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Hex Casting 不太可能会更新的附属翻译提交 (#5096)
Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com>
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{
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"itemGroup.hexconjuring.hex_conjuring": "Hex Conjuring",
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"item.hexconjuring.conjured_pickaxe": "Conjured Pickaxe",
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"item.hexconjuring.conjured_axe": "Conjured Axe",
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"item.hexconjuring.conjured_hoe": "Conjured Scythe",
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"item.hexconjuring.conjured_shovel": "Conjured Shovel",
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"item.hexconjuring.conjured_sword": "Conjured Sword",
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"entity.hexconjuring.conjured_bird": "little bird guy",
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"hexcasting.spell.hexconjuring:signum": "Signum Purification",
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"hexcasting.spell.book.hexconjuring:conjurepickaxe": "Miner's Wish",
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"hexcasting.spell.book.hexconjuring:conjureaxe": "Lumberjack's Wish",
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"hexcasting.spell.book.hexconjuring:conjureshovel": "Terraformer's Wish",
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"hexcasting.spell.book.hexconjuring:conjuresword": "Fighter's Wish",
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"hexcasting.spell.book.hexconjuring:conjurehoe": "Farmer's Wish",
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"hexcasting.spell.book.hexconjuring:conjurebird": "birb :)",
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"hexcasting.spell.book.hexconjuring:signum": "Dum. Actn.",
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"hexconjuring.entry.conjuretoolspells": "Conjure Tools",
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"hexconjuring.entry.dummy_actions": "Dummy Actions",
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"hexconjuring.page.conjuretoolspells.entry": "During one of my recent expeditions, I seem to have accidentally discovered a way to $(o)manipulate matter itself$() using _media. Specifically the creation of it, or rather the illusion of reforming air particles around me. However, doing so is incredibly difficult, and so I have devised a simple method to make it easier. ",
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"hexconjuring.page.conjuretoolspells.entry2": "By focusing on a mere concept, such as a tool of some sorts, the _media seems to do the rest. I've appropriately named these concepts 'wishes'. $(br2) Each wish seems to cost the same amount of _media, about a tenth of an $(l:items/amethyst#dust)$(item)amethyst dust/$ per point of durability, plus an extra 2. ",
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"hexconjuring.page.conjuretoolspells.conjurepickaxe": "Accepts a player entity and a $(l:casting/101)number/$. A pickaxe will then be conjured and given to the target, using the value put in as its durability. ",
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"hexconjuring.page.conjuretoolspells.conjureaxe": "Accepts a player entity and a $(l:casting/101)number/$. An axe will then be conjured and given to the target, using the value put in as its durability. ",
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"hexconjuring.page.conjuretoolspells.conjurehoe": "Accepts a player entity and a $(l:casting/101)number/$. A scythe will then be conjured and given to the target, using the value put in as its durability. ",
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"hexconjuring.page.conjuretoolspells.conjureshovel": "Accepts a player entity and a $(l:casting/101)number/$. A shovel will then be conjured and given to the target, using the value put in as its durability. ",
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"hexconjuring.page.conjuretoolspells.conjuresword": "Accepts a player entity and a $(l:casting/101)number/$. A sword will then be conjured and given to the target, using the value put in as its durability. ",
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"hexconjuring.page.conjuretoolspells.conjurebird": "i will not elaborate $(br2) $(br2) how do i add animations",
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"hexconjuring.page.dummy_actions.signum": "Accepts a $(l:casting/101)number/$, returns -1 if it is negative, 0 if 0, 1 if positive.",
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"text.hexconjuring.conjurepickaxe": "Good job, %1$s!",
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"text.hexconjuring.conjurepickaxe.player": "a Player"
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}
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{
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"itemGroup.hexconjuring.hex_conjuring": "Hex Conjuring",
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"item.hexconjuring.conjured_pickaxe": "构筑的镐",
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"item.hexconjuring.conjured_axe": "构筑的斧",
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"item.hexconjuring.conjured_hoe": "构筑的镰刀",
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"item.hexconjuring.conjured_shovel": "构筑的锹",
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"item.hexconjuring.conjured_sword": "构筑的剑",
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"entity.hexconjuring.conjured_bird": "小小鸟",
