteractingWithDevice : BlackboardID_Bool;
var IsInteractingViaPersonalLink : BlackboardID_Bool;
var IsForceOpeningDoor : BlackboardID_Bool;
var IsControllingDevice : BlackboardID_Bool;
var IsControllingCamera : BlackboardID_Bool;
var IsUIZoomDevice : BlackboardID_Bool;
var UIZoomDeviceID : BlackboardID_EntityID;
var UseUnarmed : BlackboardID_Bool;
var Berserk : BlackboardID_Int;
var ActiveCyberware : BlackboardID_Int;
var Whip : BlackboardID_Int;
var DEBUG_SilencedWeapon : BlackboardID_Bool;
var LeftHandCyberware : BlackboardID_Int;
var UseLeftHand : BlackboardID_Bool;
var MeleeWeapon : BlackboardID_Int;
var Carrying : BlackboardID_Bool;
var CarryingDisposal : BlackboardID_Bool;
var CurrentElevator : BlackboardID_Variant;
var IsPlayerInsideElevator : BlackboardID_Bool;
var IsPlayerInsideMovingElevator : BlackboardID_Bool;
var Combat : BlackboardID_Int;
var Stamina : BlackboardID_Int;
var Vitals : BlackboardID_Int;
var Takedown : BlackboardID_Int;
var TakedownTargetID : BlackboardID_EntityID;
var Fall : BlackboardID_Int;
var Landing : BlackboardID_Int;
var UsingCover : BlackboardID_Bool;
var IsInMinigame : BlackboardID_Bool;
var UploadingQuickHackIDs : BlackboardID_Variant;
var CostFreeActionID : BlackboardID_Variant;
var AmountOfCostFreeActions : BlackboardID_Int;
var MeleeSpreadableQuickhackActionID : BlackboardID_Variant;
var EntityIDTargetingPlayer : BlackboardID_EntityID;
var EntityIDVehicleRemoteControlled : BlackboardID_EntityID;
var IsVehicleRemoteControlCameraTPP : BlackboardID_Bool;
var Swimming : BlackboardID_Int;
var BodyCarrying : BlackboardID_Int;
var BodyDisposalDetailed : BlackboardID_Int;
var DisplayDeathMenu : BlackboardID_Bool;
var OverrideQuickHackPanelDilation : BlackboardID_Bool;
var NanoWireLaunchMode : BlackboardID_Int;
var IsMovingHorizontally : BlackboardID_Bool;
var IsMovingVertically : BlackboardID_Bool;
var IsOnGround : BlackboardID_Bool;
var MinElevation : BlackboardID_Float;
var MaxElevation : BlackboardID_Float;
var ActionRestriction : BlackboardID_Variant;
var MeleeLeap : BlackboardID_Bool;
var IsInWorkspot : BlackboardID_Int;
var QuestForceShoot : BlackboardID_Bool;
var LadderCameraParams : BlackboardID_Int;
var DodgeTimeStamp : BlackboardID_Float;
var CanOnePunch : BlackboardID_Bool;
var HasSmartGunLockedOnTarget : BlackboardID_Bool;
var SceneAimForced : BlackboardID_Bool;
var SceneSafeForced : BlackboardID_Bool;
var SceneWeaponLoweringSpeedOverride : BlackboardID_Float;
var ScenePreventFirstEquip : BlackboardID_Bool;
var MountedPreventFirstEquip : BlackboardID_Bool;
var IgnoreBarbedWireStateEnterTime : BlackboardID_Float;
var IsInLoreAnimationScene : BlackboardID_Bool;
var Felled : BlackboardID_Bool;
var IsVehicleInTPP : BlackboardID_Bool;
var IsDriverCombatInTPP : BlackboardID_Bool;
var DriverCombatWeaponType : BlackboardID_Int;
var TrackedTarget : BlackboardID_Variant;
var TPPAimPosition : BlackboardID_Vector4;
var BodySlamBump : BlackboardID_Int;
var IsInBodySlamState : BlackboardID_Bool;
var AimInTimeRemaining : BlackboardID_Float;
var AimInTime : BlackboardID_Float;
var CanThrowCarriedNPC : BlackboardID_Bool;
var IsWeaponFirstEquip : BlackboardID_Bool;
var IsVisualCustomizationPhotomodeVehicleSlotTaken : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
class PlayerPerkDataDef extends BlackboardDefinition
{
var WoundedInstigated : BlackboardID_Uint;
var DismembermentInstigated : BlackboardID_Variant;
var EntityNoticedPlayer : BlackboardID_Uint;
var CombatStateTime : BlackboardID_Float;
