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Ars Nouveau 部分附属翻译更新 (#4868)
* ArsTechnica update:版本更新与修正 * ArsOcultas update:版本更新,内容完全一致 * NotEnoughGlyphs update:版本更新 * StarbuncleMania update:版本更新 * StarbuncleMania fix:缩进统一 * ArsUnification create * ArsUnification update:版本更新 * NotEnoughGlyphs update:版本更新 * NotEnoughGlyphs update:版本更新 * ArsTechnica update:版本更新 * ArsTechnica hotfix * NEG hotfix * AllTheArcanistGears update:追加 * ArsControle update:追加 * ArsTechnica update:版本更新 * ArsFauna update:追加,内容与1.20完全一致 * ArsTechnica update:版本更新 * ArsKnightsNMages update:追加 * ArsCreo update:追加 * ArsCreo update:同步 * ArsCreo fix * ArsUnification update:版本更新 * ArsCreo update:版本更新 * ArsTechnica update:版本更新 * ArsTechnica ArsControle update:版本更新 * ArsTechnica update:版本更新 * AllTheArcanistGear delete * ArsControle NEG StarbuncleMania update:版本更新 * ArsControle update:版本更新 * ArsTechnica NEG update:跟随#5175 * ArsTechnica update:官库更新 * ArsUnification NEG StarbuncleMania update:版本更新 * ArsUnification update:版本更新 * ArsCaelum update:版本更新 * ArsTechnica ArsControle update:版本更新
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{
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"block.ars_creo.starbuncle_wheel": "卡班克尔跑轮",
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"ars_creo.page.starbuncle_wheel": "产生机械动力的旋转力。在其前方放置金块以增加转速。",
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"ars_creo.page.behaviors": "Ars Creo也使得新生魔艺方块在动态结构上有了特殊功能,包括法术炮塔和魔源罐。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。"
4+
"ars_creo.page.behaviors": "Ars Creo使得法术炮塔和魔源罐等新生魔艺方块在动态结构上有了特殊功能。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。"
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}
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{
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"block.ars_creo.starbuncle_wheel": "星宝石兽跑轮",
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"ars_creo.page.starbuncle_wheel": "产生机械动力的旋转力。在其前方放置金块以增加转速。",
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"ars_creo.page.behaviors": "Ars Creo也使得新生魔艺方块在动态结构上有了特殊功能,包括法术炮塔和魔源罐。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。"
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"ars_creo.page.behaviors": "Ars Creo使得法术炮塔和魔源罐等新生魔艺方块在动态结构上有了特殊功能。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。"
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}