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"hexcasting.spell.hexconjuring:signum": "Signum Purification",
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"hexcasting.spell.book.hexconjuring:conjurepickaxe": "矿工之愿",
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"hexcasting.spell.book.hexconjuring:conjureaxe": "伐木工之愿",
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"hexcasting.spell.book.hexconjuring:conjureshovel": "地形师之愿",
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"hexcasting.spell.book.hexconjuring:conjuresword": "战士之愿",
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"hexcasting.spell.book.hexconjuring:conjurehoe": "农夫之愿",
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"hexcasting.spell.book.hexconjuring:conjurebird": "小鸟 :)",
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"hexcasting.spell.book.hexconjuring:signum": "Dum. Actn.",
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"hexconjuring.entry.conjuretoolspells": "构筑工具",
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"hexconjuring.entry.dummy_actions": "Dummy Actions",
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"hexconjuring.page.conjuretoolspells.entry": "在我最近的一次外出探险中,我似乎意外地找到了使用$(media)媒质$()$(o)操纵物质本身$()的方法。具体而言,是物质的创造,或者说是将空气粒子在身旁重整所产生的幻觉。然而,实际的操作难于登天,因此我设计了一些简单步骤用以简化。",
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"hexconjuring.page.conjuretoolspells.entry2": "只需将意识集中在单个概念,比如工具之类的,$(media)媒质$()貌似就会处理好剩下的一切。我为它们起了个恰当的名字——“许愿”。$(br2)每个愿望的$(media)媒质$()消耗量似乎没有区别,即每点耐久度消耗大约 1/10 个$(l:items/amethyst#dust)$(item)紫水晶粉/$,再额外消耗 2 个。",
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"hexconjuring.page.conjuretoolspells.conjurepickaxe": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一柄镐给予目标;其耐久度即为所给数。",
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"hexconjuring.page.conjuretoolspells.conjureaxe": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一柄斧给予目标;其耐久度即为所给数。",
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"hexconjuring.page.conjuretoolspells.conjurehoe": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一杆镰刀给予目标;其耐久度即为所给数。",
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"hexconjuring.page.conjuretoolspells.conjureshovel": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一杆锹给予目标;其耐久度即为所给数。",
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"hexconjuring.page.conjuretoolspells.conjuresword": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一柄剑给予目标;其耐久度即为所给数。",
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"hexconjuring.page.conjuretoolspells.conjurebird": "我不会详细说明$(br2)$(br2)怎么加动画啊",
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"hexconjuring.page.dummy_actions.signum": "Accepts a $(l:casting/101)number/$, returns -1 if it is negative, 0 if 0, 1 if positive.",
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"text.hexconjuring.conjurepickaxe": "Good job, %1$s!",
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"text.hexconjuring.conjurepickaxe.player": "a Player"
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}
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{
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"hexcasting.entry.circus.particles": "Particles",
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"hexcasting.entry.circus.mind_control": "Mind Control",
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"hexcasting.spell.hex_circus:linear_particle": "Linear Particle",
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"hexcasting.spell.hex_circus:bezier_particle": "Bezier Particle",
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"hexcasting.spell.hex_circus:command_creature": "Command Creature",
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"hexcasting.spell.hex_circus:whittle_will": "Whittle Will",
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"hexcasting.spell.hex_circus:get_will": "Willingness Purification",
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"hex_circus.page.particles.opening.0": "I have figured out the secrets of showmanship by studying the magic used by the fabled Illusioner!$(br2)The following pages contain information on how to make ephemeral particles to really bring my spells to life!",
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"hex_circus.page.particles.linear.0": "Summons a singular particle that moves in a straight line from the first vector to the second, the particle takes on the color of the third vector in the form of something called \"RGB\" values between 0 to 1.",
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"hex_circus.page.particles.linear.1": "The number appears to control the speed at which the particle moves, although this is relative to the path length, a speed of 1 seems to make the particle finish its journey after about a second. Costs one 10 thousandth of an amethyst dust.",
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"hex_circus.page.particles.bezier.0": "Works the same as Linear Particle, but with an extra vector between the end point and the color",
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"hex_circus.page.particles.bezier.1": "This new vector seems to attract the particle during its journey, making the line in which it moves bend towards the third vector.$(br2)Costs one 2 thousandth of an amethyst dust.$(br2)$(br2)Side note: The particle never seems to actually reach the third vector",
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"hex_circus.page.mind_control.opening.0": "By studying the Evoker I believe I have discovered how they keep control over the Allay whose minds they have twisted into the devious Vex!Although I have not been able to fully recreate the permanent effects, I have devised my own, admittedly weaker version of this powerful ability.$(br)All creatures with a mind have something they want, something they $(italic)need.$(clear) This can be used to my advantage!",