var LeapedDistance : BlackboardID_Float;
var LeapPosition : BlackboardID_Vector4;
var LeapTarget : BlackboardID_EntityID;
var UsedHealingItemOrCyberware : BlackboardID_Uint;
var StartedUsingHealingItemOrCyberware : BlackboardID_Uint;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class PlayerQuickHackDataDef extends BlackboardDefinition
{
var CachedQuickHackList : BlackboardID_Variant;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class PuppetDef extends BlackboardDefinition
{
var IsCrowd : BlackboardID_Bool;
var HideNameplate : BlackboardID_Bool;
var ForceFriendlyCarry : BlackboardID_Bool;
var ForcedCarryStyle : BlackboardID_Int;
var HasCPOMissionData : BlackboardID_Bool;
var IsPlayerInterestingFromSecuritySystemPOV : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
struct SpreadMapItem
{
var key : weak< InteractionBase_Record >;
var count : Int32;
var range : Float;
}
class HackingDataDef extends BlackboardDefinition
{
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
var SpreadMap : BlackboardID_Variant;
public static function AddItemToSpreadMap( player : weak< PlayerPuppet >, key : weak< InteractionBase_Record >, count : Int32, range : Float ) : Bool
{
var hackingData : IBlackboard;
var spreadMap : array< SpreadMapItem >;
var spreadItem : SpreadMapItem;
var i : Int32;
if( !( player ) || !( key ) )
{
return false;
}
hackingData = player.GetHackingDataBlackboard();
if( !( hackingData ) )
{
return false;
}
spreadMap = ( ( array< SpreadMapItem > )( hackingData.GetVariant( GetAllBlackboardDefs().HackingData.SpreadMap ) ) );
for( i = 0; i < spreadMap.Size(); i += 1 )
{
if( spreadMap[ i ].key == key )
{
spreadMap[ i ].count = count;
spreadMap[ i ].range = range;
hackingData.SetVariant( GetAllBlackboardDefs().HackingData.SpreadMap, spreadMap );
return true;
}
}
spreadItem.key = key;
spreadItem.count = count;
spreadItem.range = range;
spreadMap.PushBack( spreadItem );
hackingData.SetVariant( GetAllBlackboardDefs().HackingData.SpreadMap, spreadMap );
return true;
}
public static function GetValuesFromSpreadMap( player : weak< PlayerPuppet >, key : weak< InteractionBase_Record >, out count : Int32, out range : Float ) : Bool
{
var hackingData : IBlackboard;
var spreadMap : array< SpreadMapItem >;
var i : Int32;
if( !( player ) || !( key ) )
{
return false;
}
hackingData = player.GetHackingDataBlackboard();
if( !( hackingData ) )
{
return false;
}
spreadMap = ( ( array< SpreadMapItem > )( hackingData.GetVariant( GetAllBlackboardDefs().HackingData.SpreadMap ) ) );
for( i = 0; i < spreadMap.Size(); i += 1 )
{
if( spreadMap[ i ].key == key )
{
count = spreadMap[ i ].count;
range = spreadMap[ i ].range;
return true;
}
}
return false;
}
public static function DecrementCountFromSpreadMap( player : weak< PlayerPuppet >, key : weak< InteractionBase_Record > ) : Bool
{
var hackingData : IBlackboard;
var spreadMap : array< SpreadMapItem >;
var i : Int32;
if( !( player ) || !( key ) )
{
return false;
}
hackingData = player.GetHackingDataBlackboard();
if( !( hackingData ) )
{
return false;
}
spreadMap = ( ( array< SpreadMapItem > )( hackingData.GetVariant( GetAllBlackboardDefs().HackingData.SpreadMap ) ) );
for( i = 0; i < spreadMap.Size(); i += 1 )
{
if( spreadMap[ i ].key == key )
{
spreadMap[ i ].count = spreadMap[ i ].count - 1;
hackingData.SetVariant( GetAllBlackboardDefs().HackingData.SpreadMap, spreadMap );
if( spreadMap[ i ].count <= 0 )
{
return false;
}
return true;
}
}
return false;
}
}