projects/1.19/assets/ars-caelum/ars_caelum/lang/zh_cn.json

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{
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"ars_caelum.ritual_desc.ritual_conjure_island_blazing": "生成一个长有烈焰至高树且带有熔岩的岛屿,并将该区域的生物群系转换为至高森林。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格",
3-
"ars_caelum.ritual_desc.ritual_conjure_island_cascading": "生成一个长有奔流至高树和甘蔗且带有珊瑚的岛屿。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "生成一个带有末地传送门的岛屿。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "生成一个长有繁茂至高树、苔藓、发光浆果和竹子的岛屿。并将该区域的生物群系转换为红树林沼泽。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_geode": "生成一个形如紫晶洞的岛屿。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_sculk": "生成一个幽匿岛屿,并将该区域的生物群系转换为深暗之域。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_blazing": "生成一个长有烈焰至高木树、带有熔岩的岛屿,并将该区域的生物群系转换为至高木森林。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_cascading": "生成一个长有奔流至高木树和甘蔗、带有珊瑚的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "生成一个带有末地传送门的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "生成一个长有繁茂至高木树、苔藓、发光浆果、竹子的岛屿。并将该区域的生物群系转换为红树林沼泽。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_geode": "生成一个形如紫晶洞的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_sculk": "生成一个幽匿岛屿,并将该区域的生物群系转换为深暗之域。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_starter": "",
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"ars_caelum.ritual_desc.ritual_conjure_island_vexing": "生成一个长有恼人至高树、魔源浆果、蘑菇且带有菌丝的岛屿,并将该区域的生物群系转换为蘑菇岛。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_village": "召唤至高木村庄岛屿,并会生成若干村民。",
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"ars_caelum.ritual_desc.ritual_conjure_island_vexing": "生成一个长有恼人至高木树、魔源浆果、蘑菇且带有菌丝的岛屿,并将该区域的生物群系转换为蘑菇岛。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格",
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"ars_caelum.ritual_desc.ritual_conjure_island_village": "召唤一个至高木村庄岛屿,并会生成若干村民。",
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"ars_caelum.ritual_desc.ritual_elder_summon": "召唤一定数量的守卫者。以海晶灯增强则生成单个远古守卫者。",
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"ars_caelum.ritual_desc.ritual_mana_regeneration": "给予周围所有玩家魔力再生。",
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"ars_caelum.ritual_desc.ritual_sedimentation": "将周围共四处水源转化,并在最后被吸收的水源处生成圆石。以深板岩增强则会生成深板岩。",
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"ars_caelum.ritual_desc.ritual_sedimentation": "转化周围的四处水源,并在最后被吸收的水源处生成圆石。以深板岩增强则会生成深板岩。",
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"ars_caelum.tablet_of": "%s之板",
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"item.ars_caelum.ritual_conjure_island_blazing": "烈焰岛屿召唤",
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"item.ars_caelum.ritual_conjure_island_cascading": "奔流岛屿召唤",
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{
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"block.ars_creo.starbuncle_wheel": "星宝石兽跑轮",
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"ars_creo.page.starbuncle_wheel": "产生机械动力的旋转力。在其前方放置金块以增加转速。",
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"ars_creo.page.behaviors": "Ars Creo也使得新生魔艺方块在动态结构上有了特殊功能,包括法术炮塔和魔源罐。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。"
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"ars_creo.page.behaviors": "Ars Creo使得法术炮塔和魔源罐等新生魔艺方块在动态结构上有了特殊功能。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。"
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}
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{
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"ars_caelum.ritual_desc.ritual_conjure_island_blazing": "Creates an island of Blazing Archwoods and lava, converts the area to Archwood Forest. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ",
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"ars_caelum.ritual_desc.ritual_conjure_island_cascading": "Creates an island of Cascading Archwoods, coral, and sugarcane. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ",
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"ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "Creates an island with an end portal. This ritual requires a full jar of Source. NOTE: This ritual must be performed 14 blocks away from other blocks.",
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"ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "Creates an island of Flourishing Archwoods, moss, glow berries, and bamboo. Converts the area to Mangrove Swamp. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ",
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"ars_caelum.ritual_desc.ritual_conjure_island_geode": "Creates an island in the shape of an Amethyst Geode. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ",
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"ars_caelum.ritual_desc.ritual_conjure_island_sculk": "Creates an island of Sculk and turns the biome to Deep Dark. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ",
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"ars_caelum.ritual_desc.ritual_conjure_island_starter": "",
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"ars_caelum.ritual_desc.ritual_conjure_island_vexing": "Creates an island of Vexing Archwoods, source berries, mycelium, and mushrooms. Converts the area to Mushroom Island. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ",
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"ars_caelum.ritual_desc.ritual_conjure_island_village": "Conjures an archwood village island with several villagers.",
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"ars_caelum.ritual_desc.ritual_elder_summon": "Summons waves of Guardians. Can be augmented with a Sea Lantern to summon an Elder Guardian.",
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"ars_caelum.ritual_desc.ritual_mana_regeneration": "Grants mana regeneration to all players nearby.",
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"ars_caelum.ritual_desc.ritual_sedimentation": "Converts four nearby water sources and will produce cobblestone on the last source consumed. Augment with Deepslate to produce Deepslate instead.",
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"ars_caelum.tablet_of": "Tablet of %s",
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"item.ars_caelum.ritual_conjure_island_blazing": "Conjure Island: Blazing",
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"item.ars_caelum.ritual_conjure_island_cascading": "Conjure Island: Cascading",
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"item.ars_caelum.ritual_conjure_island_end_portal": "Conjure Island: End Portal",
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"item.ars_caelum.ritual_conjure_island_flourishing": "Conjure Island: Flourishing",
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"item.ars_caelum.ritual_conjure_island_geode": "Conjure Island: Geode",
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"item.ars_caelum.ritual_conjure_island_sculk": "Conjure Island: Deep Dark",
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"item.ars_caelum.ritual_conjure_island_starter": "Conjure Island: Starter",
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"item.ars_caelum.ritual_conjure_island_vexing": "Conjure Island: Vexing",
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"item.ars_caelum.ritual_conjure_island_village": "Conjure Island: Village",
