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Hierophantics update:官库更新
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projects/1.20-fabric/assets/hierophantics/hierophantics/lang/en_us.json

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"advancements.hierophantics.all_triggers.description": "Have an embedded mind with each possible trigger type",
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"advancements.hierophantics.fuse_villagers.title": "Two Into One",
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"advancements.hierophantics.fuse_villagers.description": "Embed a villager's mind into another villager",
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"advancements.hierophantics.fuse_to_self.title": "Out-of-Body Experience",
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"advancements.hierophantics.fuse_to_self.description": "Embed a villager's mind back into its own body - what were you expecting?",
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"hierophantics.tooltip.mind_reference": "Embedded Mind \"%s\"",
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"hierophantics.tooltip.trigger": "Trigger: When %s",
@@ -133,7 +135,7 @@
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"hierophantics.page.get_mind_trigger.summary": "Pushes the trigger stored in the provided mind, or $(l:casting/influences)$(thing)Null$() if there isn't one.",
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"hierophantics.page.set_mind_trigger.summary": "Stores the provided trigger into the mind. If the mind already has a trigger, it will be overwritten. Costs one $(l:items/amethyst)$(item)Amethyst Shard$().",
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"hierophantics.page.mute_mind.summary": "Suppresses sound and particles from the provided mind's casting, based on the state of the bool. If true, the mind will be muted; if false, it will be unmuted.",
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"hierophantics.page.free_mind.summary": "Permanently removes an embedded mind from my own consciousness.$(br2)I wonder what happens to them, when they go?",
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"hierophantics.page.free_mind.summary": "Permanently removes an embedded mind from my own consciousness.$(br2)I wonder what happens to them when they go?",
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"hierophantics.page.triggers.title": "Hierophantic Triggers",
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"hierophantics.page.triggers.0": "My $(l:greatwork/hierophantics)embedded minds$() are independent to a point, but they cannot truly think for themselves. Thus, in order to begin casting, they require a trigger of some kind. The patterns listed here are used to create these triggers, based on a variety of common occurances. Once created, a trigger can be assigned to a mind using $(l:patterns/mind_handling#hierophantics:set_mind_trigger)Trigger Gambit$().",

projects/1.20/assets/hierophantics/hierophantics/lang/en_us.json

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -22,6 +22,8 @@
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"advancements.hierophantics.all_triggers.description": "Have an embedded mind with each possible trigger type",
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"advancements.hierophantics.fuse_villagers.title": "Two Into One",
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"advancements.hierophantics.fuse_villagers.description": "Embed a villager's mind into another villager",
25+
"advancements.hierophantics.fuse_to_self.title": "Out-of-Body Experience",
26+
"advancements.hierophantics.fuse_to_self.description": "Embed a villager's mind back into its own body - what were you expecting?",
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"hierophantics.tooltip.mind_reference": "Embedded Mind \"%s\"",
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"hierophantics.tooltip.trigger": "Trigger: When %s",
@@ -133,7 +135,7 @@
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"hierophantics.page.get_mind_trigger.summary": "Pushes the trigger stored in the provided mind, or $(l:casting/influences)$(thing)Null$() if there isn't one.",
134136
"hierophantics.page.set_mind_trigger.summary": "Stores the provided trigger into the mind. If the mind already has a trigger, it will be overwritten. Costs one $(l:items/amethyst)$(item)Amethyst Shard$().",
135137
"hierophantics.page.mute_mind.summary": "Suppresses sound and particles from the provided mind's casting, based on the state of the bool. If true, the mind will be muted; if false, it will be unmuted.",
136-
"hierophantics.page.free_mind.summary": "Permanently removes an embedded mind from my own consciousness.$(br2)I wonder what happens to them, when they go?",
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"hierophantics.page.free_mind.summary": "Permanently removes an embedded mind from my own consciousness.$(br2)I wonder what happens to them when they go?",
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"hierophantics.page.triggers.title": "Hierophantic Triggers",
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"hierophantics.page.triggers.0": "My $(l:greatwork/hierophantics)embedded minds$() are independent to a point, but they cannot truly think for themselves. Thus, in order to begin casting, they require a trigger of some kind. The patterns listed here are used to create these triggers, based on a variety of common occurances. Once created, a trigger can be assigned to a mind using $(l:patterns/mind_handling#hierophantics:set_mind_trigger)Trigger Gambit$().",

projects/1.20/assets/hierophantics/hierophantics/lang/zh_cn.json

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"advancements.hierophantics.all_triggers.description": "为每种触发条件都准备一个内嵌意识",
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"advancements.hierophantics.fuse_villagers.title": "二合一",
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"advancements.hierophantics.fuse_villagers.description": "将村民的意识嵌入另一个村民",
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"advancements.hierophantics.fuse_to_self.title": "灵魂出窍体验",
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"advancements.hierophantics.fuse_to_self.description": "将村民的仪式重新嵌入其躯体——你在期待什么?",
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"hierophantics.tooltip.mind_reference": "内嵌意识“%s”",
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"hierophantics.tooltip.trigger": "触发条件:%s时",

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