class HackingMinigameDef extends BlackboardDefinition
{
var DeviceID : BlackboardID_EntityID;
var MinigameDefaults : BlackboardID_Variant;
var NextMinigameData : BlackboardID_Variant;
var SkipSummaryScreen : BlackboardID_Bool;
var PlayerPrograms : BlackboardID_Variant;
var ActivePrograms : BlackboardID_Variant;
var ActiveTraps : BlackboardID_Variant;
var State : BlackboardID_Int;
var TimerLeftPercent : BlackboardID_Float;
var Entity : BlackboardID_Variant;
var IsJournalTarget : BlackboardID_Bool;
var LastPlayerHackPosition : BlackboardID_Vector4;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class UI_PlayerStatsDef extends BlackboardDefinition
{
var MaxHealth : BlackboardID_Int;
var CurrentHealth : BlackboardID_Int;
var PhysicalResistance : BlackboardID_Int;
var ThermalResistance : BlackboardID_Int;
var EnergyResistance : BlackboardID_Int;
var ChemicalResistance : BlackboardID_Int;
var Level : BlackboardID_Int;
var CurrentXP : BlackboardID_Int;
var RequiredXP : BlackboardID_Int;
var StreetCredLevel : BlackboardID_Int;
var StreetCredPoints : BlackboardID_Int;
var Attributes : BlackboardID_Variant;
var DevelopmentPoints : BlackboardID_Variant;
var Proficiency : BlackboardID_Variant;
var Perks : BlackboardID_Variant;
var ModifiedPerkArea : BlackboardID_Variant;
var weightMax : BlackboardID_Int;
var currentInventoryWeight : BlackboardID_Float;
var isReplacer : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class PuppetStateDef extends BlackboardDefinition
{
var HighLevel : BlackboardID_Int;
var UpperBody : BlackboardID_Int;
var BehaviorState : BlackboardID_Int;
var PhaseState : BlackboardID_Int;
var Stance : BlackboardID_Int;
var HitReactionMode : BlackboardID_Int;
var DefenseMode : BlackboardID_Int;
var LocomotionMode : BlackboardID_Int;
var WeakSpots : BlackboardID_Int;
var ReactionBehavior : BlackboardID_Int;
var ForceRagdollOnDeath : BlackboardID_Bool;
var InExclusiveAction : BlackboardID_Bool;
var SlotAnimationInProgress : BlackboardID_Bool;
var WorkspotAnimationInProgress : BlackboardID_Bool;
var InAirAnimation : BlackboardID_Bool;
var InPendingBehavior : BlackboardID_Bool;
var HasCalledReinforcements : BlackboardID_Bool;
var IsBodyDisposed : BlackboardID_Bool;
var DetectionPercentage : BlackboardID_Float;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
class ChargedGrenadesBlackBoardDef extends BlackboardDefinition
{
var curentGrenadeCharges : BlackboardID_Int;
var maxGrenadeCharges : BlackboardID_Int;
var rechargeGoingOn : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class ChargedHealingBlackBoardDef extends BlackboardDefinition
{
var currHealingItemCharge : BlackboardID_Int;
var rechargeGoingOn : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class BlackwallAnimDef extends BlackboardDefinition
{
var deathAnimNumber : BlackboardID_Int;
var handGestureAnimNumber : BlackboardID_Int;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class PuppetReactionDef extends BlackboardDefinition
{
var exitReactionFlag : BlackboardID_Bool;
var blockReactionFlag : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
class AISquadBlackBoardDef extends BlackboardDefinition
{
var BarkPlayed : BlackboardID_Bool;
var LowHealthBarkPlayed : BlackboardID_Bool;
var BarkPlayedTimeStamp : BlackboardID_Float;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class FollowNPCDef extends BlackboardDefinition
{
var Position : BlackboardID_Vector4;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
class DeviceDebugDef extends BlackboardDefinition
