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Lapisworks update:官库更新
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projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json

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"pages.lapisworks.lapisworks_patterns.imbue_lap.summary": "Transform all the Lapis Lazuli in my other hand into $(item)Amethyst Lazuli$(), or $(item)Amel$() for short. Costs one $(item)Amethyst Shards$() in media and in item form (taken from my inventory) each, per Lapis.",
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"pages.lapisworks.lapisworks_patterns.reclaim_ameth.summary": "Transform all the $(item)Amethyst Lazuli$() in my other hand into twice as many $(item)Amethyst Shards$(). The Lapis turns into a fine mist which spreads quickly in the air. Excess shards spill onto the ground. Costs one shard.",
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"pages.lapisworks.lapisworks_patterns.swap_amel.summary": "Cycle through the appearances I've designed of the $(item)Amel$() or $(thing)Amel-infused Construct$() (such as an $(item)Amel Ring$()) in my other hand. (e.g. $(item)Amel$() has four forms.)",
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"pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "The next patterns enchant various parts of my body, costing me in $(item)Amel$() (from any equipped trinkets, then my hands and then from my hotbar) and media. If I attempt to enchant beyond the limit, it simply acts as if I enchanted up to it. If I specify an enchantment level below the current, it disenchants to that level for zero $(item)Amel$() (yet retains the media cost). The enhancements provided stay with me for the rest of my life.",
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"pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "The next patterns enchant various parts of my body, costing me in $(item)Amel$() (from any equipped trinkets, then my hands and then from my hotbar) and media proportional to the change in enchantment. Enchanting over the limit clamps to said limit. If I specify an enchantment level below the current, it disenchants to that level for no $(item)Amel$() (but retains the media cost). Provided enhancements stay with me for the rest of my life.",
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"pages.lapisworks.lapisworks_patterns.moar_health.summary": "Pass in an entity and a number of half-hearts, and it enchants that entity's skin thus increasing their health. The $(item)Amel$() cost is the number given and the cost in media is twice the expended $(item)Amel$().",
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"pages.lapisworks.lapisworks_patterns.moar_health.detailed": "The limit to this is 2x the entity's maximum health. Curiously, the enchanted skin also protects against Nature taking it's due, meaning it becomes impossible for Nature to take a piece of the entity's mind. Interestingly enough, old texts suggest that beyond a certain level of power mages would lose sanity, and this is how certain powerful mages were able to keep their sanity. In any case my maximum healthiness is about 20 half-hearts.",
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"pages.lapisworks.lapisworks_patterns.moar_attack.summary": "Pass in an entity and a number of half-hearts, and it enchants their fists to increase their damage per hit. One $(item)Amel$() and five $(item)Amethyst Shards$() per half-heart. Limit is 4x the norm so just 4 for me.",

projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json

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"pages.lapisworks.lapisworks_patterns.imbue_lap.summary": "将另一只手中的所有青金石转化成$(item)紫晶青金石$(),或简称$(item)紫金石$()。每转化 1 个青金石需从我的物品栏消耗 1 个$(item)紫水晶碎片$()物品,及相当于 1 个$(item)紫水晶碎片$()的媒质。",
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"pages.lapisworks.lapisworks_patterns.reclaim_ameth.summary": "将另一只手中的所有$(item)紫晶青金石$()变为两倍多的$(item)紫水晶碎片$()。青金石会变成极细的颗粒雾,随后消散。超出手持限制的碎片会掉落在地。消耗 1 个$(item)紫水晶碎片$()。",
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"pages.lapisworks.lapisworks_patterns.swap_amel.summary": "将$(item)紫金石$()或$(thing)灌注紫金石的构造体$()(如$(item)施法戒指$())的外观在我为它们设计的几种内来回切换。(如$(item)紫金石$()有四种形态。)",
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"pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "后面记载的图案能为我身体的不同部位附魔,且会消耗$(item)紫金石$()(优先使用所佩戴饰品中的,然后再用手中的,最后用快捷栏中的)和媒质。即便我所给的数让魔咒超过了相应的上限,它们也只会消耗到对应的上限为止。如果指定的数小于当前等级,它即会将魔咒降至所给等级,且不用消耗$(item)紫金石$()(仍需消耗媒质)。这些魔咒会在我死前一直留存。",
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"pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "后面记载的图案能为我身体的不同部位附魔,且会消耗$(item)紫金石$()(优先使用所佩戴饰品中的,然后再用手中的,最后用快捷栏中的)和与魔咒变化量成比例的媒质。所给数若超过魔咒上限,它们也只会计算至上限为止。如果指定的数小于当前等级,它即会将魔咒降至所给等级,且不用消耗$(item)紫金石$()(仍需消耗媒质)。这些魔咒会在我死前一直留存。",
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"pages.lapisworks.lapisworks_patterns.moar_health.summary": "传入一个实体和一个代表半颗心数量的数,并为所给实体的皮肤附魔,以此提升其生命值。消耗所给数个$(item)紫金石$(),同时消耗 2 倍于$(item)紫金石$()消耗量的媒质。",
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"pages.lapisworks.lapisworks_patterns.moar_health.detailed": "此效果的上限是达到实体最大生命值的 2 倍。神奇的是,这种附魔也能防御自然对代价的攫取,以至于自然无法取走意识,连抠下一小点都做不到。有意思之处在于,古代文献称能力水平超出某个阈值的法师都会失去理智,而这就是某些强大法师保全其理智的方法。不论如何,我的最大生命值大约是 20 个半颗心。",
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"pages.lapisworks.lapisworks_patterns.moar_attack.summary": "传入一个实体和一个代表半颗心数量的数,并为所给实体的双拳附魔,以此提升其每次造成的伤害。每提升 1 个半颗心消耗 1 个$(item)紫金石$()和 5 个$(item)紫水晶碎片$()。上限为平常的 4 倍,对我来说就是 4。",

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