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Forestry: CE 翻译更新 (#5656)
ForestryCE update:版本更新
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2 files changed

Lines changed: 24 additions & 4 deletions

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projects/1.20/assets/forestry-community-edition/forestry/lang/en_us.json

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"_comment": "###################",
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"_comment": "CORE",
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"_comment": "###################",
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"death.engine.clockwork.player": "%1$s was stabbed by a loose spring. %2$s was the negligent watchmaker.",
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"death.engine.clockwork": "%1$s was stabbed by a loose spring.",
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"death.attack.forestry.aggressive": "%1$s was aggressively stung to death",
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"death.attack.forestry.aggressive.player": "%1$s was aggressively stung to death whilst trying to escape %2$s",
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"death.attack.forestry.clockwork": "%1$s was stabbed by a loose spring",
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"death.attack.forestry.clockwork.player": "%1$s was stabbed by a loose spring under %2$s's watch",
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"death.attack.forestry.heroic": "%1$s was heroically stung to death",
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"death.attack.forestry.heroic.player": "%1$s was heroically stung to death whilst trying to escape %2$s",
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"death.attack.forestry.hive": "%1$s was stung to death",
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"death.attack.forestry.hive.player": "%1$s was stung to death whilst trying to escape %2$s",
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"death.attack.forestry.misanthrope": "%1$s was misanthropically stung to death",
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"death.attack.forestry.misanthrope.player": "%1$s was misanthropically stung to death whilst trying to escape %2$s",
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"death.attack.forestry.radioactive": "%1$s was fatally irradiated",
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"death.attack.forestry.radioactive.player": "%1$s was fatally irradiated whilst trying to escape %2$s",
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"for.chat.cannotmemorizeagain": "You already memorized this information.",
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"for.chat.memorizednote": "You memorize the note and dispose of the crumpled scrap of paper.",
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"for.chat.memorizednote2": "You feel more confident in your ability to breed %1$s with %2$s to make %3$s!",

projects/1.20/assets/forestry-community-edition/forestry/lang/zh_cn.json

Lines changed: 12 additions & 2 deletions
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"_comment": "###################",
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"_comment": "CORE",
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"_comment": "###################",
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"death.engine.clockwork.player": "由于%2$s的粗心大意,%1$s被散落的弹簧片刺中了。",
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"death.engine.clockwork": "%1$s被散落的弹簧片刺中了。",
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"death.attack.forestry.aggressive": "%1$s被敌视万物的蜜蜂蛰死了",
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"death.attack.forestry.aggressive.player": "%1$s在试图逃离%2$s时被敌视万物的蜜蜂蛰死了",
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"death.attack.forestry.clockwork": "%1$s被散落的弹簧片刺死了",
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"death.attack.forestry.clockwork.player": "%1$s在%2$s的看护下仍被散落的弹簧片刺死了",
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"death.attack.forestry.heroic": "%1$s被英雄般的蜜蜂蛰死了",
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"death.attack.forestry.heroic.player": "%1$s在试图逃离%2$s时被英雄般的蜜蜂蛰死了",
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"death.attack.forestry.hive": "%1$s被蛰死了",
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"death.attack.forestry.hive.player": "%1$s在试图逃离%2$s时被蛰死了",
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"death.attack.forestry.misanthrope": "%1$s被厌世的蜜蜂蛰死了",
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"death.attack.forestry.misanthrope.player": "%1$s在试图逃离%2$s时被厌世的蜜蜂蛰死了",
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"death.attack.forestry.radioactive": "%1$s受到了足以致死的辐射",
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"death.attack.forestry.radioactive.player": "%1$s在试图逃离%2$s时受到了足以致死的辐射",
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"for.chat.cannotmemorizeagain": "你已经记住了相关内容。",
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"for.chat.memorizednote": "你记录了笔记并扔掉了皱巴巴的小纸片。",
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"for.chat.memorizednote2": "你对用%1$s和%2$s杂交出%3$s更有信心了!",

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