{
var CurrentlyDebuggedDevice : BlackboardID_Name;
var DebuggedEntityIDAsString : BlackboardID_String;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class EffectSharedDataDef extends BlackboardDefinition
{
var attackStatModList : BlackboardID_Variant;
var box : BlackboardID_Vector4;
var charge : BlackboardID_Float;
var duration : BlackboardID_Float;
var hitCooldown : BlackboardID_Float;
var effectName : BlackboardID_String;
var entity : BlackboardID_Entity;
var forward : BlackboardID_Vector4;
var fxPackage : BlackboardID_Variant;
var attackData : BlackboardID_Variant;
var infiniteDuration : BlackboardID_Bool;
var playerOwnedWeapon : BlackboardID_Bool;
var position : BlackboardID_Vector4;
var muzzlePosition : BlackboardID_Vector4;
var projectileHitEvent : BlackboardID_Variant;
var radius : BlackboardID_Float;
var range : BlackboardID_Float;
var height : BlackboardID_Float;
var initRange : BlackboardID_Float;
var width : BlackboardID_Float;
var axisConstraints : BlackboardID_Vector4;
var renderMaterialOverride : BlackboardID_Bool;
var clearMaterialOverlayOnDetach : BlackboardID_Bool;
var rotation : BlackboardID_Quat;
var minRayAngleDiff : BlackboardID_Float;
var statType : BlackboardID_Int;
var stimuliEvent : BlackboardID_Variant;
var stimuliRaycastTest : BlackboardID_Bool;
var stimType : BlackboardID_Int;
var value : BlackboardID_Float;
var flags : BlackboardID_Variant;
var attack : BlackboardID_Variant;
var attackId : BlackboardID_Variant;
var attackNumber : BlackboardID_Int;
var impactOrientationSlot : BlackboardID_Name;
var vfxOffset : BlackboardID_Vector4;
var disableVfx : BlackboardID_Bool;
var enableImpulseFalloff : BlackboardID_Bool;
var impulseFalloffFactor : BlackboardID_Float;
var statusEffect : BlackboardID_Variant;
var angle : BlackboardID_Float;
var fallback_weaponPierce : BlackboardID_Bool;
var fallback_weaponPierceChargeLevel : BlackboardID_Float;
var raycastEnd : BlackboardID_Vector4;
var maxPathLength : BlackboardID_Float;
var effectorRecordName : BlackboardID_String;
var targets : BlackboardID_Variant;
var highlightType : BlackboardID_Int;
var outlineType : BlackboardID_Int;
var highlightPriority : BlackboardID_Int;
var fxResource : BlackboardID_Variant;
var dotCycleDuration : BlackboardID_Float;
var dotLastApplicationTime : BlackboardID_Float;
var enable : BlackboardID_Bool;
var slotName : BlackboardID_Name;
var targetComponent : BlackboardID_Variant;
var meleeCleave : BlackboardID_Bool;
var inTPP : BlackboardID_Bool;
var tppScale : BlackboardID_Float;
var highlightedTargets : BlackboardID_Variant;
var forceVisionAppearanceData : BlackboardID_Variant;
var tickRateOverride : BlackboardID_Float;
var randRoll : BlackboardID_Float;
var ignoreMountedVehicleCollision : BlackboardID_Bool;
var debugBool : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
class UI_SystemDef extends BlackboardDefinition
{
var IsInMenu : BlackboardID_Bool;
var CircularBlurEnabled : BlackboardID_Bool;
var CircularBlurBlendTime : BlackboardID_Float;
var TrackedMappin : BlackboardID_Variant;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class LocalPlayerDef extends BlackboardDefinition
{
var InsideVehicleForbiddenAreasCount : BlackboardID_Int;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class UIGameDataDef extends BlackboardDefinition
{
var BreachUIParams : BlackboardID_Variant;
var InteractionData : BlackboardID_Variant;
var ShowDialogLine : BlackboardID_Variant;
var HideDialogLine : BlackboardID_Variant;