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"hex_circus.page.mind_control.opening.1": "By manipulating the minds of lesser creatures and affecting what they want, I can practically make them do anything! $(br2)Although for now I'll have to stick to making them walk to a location of my choosing.$(br2)The following pages contain information on how to command the will of lesser beings, as well as whittling away at their will to resist my commands.",
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"hex_circus.page.mind_control.command_creature.0": "Commands the will of a lesser creature to move to the position at the top of the stack",
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"hex_circus.page.mind_control.command_creature.1": "An ungodly amount of media is wasted to gain control control as the creature tries to resist the command, this varies from species to species",
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"hex_circus.page.mind_control.whittle_will.0": "Whittles away at the will of the creature at the top of the stack, causing the cost of commanding it to halve.",
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"hex_circus.page.mind_control.whittle_will.1": "I should be careful with this, as a creature completely losing it's will to live results in cardiac arrest.$(br2)$(br2)Costs media equivalent to 64 charged amethyst",
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"hex_circus.page.mind_control.get_will": "Takes the creature at the top of the stack and replaces it with the amount of media in dust required to command it's mind, or null if commanding it is not possible.",
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"hexcasting.mishap.hex_circus.invalid_creature": "This creature does not appear to be of a valid species for this spell!",
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"hexcasting.mishap.hex_circus.influence_player.influencer": "You attempted to attack another player's mind... Didn't go so well, did it now?",
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"hexcasting.mishap.hex_circus.influence_player.influencee": "%s attempted to invade your mind! They have severely paid for their actions"
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}
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{
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"hexcasting.entry.circus.particles": "粒子",
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"hexcasting.entry.circus.mind_control": "意识控制",
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"hexcasting.spell.hex_circus:linear_particle": "线性粒子",
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"hexcasting.spell.hex_circus:bezier_particle": "贝塞尔粒子",
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"hexcasting.spell.hex_circus:command_creature": "命令生物",
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"hexcasting.spell.hex_circus:whittle_will": "削弱意识",
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"hexcasting.spell.hex_circus:get_will": "意愿之纯化",
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"hex_circus.page.particles.opening.0": "深入研习传说中幻术师的魔法之后,我终于找到了演艺视效的秘辛所在!$(br2)后续几页记载了如何操纵转瞬即逝的粒子,它们能为法术带来活力的色彩!",
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"hex_circus.page.particles.linear.0": "召唤一个粒子,它会从第一向量直线移动至第二向量,粒子的颜色由第三向量决定,遵循的法则称作“RGB”,值在 0 到 1 之间。",
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"hex_circus.page.particles.linear.1": "所给数控制粒子移动的速度,速度也会受移动距离的长短影响,速度为 1 的粒子似乎会在大约 1 秒后结束自己的旅程。消耗 1/10000 个紫水晶粉。",
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"hex_circus.page.particles.bezier.0": "功能与线性粒子相同,但需要在结束点和颜色间额外传入一个向量。",
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"hex_circus.page.particles.bezier.1": "这个新向量会吸引粒子,使得粒子的移动轨迹偏向第三向量。$(br2)消耗 1/2000 个紫水晶粉。$(br2)$(br2)需要注意:粒子永远不会到达第三向量处。",
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"hex_circus.page.mind_control.opening.0": "深入研习唤魔者之后,他们如何扭曲悦灵的意识而造出阴险的恼鬼,再如何加以控制,我自认已经找到了完整的答案!虽然我还不能复刻出永久效果,但我确实做到了——尽管相较这种强大力量来说相当微弱。$(br)所有拥有意识的生物都有它们的欲望,它们的$(italic)需求$(clear)。这正是我控制它们的抓手!",
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"hex_circus.page.mind_control.opening.1": "操纵低等生物的意识,改变它们的欲望,就可让它们做任何事情!$(br2)虽然现在我还只能让它们走到我指定的位置。$(br2)后续几页主要介绍如何命令低等生物的意识,以及如何削弱其意识对我的命令的抵抗力。",
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"hex_circus.page.mind_control.command_creature.0": "命令低等生物的意识,以使其前往栈顶的位置。",
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"hex_circus.page.mind_control.command_creature.1": "由于生物会试图抵抗命令,会有多到难以想象的媒质浪费在夺取控制上,但具体多少随生物的种类不同而变。",
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"hex_circus.page.mind_control.whittle_will.0": "削弱栈顶生物的意识,使得命令其的消耗减半。",
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"hex_circus.page.mind_control.whittle_will.1": "使用此法术需要小心,完全失去存活意愿的生物会心脏骤停。$(br2)$(br2)消耗等价于 64 个充能紫水晶的媒质。",
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"hex_circus.page.mind_control.get_will": "接受栈顶生物,并将其替换为命令其意识所需媒质,以紫水晶粉计。生物无法命令则返回 Null。",
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"hexcasting.mishap.hex_circus.invalid_creature": "此类生物似乎并非此法术的有效对象!",
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"hexcasting.mishap.hex_circus.influence_player.influencer": "你试图攻击另一位玩家的意识……后果不好受吧?",
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"hexcasting.mishap.hex_circus.influence_player.influencee": "%s试图侵入你的意识!他已为此付出沉重代价。"
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}

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