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NEEPMeat update:官库更新
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projects/1.20-fabric/assets/neepmeat/meatweapons/lang/en_us.json

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"item.meatweapons.meat_steel_barrel": "Meat Steel Barrel",
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"item.meatweapons.meatgun_pistol": "Meatgun Pistol",
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"item.meatweapons.meatgun_pistol.lore_0": "A lightweight base module with a pistol grip.\nMaximum complexity: 16",
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"item.meatweapons.meatgun_pistol.lore_0": "A lightweight base module with a pistol grip.",
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"item.meatweapons.meatgun_staff": "Meatgun Staff",
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"item.meatweapons.meatgun_staff.lore_0": "A base module that is held like a staff. Works best with melee attachments.\nMaximum complexity: 16",
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"item.meatweapons.meatgun_staff.lore_0": "A base module that is held like a staff. Works best with melee attachments.",
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"item.meatweapons.assault_drill": "Assault Drill",
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"item.meatweapons.assault_drill.lore": "Shred your enemies! Amuse your friends! Guaranteed to break the ice at parties!",
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"meatgun_module.meatweapons.triple_carousel.desc": "Allows three modules. Trigger signals are passed to the topmost module. Rotates to the next module after either trigger is pressed.",
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"meatgun_module.meatweapons.double_carousel": "Double Carousel",
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"meatgun_module.meatweapons.underbarrel": "Underbarrel",
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"meatgun_module.meatweapons.underbarrel.desc": "Supports two modules, on below the other.\nThe primary trigger is passed to the upper module and the secondary secondary is passed to the lower one.",
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"meatgun_module.meatweapons.battery": "Additional Battery",
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"meatgun_module.meatweapons.battery.desc": "Stores 16 extra units of energy ammunition.",
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"meatgun_module.meatweapons.homing_brain": "Homing Brain",
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"tooltip.meatweapons.meatgun_module.remaining_complexity": "C: %s / %s",
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"death.attack.meatweapons.bullet": "%1$s was pwned.",
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"death.attack.meatweapons.bullet.player": "%1$s was shot by %1$s."
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"death.attack.meatweapons.bullet.player": "%1$s was shot by %1$s.",
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"tooltip.meatweapons.meatgun_module.max_complexity": "Max complexity: %s",
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"tooltip.meatweapons.applicable": "Applicable slots: %s"
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}