var HideDialogLineByData : BlackboardID_Variant;
var ShowSceneComment : BlackboardID_String;
var HideSceneComment : BlackboardID_Bool;
var ShowSubtitlesBackground : BlackboardID_Bool;
var Popup_IsModal : BlackboardID_Bool;
var Popup_IsShown : BlackboardID_Bool;
var Popup_Data : BlackboardID_Variant;
var Popup_Settings : BlackboardID_Variant;
var Controller_Disconnected : BlackboardID_Bool;
var ActivityLog : BlackboardID_Variant;
var RightWeaponRecordID : BlackboardID_Variant;
var LeftWeaponRecordID : BlackboardID_Variant;
var UIVendorContextRequest : BlackboardID_Bool;
var UIjailbreakData : BlackboardID_Variant;
var QuestTimerInitialDuration : BlackboardID_Float;
var QuestTimerCurrentDuration : BlackboardID_Float;
var Tutorial_EnableHighlight : BlackboardID_Bool;
var Tutorial_EntityRefToHighlight : BlackboardID_Variant;
var WeaponSway : BlackboardID_Vector2;
var ApplyWeaponSwayToCamera : BlackboardID_Bool;
var NormalizedWeaponSway : BlackboardID_Vector2;
var DriverCombatCrosshairReticle : BlackboardID_Variant;
var NotificationJournalHash : BlackboardID_Int;
var IsBriefingActive : BlackboardID_Bool;
var MuppetStats : BlackboardID_Variant;
var ActiveNotificationsQueue : BlackboardID_Int;
var BerserkActive : BlackboardID_Bool;
var Popup_VehiclesManager_IsShown : BlackboardID_Bool;
var Popup_Radio_IsShown : BlackboardID_Bool;
var Popup_Radio_Enabled : BlackboardID_Bool;
var Popup_CarColorPicker_IsShown : BlackboardID_Bool;
var Popup_TwintoneOverride_IsShown : BlackboardID_Bool;
var Popup_FrameSwitcher_IsShown : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class UIInteractionsDef extends BlackboardDefinition
{
var InteractionChoiceHub : BlackboardID_Variant;
var DialogChoiceHubs : BlackboardID_Variant;
var LootData : BlackboardID_Variant;
var ContactsData : BlackboardID_Variant;
var ActiveChoiceHubID : BlackboardID_Int;
var SelectedIndex : BlackboardID_Int;
var ActiveInteractions : BlackboardID_Variant;
var InteractionSkillCheckHub : BlackboardID_Variant;
var NameplateOwnerID : BlackboardID_EntityID;
var VisualizersInfo : BlackboardID_Variant;
var ShouldHideClampedMappins : BlackboardID_Bool;
var LastAttemptedChoice : BlackboardID_Variant;
var LookAtTargetVisualizerID : BlackboardID_Int;
var HasScrollableInteraction : BlackboardID_Bool;
var IsQuestNotificationUp : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class DebugDataDef extends BlackboardDefinition
{
var WeaponSpread_EvenDistributionRowCount : BlackboardID_Int;
var WeaponSpread_ProjectilesPerShot : BlackboardID_Int;
var WeaponSpread_UseCircularSpread : BlackboardID_Bool;
var WeaponSpread_UseEvenDistribution : BlackboardID_Bool;
var Vehicle_BlockSwitchSeats : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class UI_ActiveVehicleDataDef extends BlackboardDefinition
{
var VehPlayerStateData : BlackboardID_Variant;
var IsPlayerMounted : BlackboardID_Bool;
var IsTPPCameraOn : BlackboardID_Bool;
var PositionInRace : BlackboardID_Int;
var IsFPPRearviewCameraActivated : BlackboardID_Bool;
var RemoteControlledVehicleData : BlackboardID_Variant;
var MountedWeaponsTargets : BlackboardID_Variant;
var MountedMissileLauncherAmmo : BlackboardID_Uint;
var MountedPowerWeaponAmmo : BlackboardID_Uint;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class UI_AutodriveDataDef extends BlackboardDefinition
{
var AutoDriveAvailable : BlackboardID_Bool;
var AutoDriveEnabled : BlackboardID_Bool;
var AutoDriveDelamain : BlackboardID_Bool;
