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47 | 47 | "block.ars_zero.lightning_voxel_spawner": "Lightning Voxel Spawner", |
48 | 48 | "block.ars_zero.blight_voxel_spawner": "Blight Voxel Spawner", |
49 | 49 | "block.ars_zero.blight_fluid": "Blight Fluid", |
| 50 | + "fluid_type.ars_zero.blight_fluid": "Blight Fluid", |
50 | 51 | "block.ars_zero.blight_cauldron": "Blight Cauldron", |
51 | 52 | "block.ars_zero.blighted_soil": "Blighted Soil", |
52 | 53 | "block.ars_zero.frozen_blight": "Frozen Blight", |
|
288 | 289 | "ars_zero.page1.phase_targeting": "Because spells work completely in isolation, you must use the special form \"Temporal Context\" in order to do something with the previous phase's target.\n\nFor example, you can conjure a voxel in \"begin\", and have Temporal Context in your \"tick\" with Anchor, then Temporal Context with Push in your \"end\" phase.\n\nThis will allow you to create, aim and fire a projectile in the direction you're aiming.", |
289 | 290 | "ars_zero.page.lifespan_based_effects": "Lifespan based effects", |
290 | 291 | "ars_zero.page.lifespan_based_effects.intro": "Some glyphs in Ars Zero spawn entities that exist only for their lifespan. These entities change state when their duration runs out - for example disappearing, exploding, starting a process. To keep them in their initial state you must use either the Anchor glyph or the Sustain glyph. The next page shows all lifespan-based effects.", |
291 | | - "ars_zero.page.examples": "Examples", |
292 | | - "ars_zero.examples.gravity_gun": "Gravity Gun", |
293 | | - "ars_zero.examples.gravity_gun.quote": "\"You can call it Zero Point Energy Field Manipulator, if you really want to.\"", |
294 | | - "ars_zero.examples.tier2_teleportation": "Tier 2 Teleportation", |
295 | | - "ars_zero.examples.tier2_teleportation.quote": "\"Why walk, when you can conjure a ball of mana and swap places with it?\"", |
296 | | - "ars_zero.examples.ekusupuroshon": "Ekusupuroshon", |
297 | | - "ars_zero.examples.ekusupuroshon.quote": "\"Darkness blacker than black, and darker than dark\"", |
298 | | - "ars_zero.examples.mage_march": "Mage's March", |
299 | | - "ars_zero.examples.mage_march.quote": "\"Never touch the ground again - or at least not until the blocks expire.\"", |
| 292 | + "item.ars_zero.staff_aetherwalk": "Staff of Aetherwalk", |
| 293 | + "item.ars_zero.staff_aetherwalk.desc": "Walk on air — conjures phantom blocks underfoot while channeling", |
300 | 294 | "ars_zero.tooltip.begin_phase": "Begin phase", |
301 | 295 | "ars_zero.tooltip.tick_phase": "Tick phase", |
302 | 296 | "ars_zero.tooltip.end_phase": "End phase", |
|
321 | 315 | "item.ars_zero.conjuration_filial": "Soulwell", |
322 | 316 | "item.ars_zero.manipulation_filial": "Metacarpus", |
323 | 317 | "item.ars_zero.necromancy_filial": "Ossuary Sigil", |
324 | | - "block.ars_zero.blight_vein": "Blight Vein" |
| 318 | + "block.ars_zero.blight_vein": "Blight Vein", |
| 319 | + |
| 320 | + "ars_zero.page.blight_forest": "Blight Forest", |
| 321 | + "ars_zero.page1.blight_forest": "A biome where arcane corruption has overtaken the land. Blight fluid pools on the surface and dead archwood trees dot the landscape.\n\nThe Necropolis, a dungeon of increasing danger, lies beneath the forest floor.", |
| 322 | + "ars_zero.page2.blight_forest": "The Necropolis is a dungeon constructed from Corrupted Sourcestone, found beneath the Blight Forest. Spellcasting undead mages inhabit its halls; venture deeper to test your mettle against the Lich." |
325 | 323 | } |
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