projects/1.20-fabric/assets/neepmeat/meatweapons/lang/zh_cn.json

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"item.meatweapons.meat_steel_barrel": "肉钢枪管",
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"item.meatweapons.meatgun_pistol": "肉质手枪",
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"item.meatweapons.meatgun_pistol.lore_0": "轻量级基础模块,附带手枪握把。\n最大复杂度:16",
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"item.meatweapons.meatgun_pistol.lore_0": "轻量级基础模块,附带手枪握把。",
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"item.meatweapons.meatgun_staff": "肉质手杖",
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"item.meatweapons.meatgun_staff.lore_0": "能像杖子一样手持的基础模块。最适合搭配近战附件。\n最大复杂度:16",
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"item.meatweapons.meatgun_staff.lore_0": "能像杖子一样手持的基础模块。最适合搭配近战附件。",
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"item.meatweapons.assault_drill": "突击钻",
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"item.meatweapons.assault_drill.lore": "绞碎敌人!取悦朋友!绝对能让你在派对里人见人爱!",
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"meatgun_module.meatweapons.triple_carousel.desc": "可安装三个模块。发射信号会送至最上方的模块。触发后旋转至下一模块。",
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"meatgun_module.meatweapons.double_carousel": "双座旋转架",
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"meatgun_module.meatweapons.underbarrel": "下挂架",
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"meatgun_module.meatweapons.underbarrel.desc": "可安装两个模块,两者按上下排布。\n第一攻击的触发信号会送至上方模块,第二攻击的送至下方模块。",
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"meatgun_module.meatweapons.battery": "附加蓄能器",
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"meatgun_module.meatweapons.battery.desc": "额外存储16发能量弹药。",
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"meatgun_module.meatweapons.homing_brain": "追踪大脑",
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"tooltip.meatweapons.meatgun_module.remaining_complexity": "复杂度:%s / %s",
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"death.attack.meatweapons.bullet": "%1$s被击杀了。",
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"death.attack.meatweapons.bullet.player": "%1$s被%2$s击毙了。"
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"death.attack.meatweapons.bullet.player": "%1$s被%2$s击毙了。",
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"tooltip.meatweapons.meatgun_module.max_complexity": "最大复杂度:%s",
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"tooltip.meatweapons.applicable": "适用槽位:%s"
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}
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---
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id: integrator
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---
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# Mining Tools
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NEEPMeat tools and ore processing are different to Vanilla Minecraft, the main difference being that the ore processing pipeline uses ore blocks, rather than raw ores.
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## Drill Chassis
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The Drill Chassis is a modular mining tool. By default, it has a Pneumatic Motor and runs on compressed air. This means that it must be within 25 blocks of a Small Compressor to run. Mobile compressors are available in two forms:
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- Compressor Minecart
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- Compressor Scutter - follows the player that placed it
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The drill's core implant can be replaced with a Tool Organism using a PLC. This allows the drill to run on liquid food sources, such as Animal Feed and Liquid Food.
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The Drill Chassis is also compatible with Meatgun Modules. Heads and modules can be swapped with a Tinker Table.
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## Drill Heads
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- Reciprocating Head - instantly mines stone-like blocks
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- Rotary head - works like a pickaxe, except ore blocks **drop themselves instead of raw ore**
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---
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id: power_flower
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lookup: neepmeat:power_flower_seeds, neepmeat:power_flower_growth, neepmeat:power_flower_controller, neepmeat:power_flower_fluid_port
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---
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# Power Flower
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The Power Flower is an organism that can synthesise Transient Ichor from sunlight and by liquid food.
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## Usage
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Power Flower Seeds can be placed on any dirt-like block and will eventually mature into a larger growth. When a growth block has air above it and one or more growth blocks below it, it will specialise into a photosynthetic organ and produce 20eJ/t constantly. Otherwise, it will increase the rate at which foods are digested and metabolised.
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Water inserted through a Power Flower Fluid Port is necessary for photosynthesis.
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## Foods
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Each non-photosynthetic organ (full block) will consume 1d of food per tick. Consumption and generation rate therefore depend on the number of full blocks.
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- Meat: 3eJ/t per droplet consumed
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- Animal Feed: 4eJ/t per droplet consumed
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- Food: (1 + hunger) eJ/t per droplet consumed

projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles_en_us.json

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{"type": "text", "text": "- Magma Block: 20eJ/t"},
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{"type": "text", "text": "- Lit Furnace: 40eJ/t"}
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]},
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{"id": "power_flower", "contents": [
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{"type": "text", "text": "Power Flower\n", "bold": true},
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{"type": "text", "text": "The Power Flower is an organism that can synthesise Transient Ichor from sunlight and by liquid food."},
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{"type": "text", "text": "\nUsage\n", "bold": true},
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{"type": "text", "text": "Power Flower Seeds can be placed on any dirt-like block and will eventually mature into a larger growth. \nWhen a growth block has air above it and one or more growth blocks below it, it will specialise into a photosynthetic organ and produce 20eJ/t constantly. Otherwise, it will increase the rate at which foods are digested and metabolised."},
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{"type": "text", "text": "Water inserted through a Power Flower Fluid Port is necessary for fuel production"},
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{"type": "text", "text": "\nFoods:"},
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{"type": "text", "text": "- Meat: 3eJ/t per droplet per block"},
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{"type": "text", "text": "- Animal Feed: 4eJ/t per droplet per block"},
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{"type": "text", "text": "- Food: (1 + hunger) eJ/t per droplet per block"}
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]},
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{"id": "heart_machine", "contents": [
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{"type": "text", "text": "Heart Machine\n", "bold": true},
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{"type": "text", "text": "This machine forms the heart and lungs of a vascular network. It imbibes Transient Ichor to energise the network and regulates its operating frequency."},

projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/index_en_us.json

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{"type": "article", "id": "fluids", "icon": "neepmeat:ethereal_fuel_bucket", "text": "Power Transfer"},
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{"type": "menu", "id": "getting_started", "icon": "neepmeat:motor_unit", "text": "Getting Started", "entries": [
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{"type": "page", "id": "integrator", "icon": "neepmeat:integrator_egg", "text": "Integrator Organism", "lookup": ["neepmeat:integrator_egg", "neepmeat:advanced_integrator"]},
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{"type": "page", "id": "mining_tools", "icon": "neepmeat:rotary_drill_head", "text": "Mining Tools", "lookup": ["neepmeat:drill_chassis"]},
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{"type": "page", "id": "verrucous_rocks", "icon": "neepmeat:verrucous_stone", "text": "Verrucous Rocks", "lookup": ["neepmeat:verrucous_stone", "neepmeat:verrucous_stone_port"]},
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{"type": "page", "id": "brains", "icon": "neepmeat:brain_rough", "text": "Brains", "lookup": "neepmeat:brain_rough"},
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{"type": "page", "id": "meat", "icon": "neepmeat:raw_meat_brick", "text": "Meat", "lookup": ["neepmeat:raw_meat_brick"]},
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---
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id: mining_tools
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---
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# 挖掘工具
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NEEPMeat的工具与矿石处理系统与原版Minecraft有所不同。两者的主要区别在于,前者的矿石处理流水线直接使用矿石方块,而非粗矿。
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## 钻具底盘
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钻具底盘是一种模块化挖掘工具。默认情况下,它自带气动发动机,且其运作需消耗压缩空气。这也意味着,此工具只能在距便携式压缩机25格内的位置使用。便携式压缩机有两种款式:
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- 压缩机矿车
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- 压缩机爬虫 - 会跟随放置它的玩家
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钻头的核心植入物可在PLC辅助下替换为工具生物体。该植入物可让钻头使用液态可食用资源运作,如动物饲料、液态食物等。
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钻具底盘也兼容肉质武器模块。可在改装台处替换头部和模块。
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## 钻头
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- 往复式钻头 - 能瞬间挖掘石头类方块
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- 旋转式钻头 - 与镐类似,但矿石方块会**原样掉落,而非掉落粗矿**
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---
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id: power_flower
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lookup: neepmeat:power_flower_seeds, neepmeat:power_flower_growth, neepmeat:power_flower_controller, neepmeat:power_flower_fluid_port
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---
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# 能量花
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能量花能借由阳光和液态食物合成瞬变浆液。
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## 使用方法
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能量花种子可种在任意一种泥土类方块中,成熟后会长成庞大的增生体。增生体上方与空气接触、下方有至少一个增生体方块时,它会特化为光合器官,并持续产出20eJ/t。其他情况下,增生体会加快食物消化与代谢的速率。
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水是能量花光合作用的必需品,须向能量花流体口供应水。
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## 食物
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每个非光合器官(完整方块)每刻会消耗1滴食物。总消耗速率和总产能速率受完整方块的数量影响。
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- 肉浆:每消耗1滴产出3eJ/t
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- 动物饲料:每消耗1滴产出4eJ/t
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- 液态食物:每消耗1滴产出(1 + 饥饿值) eJ/t

projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles_zh_cn.json

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{"type": "text", "text": "- 岩浆块:20eJ/t"},
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{"type": "text", "text": "- 点燃的熔炉:40eJ/t"}
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]},
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{"id": "power_flower", "contents": [
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{"type": "text", "text": "能量花\n", "bold": true},
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{"type": "text", "text": "能量花能借由阳光和液态食物合成瞬变浆液。"},
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{"type": "text", "text": "\n使用方法\n", "bold": true},
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{"type": "text", "text": "能量花种子可种在任何一种泥土类方块中,成熟后会长成庞大的增生体。\n上方与空气接触、下方有至少一个增生体方块时,增生体会特化为光合器官,且能持续产出20eJ/t。其他情况下,增生体会加快食物消化与代谢的速率。"},
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{"type": "text", "text": "产出浆液时,必须向能量花流体口供应水。"},
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{"type": "text", "text": "\n食物"},
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{"type": "text", "text": "- 肉浆:3eJ/t每滴每方块"},
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{"type": "text", "text": "- 动物饲料:4eJ/t每滴每方块"},
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{"type": "text", "text": "- 液态食物:(1 + 饥饿值) eJ/t每滴每方块"}
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]},
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{"id": "heart_machine", "contents": [
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{"type": "text", "text": "心脏机\n", "bold": true},
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{"type": "text", "text": "此机器相当于脉管网络的心和肺。它沐浴在瞬变浆液之中,以此为整个管网供能,并调节其工作频率。"},
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{"type": "text", "text": "精制肉\n", "bold": true},
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{"type": "text", "text": "精制肉是很有营养价值的食物,同时也是肉钢的前体。"},
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{"type": "text", "text": "\n获取途径\n", "bold": true},
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{"type": "text", "text": "在粉碎机中打碎任何不纯肉都会产出1到2个肉碎片。9个肉碎片可以合成生肉砖。"},
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{"type": "text", "text": "在粉碎机中打碎任意不纯肉都会产出1到2个肉碎片。9个肉碎片可以合成生肉砖。"},
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{"type": "text", "text": "\n液态精制肉由滚筒筛提纯组织浆液得来,组织浆液又由绞碎机和处死用扇刃分解生物体而来。肉浆可在液压机中压缩为坚硬的砖状物。"}
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]},
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{"id": "verrucous_rocks", "contents": [
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{"type": "text", "text": "流体管道\n", "bold": true},
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{"type": "text", "text": "流体管道能在方块间便捷地运输流体。"},
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{"type": "text", "text": "\n使用方法\n", "bold": true},
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{"type": "text", "text": "流体管道会与任何能接受流体的方块相连。某些方块只在某几个面允许连接。"},
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{"type": "text", "text": "流体管道会与所有能接受流体的方块相连。某些方块只在某几个面允许连接。"},
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{"type": "text", "text": "要让流体流过管道,就必须制造高度差或引入泵。流体受重力约束,因此会自然从高处储罐流向低处储罐。也可以在希望流通的路径中添加红石泵。"},
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{"type": "text", "text": "\n行为\n", "bold": true},
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{"type": "text", "text": "管道的最大流速上限为10125d(1/8B)每刻。不存在泵时,流体可以向下方和水平方向流动。所有通路均堵塞时管道会被填满。\n"}

projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/index_zh_cn.json

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{"type": "article", "id": "fluids", "icon": "neepmeat:ethereal_fuel_bucket", "text": "能量传输"},
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{"type": "menu", "id": "getting_started", "icon": "neepmeat:motor_unit", "text": "入门", "entries": [
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{"type": "page", "id": "integrator", "icon": "neepmeat:integrator_egg", "text": "融变生物机", "lookup": ["neepmeat:integrator_egg", "neepmeat:advanced_integrator"]},
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{"type": "page", "id": "mining_tools", "icon": "neepmeat:rotary_drill_head", "text": "挖掘工具", "lookup": ["neepmeat:drill_chassis"]},
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{"type": "page", "id": "verrucous_rocks", "icon": "neepmeat:verrucous_stone", "text": "疣斑石", "lookup": ["neepmeat:verrucous_stone", "neepmeat:verrucous_stone_port"]},
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{"type": "page", "id": "brains", "icon": "neepmeat:brain_rough", "text": "大脑", "lookup": "neepmeat:brain_rough"},
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{"type": "page", "id": "meat", "icon": "neepmeat:raw_meat_brick", "text": "", "lookup": ["neepmeat:raw_meat_brick"]},

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