var FreeRoamEnabled : BlackboardID_Bool;
var DestinationRemainingLength : BlackboardID_Float;
var DestinationRemainingTime : BlackboardID_Float;
var CinematicCameraActive : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class UIWorldBoundariesDef extends BlackboardDefinition
{
var IsPlayerCloseToBoundary : BlackboardID_Bool;
var IsPlayerGoingDeeper : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class VehicleDef extends BlackboardDefinition
{
var BikeTilt : BlackboardID_Float;
var SpeedValue : BlackboardID_Float;
var GearValue : BlackboardID_Int;
var RPMValue : BlackboardID_Float;
var RPMMax : BlackboardID_Float;
var SuspensionTransversalForce : BlackboardID_Float;
var SuspensionLongitudinalForce : BlackboardID_Float;
var IsAutopilotOn : BlackboardID_Bool;
var DeclutchTimer : BlackboardID_Float;
var HandlingPenalty : BlackboardID_Float;
var HeadLightMode : BlackboardID_Int;
var VehicleState : BlackboardID_Int;
var VehicleReady : BlackboardID_Bool;
var VehRadioState : BlackboardID_Bool;
var VehRadioStationName : BlackboardID_Name;
var IsCrowd : BlackboardID_Bool;
var IsUIActive : BlackboardID_Bool;
var GameTime : BlackboardID_String;
var Collision : BlackboardID_Bool;
var DamageState : BlackboardID_Int;
var MeanSlipRatio : BlackboardID_Float;
var IsHandbraking : BlackboardID_Int;
var EngineTemp : BlackboardID_Float;
var IsInWater : BlackboardID_Bool;
var RaceTimer : BlackboardID_String;
var IsTargetingFriendly : BlackboardID_Bool;
var ChaseIsChaseDontAvoidPedestrians : BlackboardID_Bool;
var ChaseMaxRammingTickets : BlackboardID_Uint;
var ChaseTimeDelayToLeaveVehicle : BlackboardID_Float;
var MinimapMappinDeleteAnim : BlackboardID_Name;
var UseCarAlarmStim : BlackboardID_Bool;
var VehicleCustomizationBlockedByDamage : BlackboardID_Bool;
var VehicleCustomizationActive : BlackboardID_Bool;
var VehicleCustomizationDecoPreset : BlackboardID_Int;
var VehicleCustomizationInstant : BlackboardID_Bool;
var VehicleCustomizationWidgetDelay : BlackboardID_Float;
var VehicleCustomizationPhotoMode : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
class VehicleSummonDataDef extends BlackboardDefinition
{
var GarageState : BlackboardID_Uint;
var UnlockedVehiclesCount : BlackboardID_Uint;
var SummonState : BlackboardID_Uint;
var SummonedVehicleEntityID : BlackboardID_EntityID;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class VehiclePurchaseDataDef extends BlackboardDefinition
{
var PurchasedVehicleRecordID : BlackboardID_Variant;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class AIFollowSlotDef extends BlackboardDefinition
{
var slotID : BlackboardID_Int;
var slotTransform : BlackboardID_Variant;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
class WeaponDataDef extends BlackboardDefinition
{
var Charge : BlackboardID_Float;
var OverheatPercentage : BlackboardID_Float;
var IsInForcedOverheatCooldown : BlackboardID_Bool;
var ChargeStep : BlackboardID_Variant;
var TriggerMode : BlackboardID_Variant;
var MagazineAmmoCapacity : BlackboardID_Uint;
var MagazineAmmoCount : BlackboardID_Uint;
var MagazineAmmoID : BlackboardID_Variant;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
class CombatGadgetDataDef extends BlackboardDefinition
{
var throwUnequip : BlackboardID_Bool;
var lastThrowAngle : BlackboardID_Float;
var lastThrowPosition : BlackboardID_Vector4;
var lastThrowStartType : BlackboardID_Variant;
}
class LeftHandCyberwareDataDef extends BlackboardDefinition
{
var ProjectileCaught : BlackboardID_Bool;
}