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"item.ars_caelum.ritual_elder_summon": "Summon Guardians",
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"item.ars_caelum.ritual_mana_regeneration": "Mana Regeneration",
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"item.ars_caelum.ritual_sedimentation": "Sedimentation"
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}
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{
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"ars_caelum.ritual_desc.ritual_conjure_island_blazing": "生成一个长有烈焰至高木树、带有熔岩的岛屿,并将该区域的生物群系转换为至高木森林。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。",
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"ars_caelum.ritual_desc.ritual_conjure_island_cascading": "生成一个长有奔流至高木树和甘蔗、带有珊瑚的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。",
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"ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "生成一个带有末地传送门的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。",
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"ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "生成一个长有繁茂至高木树、苔藓、发光浆果、竹子的岛屿。并将该区域的生物群系转换为红树林沼泽。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。",
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"ars_caelum.ritual_desc.ritual_conjure_island_geode": "生成一个形如紫晶洞的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。",
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"ars_caelum.ritual_desc.ritual_conjure_island_sculk": "生成一个幽匿岛屿,并将该区域的生物群系转换为深暗之域。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。",
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"ars_caelum.ritual_desc.ritual_conjure_island_starter": "",
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"ars_caelum.ritual_desc.ritual_conjure_island_vexing": "生成一个长有恼人至高木树、魔源浆果、蘑菇且带有菌丝的岛屿,并将该区域的生物群系转换为蘑菇岛。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。",
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"ars_caelum.ritual_desc.ritual_conjure_island_village": "召唤一个至高木村庄岛屿,并会生成若干村民。",
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"ars_caelum.ritual_desc.ritual_elder_summon": "召唤一定数量的守卫者。以海晶灯增强则生成单个远古守卫者。",
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"ars_caelum.ritual_desc.ritual_mana_regeneration": "给予周围所有玩家魔力再生。",
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"ars_caelum.ritual_desc.ritual_sedimentation": "转化周围的四处水源,并在最后被吸收的水源处生成圆石。以深板岩增强则会生成深板岩。",
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"ars_caelum.tablet_of": "%s之板",
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"item.ars_caelum.ritual_conjure_island_blazing": "烈焰岛屿召唤",
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"item.ars_caelum.ritual_conjure_island_cascading": "奔流岛屿召唤",
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"item.ars_caelum.ritual_conjure_island_end_portal": "末地传送门岛屿召唤",
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"item.ars_caelum.ritual_conjure_island_flourishing": "繁茂岛屿召唤",
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"item.ars_caelum.ritual_conjure_island_geode": "晶洞岛屿召唤",
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"item.ars_caelum.ritual_conjure_island_sculk": "深暗之域岛屿召唤",
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"item.ars_caelum.ritual_conjure_island_starter": "初始岛屿召唤",
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"item.ars_caelum.ritual_conjure_island_vexing": "恼人岛屿召唤",
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"item.ars_caelum.ritual_conjure_island_village": "村庄岛屿召唤",
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"item.ars_caelum.ritual_elder_summon": "召唤守卫者",
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"item.ars_caelum.ritual_mana_regeneration": "魔力再生",
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"item.ars_caelum.ritual_sedimentation": "沉积"
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}
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{
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"block.ars_creo.starbuncle_wheel": "Starbuncle Wheel",
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"ars_creo.page.starbuncle_wheel": "Generates rotational force for Create. Placing a gold block in front of the wheel will increase the RPM.",
4-
"ars_creo.page.behaviors": "Ars Creo enables special contraption behaviors for blocks from Ars Nouveau, including Spell Turrets and Source Jars. Basic Spell Turret - Fires a spell on contraption when interacted. Timer Turret - Fires a spell on its interval. Enchanted Spell Turret - Fires a spell every new block visited. Source Jar - Can be consumed by turrets on a contraption."
5-
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"ars_creo.page.behaviors": "Ars Creo enables special contraption behaviors for blocks from Ars Nouveau, including Spell Turrets and Source Jars. Basic Spell Turret - Fires a spell on contraption when interacted. Timer Turret - Fires a spell on its interval. Enchanted Spell Turret - Fires a spell every new block visited. Source Jar - Can be consumed by turrets on a contraption.",
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"itemGroup.ars_creo.general": "Ars Creo",
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"ars_creo.display_source.turret.not_enough_space": "Not enough space ",
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"ars_creo.display_source.turret.for_turret_status":"for turret status",
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"ars_creo.display_source.turret.no_spell": "No Spell set.",
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"ars_creo.display_source.turret.spell_name": "Spell: %s",
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"ars_creo.display_source.turret.spell": "%s",
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"ars_creo.display_source.turret_target": "Spell Turret",
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"ars_creo.display_source.source_count": "Source: %s",
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"ars_creo.display_source.for_source_status": "for source status",
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"ars_creo.display_source.source_jar": "Source Amount",
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"ars_creo.display_source.turret": "Spell"
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}
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{
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"block.ars_creo.starbuncle_wheel": "星宝石兽跑轮",
33
"ars_creo.page.starbuncle_wheel": "产生机械动力的旋转力。在其前方放置金块以增加转速。",
4-
"ars_creo.page.behaviors": "Ars Creo也使得新生魔艺方块在动态结构上有了特殊功能,包括法术炮塔和魔源罐。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。"
5-
4+
"ars_creo.page.behaviors": "Ars Creo使得法术炮塔和魔源罐等新生魔艺方块在动态结构上有了特殊功能。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。",
5+
"itemGroup.ars_creo.general": "Ars Creo",
6+
"ars_creo.display_source.turret.not_enough_space": "空间不足以",
7+
"ars_creo.display_source.turret.for_turret_status":"显示炮塔信息",
8+
"ars_creo.display_source.turret.no_spell": "未设定法术。",
9+
"ars_creo.display_source.turret.spell_name": "法术:%s",
10+
"ars_creo.display_source.turret.spell": "%s",
11+
"ars_creo.display_source.turret_target": "法术炮塔",
12+
"ars_creo.display_source.source_count": "魔源:%s",
13+
"ars_creo.display_source.for_source_status": "显示魔源信息",
14+
"ars_creo.display_source.source_jar": "魔源量",
15+
"ars_creo.display_source.turret": "法术"
616
}

