Discussed in #512
Originally posted by SioulisChris May 19, 2026
I read into the following thread at AutoDesk forum:
https://forums.autodesk.com/t5/visual-lisp-autolisp-and-general/lsp-for-topo-survey-boundary/td-p/14013405.
At message 11, user autoid374ceb4990 asks about "breaklines". What he actually talks about is "Constrained Delauney Triangulation - CDT". This is a standard feature of Softdesk (and Land Development and so on) products.
This algorithm would fit very nicely with the Concave Hull, Daniel has already implemented. The generated boundary could be used as a constraint to the triangulation. Also other polylines could be used as internal islands and breaklines.
A C++ project on the subject is https://github.com/artem-ogre/CDT. Could it be used by PyRX?
Discussed in #512
Originally posted by SioulisChris May 19, 2026
I read into the following thread at AutoDesk forum:
https://forums.autodesk.com/t5/visual-lisp-autolisp-and-general/lsp-for-topo-survey-boundary/td-p/14013405.
At message 11, user autoid374ceb4990 asks about "breaklines". What he actually talks about is "Constrained Delauney Triangulation - CDT". This is a standard feature of Softdesk (and Land Development and so on) products.
This algorithm would fit very nicely with the Concave Hull, Daniel has already implemented. The generated boundary could be used as a constraint to the triangulation. Also other polylines could be used as internal islands and breaklines.
A C++ project on the subject is https://github.com/artem-ogre/CDT. Could it be used by PyRX?