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ArsZero update:版本更新
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projects/1.21/assets/ars-zero/ars_zero/lang/en_us.json

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"block.ars_zero.lightning_voxel_spawner": "Lightning Voxel Spawner",
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"block.ars_zero.blight_voxel_spawner": "Blight Voxel Spawner",
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"block.ars_zero.blight_fluid": "Blight Fluid",
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"fluid_type.ars_zero.blight_fluid": "Blight Fluid",
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"block.ars_zero.blight_cauldron": "Blight Cauldron",
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"block.ars_zero.blighted_soil": "Blighted Soil",
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"block.ars_zero.frozen_blight": "Frozen Blight",
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"ars_zero.page1.phase_targeting": "Because spells work completely in isolation, you must use the special form \"Temporal Context\" in order to do something with the previous phase's target.\n\nFor example, you can conjure a voxel in \"begin\", and have Temporal Context in your \"tick\" with Anchor, then Temporal Context with Push in your \"end\" phase.\n\nThis will allow you to create, aim and fire a projectile in the direction you're aiming.",
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"ars_zero.page.lifespan_based_effects": "Lifespan based effects",
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"ars_zero.page.lifespan_based_effects.intro": "Some glyphs in Ars Zero spawn entities that exist only for their lifespan. These entities change state when their duration runs out - for example disappearing, exploding, starting a process. To keep them in their initial state you must use either the Anchor glyph or the Sustain glyph. The next page shows all lifespan-based effects.",
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"ars_zero.page.examples": "Examples",
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"ars_zero.examples.gravity_gun": "Gravity Gun",
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"ars_zero.examples.gravity_gun.quote": "\"You can call it Zero Point Energy Field Manipulator, if you really want to.\"",
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"ars_zero.examples.tier2_teleportation": "Tier 2 Teleportation",
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"ars_zero.examples.tier2_teleportation.quote": "\"Why walk, when you can conjure a ball of mana and swap places with it?\"",
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"ars_zero.examples.ekusupuroshon": "Ekusupuroshon",
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"ars_zero.examples.ekusupuroshon.quote": "\"Darkness blacker than black, and darker than dark\"",
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"ars_zero.examples.mage_march": "Mage's March",
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"ars_zero.examples.mage_march.quote": "\"Never touch the ground again - or at least not until the blocks expire.\"",
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"item.ars_zero.staff_aetherwalk": "Staff of Aetherwalk",
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"item.ars_zero.staff_aetherwalk.desc": "Walk on air — conjures phantom blocks underfoot while channeling",
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"ars_zero.tooltip.begin_phase": "Begin phase",
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"ars_zero.tooltip.tick_phase": "Tick phase",
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"ars_zero.tooltip.end_phase": "End phase",
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"item.ars_zero.conjuration_filial": "Soulwell",
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"item.ars_zero.manipulation_filial": "Metacarpus",
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"item.ars_zero.necromancy_filial": "Ossuary Sigil",
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"block.ars_zero.blight_vein": "Blight Vein"
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"block.ars_zero.blight_vein": "Blight Vein",
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"ars_zero.page.blight_forest": "Blight Forest",
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"ars_zero.page1.blight_forest": "A biome where arcane corruption has overtaken the land. Blight fluid pools on the surface and dead archwood trees dot the landscape.\n\nThe Necropolis, a dungeon of increasing danger, lies beneath the forest floor.",
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"ars_zero.page2.blight_forest": "The Necropolis is a dungeon constructed from Corrupted Sourcestone, found beneath the Blight Forest. Spellcasting undead mages inhabit its halls; venture deeper to test your mettle against the Lich."
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}

projects/1.21/assets/ars-zero/ars_zero/lang/zh_cn.json

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"block.ars_zero.lightning_voxel_spawner": "雷方体生成器",
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"block.ars_zero.blight_voxel_spawner": "毒方体生成器",
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"block.ars_zero.blight_fluid": "剧毒液",
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"fluid_type.ars_zero.blight_fluid": "剧毒液",
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"block.ars_zero.blight_cauldron": "装有剧毒液的炼药锅",
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"block.ars_zero.blighted_soil": "剧毒壤",
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"block.ars_zero.frozen_blight": "剧毒冰",
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"ars_zero.page1.phase_targeting": "各阶段法术彼此独立,因此必须使用特殊的“时间上下文”形态才能对上一阶段的目标进行操作。\n\n例如,可以在开始阶段“构筑方体”,在执行阶段用“时间上下文”配合“锚锁”,再在结束阶段用“时间上下文”配合“推离”。\n\n这样就能制造并沿视线方向瞄准和发射弹射物。",
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"ars_zero.page.lifespan_based_effects": "基于存在时间的效果",
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"ars_zero.page.lifespan_based_effects.intro": "Ars Zero中部分魔符会生成仅在其存在时间内存续的实体。这些实体会在持续时间结束时改变状态——例如消失、爆炸或启动某个过程。若要保持其初始状态,必须使用“锚锁”或“维系”。基于存在时间的各效果见后页。",
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"ars_zero.page.examples": "示例",
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"ars_zero.examples.gravity_gun": "重力枪",
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"ars_zero.examples.gravity_gun.quote": "“如果你愿意,也可以叫它零点能量场牵引器。”",
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"ars_zero.examples.tier2_teleportation": "二级传送",
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"ars_zero.examples.tier2_teleportation.quote": "“何必走路?构筑一个魔力球再和它换位置就行了。”",
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"ars_zero.examples.ekusupuroshon": "爆裂",
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"ars_zero.examples.ekusupuroshon.quote": "“比黑色更黑,比黑暗更暗的漆黑”",
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"ars_zero.examples.mage_march": "法师的征程",
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"ars_zero.examples.mage_march.quote": "“再也不用沾地——至少在这些方块消失之前。”",
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"item.ars_zero.staff_aetherwalk": "巡空之杖",
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"item.ars_zero.staff_aetherwalk.desc": "在空中行走——引导法术时在脚下构筑法师方块",
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"ars_zero.tooltip.begin_phase": "开始阶段",
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"ars_zero.tooltip.tick_phase": "执行阶段",
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"ars_zero.tooltip.end_phase": "结束阶段",
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"item.ars_zero.conjuration_filial": "魂井",
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"item.ars_zero.manipulation_filial": "指掌",
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"item.ars_zero.necromancy_filial": "藏骨印记",
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"block.ars_zero.blight_vein": "毒蚀脉络"
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"block.ars_zero.blight_vein": "毒蚀脉络",
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"ars_zero.page.blight_forest": "毒蚀森林",
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"ars_zero.page1.blight_forest": "被奥术腐化侵蚀的生物群系。地表会出现剧毒液池,稀疏的森林则由死亡至高木树组成。\n\n一座更为危险的地下城——墓城,就坐落于森林的土壤之下。",
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"ars_zero.page2.blight_forest": "墓城是由腐坏魔源石构成的地下城,位于毒蚀森林之下。大厅之中有着会施法的亡灵法师;继续深入吧,在巫妖面前证明你的坚毅。"
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}

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