projects/1.20/assets/epic-knightsnmages/knightsnmages/lang/en_us.json renamed to projects/1.20/assets/ars-knightsnmages/knightsnmages/lang/en_us.json

Lines changed: 19 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,15 +14,33 @@
1414

1515
"item.knightsnmages.noble_sword": "Noble Sword",
1616
"item.knightsnmages.elite_wand": "Enchanter's Elite Wand",
17+
"item.knightsnmages.dark_sword": "Flambard",
18+
"item.knightsnmages.elite_spell_book": "Elite Spellcast Book",
1719

1820
"item.knightsnmages.elite_mage_helmet": "Elite Battlemage Hat",
19-
"item.knightsnmages.elite_mage_chestplate": "Elite Battlemage Chestplate",
21+
"item.knightsnmages.elite_mage_chestplate": "Elite Battlemage Robes",
2022
"item.knightsnmages.elite_mage_leggings": "Elite Battlemage Leggings",
2123
"item.knightsnmages.elite_mage_boots": "Elite Battlemage Boots",
2224
"item.knightsnmages.blue_knight_helmet": "Noble Knight Helmet",
2325
"item.knightsnmages.blue_knight_chestplate": "Noble Knight Chestplate",
2426
"item.knightsnmages.blue_knight_leggings": "Noble Knight Leggings",
2527
"item.knightsnmages.blue_knight_boots": "Noble Knight Boots",
28+
"item.knightsnmages.dark_knight_helmet": "Dark Knight Helmet",
29+
"item.knightsnmages.dark_knight_chestplate": "Dark Knight Chestplate",
30+
"item.knightsnmages.dark_knight_leggings": "Dark Knight Leggings",
31+
"item.knightsnmages.dark_knight_boots": "Dark Knight Boots",
32+
"item.knightsnmages.mage_allthemodium_helmet": "Allthemodium Battlemage Hat",
33+
"item.knightsnmages.mage_allthemodium_chestplate": "Allthemodium Battlemage Robes",
34+
"item.knightsnmages.mage_allthemodium_leggings": "Allthemodium Battlemage Leggings",
35+
"item.knightsnmages.mage_allthemodium_boots": "Allthemodium Battlemage Boots",
36+
"item.knightsnmages.mage_vibranium_helmet": "Vibranium Battlemage Hat",
37+
"item.knightsnmages.mage_vibranium_chestplate": "Vibranium Battlemage Robes",
38+
"item.knightsnmages.mage_vibranium_leggings": "Vibranium Battlemage Leggings",
39+
"item.knightsnmages.mage_vibranium_boots": "Vibranium Battlemage Boots",
40+
"item.knightsnmages.mage_unobtainium_helmet": "Unobtainium Battlemage Hat",
41+
"item.knightsnmages.mage_unobtainium_chestplate": "Unobtainium Battlemage Robes",
42+
"item.knightsnmages.mage_unobtainium_leggings": "Unobtainium Battlemage Leggings",
43+
"item.knightsnmages.mage_unobtainium_boots": "Unobtainium Battlemage Boots",
2644

2745
"block.knightsnmages.elite_source_gem_block": "Elite Source Gem Block",
2846
"block.knightsnmages.noble_source_gem_block": "Noble Source Gem Block",

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