class MinesDataDef extends BlackboardDefinition
{
var CurrentNormal : BlackboardID_Vector4;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class CoverActionDataDef extends BlackboardDefinition
{
var coverActionStateId : BlackboardID_Int;
var playerNearValidEdge : BlackboardID_Bool;
var debugLeaning : BlackboardID_Bool;
var debugAutoLeaning : BlackboardID_Bool;
var debugDpadLeaning : BlackboardID_Bool;
var debugLsLeaning : BlackboardID_Bool;
var debugStagesLeaning : BlackboardID_Bool;
var debugAdsLeaning : BlackboardID_Bool;
}
class BraindanceBlackboardDef extends BlackboardDefinition
{
var activeBraindanceVisionMode : BlackboardID_Int;
var lastBraindanceVisionMode : BlackboardID_Int;
var Progress : BlackboardID_Float;
var SectionTime : BlackboardID_Float;
var Clue : BlackboardID_Variant;
var IsActive : BlackboardID_Bool;
var EnableExit : BlackboardID_Bool;
var IsFPP : BlackboardID_Bool;
var PlaybackSpeed : BlackboardID_Variant;
var PlaybackDirection : BlackboardID_Variant;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class UI_EquipmentDataDef extends BlackboardDefinition
{
var EquipmentData : BlackboardID_Variant;
var UIjailbreakData : BlackboardID_Variant;
var ammoLooted : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class UI_HUDButtonHintDef extends BlackboardDefinition
{
var ActionsData : BlackboardID_Variant;
}
class UI_PlayerBioMonitorDef extends BlackboardDefinition
{
var PlayerStatsInfo : BlackboardID_Variant;
var BuffsList : BlackboardID_Variant;
var DebuffsList : BlackboardID_Variant;
var Cooldowns : BlackboardID_Variant;
var AdrenalineBar : BlackboardID_Float;
var CurrentNetrunnerCharges : BlackboardID_Int;
var NetworkChargesCapacity : BlackboardID_Int;
var NetworkName : BlackboardID_Name;
var MemoryPercent : BlackboardID_Float;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class FastTRavelSystemDef extends BlackboardDefinition
{
var DestinationPoint : BlackboardID_Variant;
var StartingPoint : BlackboardID_Variant;
var FastTravelStarted : BlackboardID_Bool;
var FastTravelLoadingScreenStarted : BlackboardID_Bool;
var FastTravelLoadingScreenFinished : BlackboardID_Bool;
var LastSubwayGateUsed : BlackboardID_EntityID;
public constexpr export const function AutoCreateInSystem() : Bool
{
return true;
}
}
class DeviceBaseBlackboardDef extends BlackboardDefinition
{
var ActionWidgetsData : BlackboardID_Variant;
var DeviceWidgetsData : BlackboardID_Variant;
var UIupdate : BlackboardID_Bool;
var BreadCrumbElement : BlackboardID_Variant;
var GlitchData : BlackboardID_Variant;
var UI_InteractivityBlocked : BlackboardID_Bool;
var IsInvestigated : BlackboardID_Bool;
public constexpr export const function AutoCreateInSystem() : Bool
{
return false;
}
}
class MasterDeviceBaseBlackboardDef extends DeviceBaseBlackboardDef
{
var ThumbnailWidgetsData : BlackboardID_Variant;
var CleanPassword : BlackboardID_Bool;
}
class ComputerDeviceBlackboardDef extends MasterDeviceBaseBlackboardDef
{
var MailThumbnailWidgetsData : BlackboardID_Variant;
var FileThumbnailWidgetsData : BlackboardID_Variant;
var MailWidgetsData : BlackboardID_Variant;
var FileWidgetsData : BlackboardID_Variant;
var MenuButtonWidgetsData : BlackboardID_Variant;
var MainMenuButtonWidgetsData : BlackboardID_Variant;
var BannerWidgetsData : BlackboardID_Variant;
}
class BackDoorDeviceBlackboardDef extends MasterDeviceBaseBlackboardDef
{
var isInDefaultState : BlackboardID_Bool;
var shutdownModule : BlackboardID_Int;
var bootModule : BlackboardID_Int;
}