Skip to content

Commit ceb225d

Browse files
authored
ArsElemental update:版本更新
1 parent 6d42a33 commit ceb225d

2 files changed

Lines changed: 4 additions & 4 deletions

File tree

projects/1.21/assets/ars-elemental/ars_elemental/lang/en_us.json

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -146,7 +146,7 @@
146146
"ars_elemental.page.armor_set.aqua": "Attuned to the School of Water, each piece of this armor will amplify water glyphs, make them cheaper and reduce damage related to water, like drowning, freezing and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana and refill air if about to drown.",
147147
"ars_elemental.page.armor_set.earth": "Attuned to the School of Earth, each piece of this armor will amplify earth glyphs, make them cheaper and reduce damage related to earth, like starving, berry bushes, cactus and crushing.$(br)When all the pieces are equipped, the damage reduced is converted into mana and gives food deep underground if about to starve.",
148148
"ars_elemental.page.armor_set.fire": "Attuned to the School of Fire, each piece of this armor will amplify fire glyphs, make them cheaper, and reduce damage related to fire, like lava, dragon breath and magma.$(br)When all the pieces are equipped, the damage reduced is converted into mana and fire is immediately put out.",
149-
"ars_elemental.page.armor_set.wip": "Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants still uses the medium assets. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3.",
149+
"ars_elemental.page.armor_set.wip": "Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants still uses the model and texture of the medium counterpart.",
150150
"ars_elemental.page.book_protection": "This book upgrade will protect your spellbook from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs.",
151151
"ars_elemental.page.curio_bag": "All those magical trinkets can easily clutter your inventory, but fear not! Using some magebloom fiber you can make a magic pouch to store items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. You can further upgrade it into the Spellcaster bag, which is larger and can be dyed.",
152152
"ars_elemental.page.cut": "Cut can sever Life Links. While wearing an Air Focus, Cut will have chances to behead the target if it deals the killing blow. Up to 4 Luck augments can be used to boost the chances.",
@@ -179,7 +179,7 @@
179179
"ars_elemental.page1.fire_golem": "The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando.",
180180
"ars_elemental.page1.firenando_charm": "The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando.",
181181
"ars_elemental.page1.flashing_archwood": "This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them.",
182-
"ars_elemental.page1.flashjack_charm": "Flashjacks are usually found in flashing archwood forests, hiding among the trees. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet but try to link them to a turret loaded with an attack spell in front of an horde, if you are curious.",
182+
"ars_elemental.page1.flashjack_charm": "Flashjacks are usually found in archwood forests, hiding among the trees, or in high mountainous peaks. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet but try to link them to a turret loaded with an attack spell in front of an horde, if you are curious.",
183183
"ars_elemental.page1.mark_of_mastery": "Elemental Armor Sets are attuned to the four elemental schools of magic. Each piece of armor will amplify glyphs of its school, make them cheaper, and reduce damage related to its element. When all pieces are equipped, the chunk of damage reduced is converted into mana and a special effect may trigger.",
184184
"ars_elemental.page1.mermaid": "Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals.",
185185
"ars_elemental.page1.necrotic_focus": "Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy.",

projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -146,7 +146,7 @@
146146
"ars_elemental.page.armor_set.aqua": "与水元素学派校准的盔甲。每件盔甲都能强化水元素魔符,降低其消耗,并减少所受溺水、冰冻、闪电等与水相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在即将溺水时补充氧气。",
147147
"ars_elemental.page.armor_set.earth": "与土元素学派校准的盔甲。每件盔甲都能强化土元素魔符,降低其消耗,并减少所受饥饿、甜浆果丛、仙人掌、“粉碎”等与土相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在身处地底深处且即将饥饿时补充饥饿值。",
148148
"ars_elemental.page.armor_set.fire": "与火元素学派校准的盔甲。每件盔甲都能强化火元素魔符,降低其消耗,并减少所受熔岩、龙息、岩浆块等与火相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能立即熄灭身上的火焰。",
149-
"ars_elemental.page.armor_set.wip": "注意:由于盔甲重做需要改动很多资源,轻型和重型元素盔甲的资源目前仍借用自中型盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级",
149+
"ars_elemental.page.armor_set.wip": "升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。注意:由于盔甲重做需要改动很多资源,轻型和重型元素盔甲的模型和纹理目前仍借用自中型盔甲",
150150
"ars_elemental.page.book_protection": "此法术书升级能令法术书免受各式伤害,从仙人掌到熔岩湖都是一样。不能保证免除虚空的损害。书册上的金色纹路会变成下界合金的黑色,可以在客户端配置中关掉这一变化。",
151151
"ars_elemental.page.curio_bag": "各式各样的魔法饰品能轻松塞满物品栏,但无需担忧!你可以用法师之花纤维编织一个便携魔法口袋用来装物品。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。还可进一步升级为施法者提包,加大空间,还可染色。",
152152
"ars_elemental.page.cut": "“剪切”可以切断“生命链接”。佩戴气之核心时,以“剪切”击杀目标时有概率切下其头颅。最多可用“幸运”增强4次以增加概率。",
@@ -179,7 +179,7 @@
179179
"ars_elemental.page1.fire_golem": "烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。",
180180
"ars_elemental.page1.firenando_charm": "烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。",
181181
"ars_elemental.page1.flashing_archwood": "这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行“风切”。",
182-
"ars_elemental.page1.flashjack_charm": "闪电鸦通常出现于闪耀至高木森林,它们躲藏在树木之间。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能,但如果实在想试试看,可以把它们连接到对着一群生物、抄有攻击法术的炮塔。",
182+
"ars_elemental.page1.flashjack_charm": "闪电鸦通常出现于至高木森林,它们躲藏在树木之间,或居住于高山之巅。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能,但如果实在想试试看,可以把它们连接到对着一群生物、抄有攻击法术的炮塔。",
183183
"ars_elemental.page1.mark_of_mastery": "元素套装与四种元素魔法学派校准。每一件盔甲穿戴后都能强化其所属学派的魔符,减少它们的消耗,并降低所受与该元素有关的伤害。穿戴完整套装时,所减少的伤害会转变为魔力,且能够触发特殊效果。",
184184
"ars_elemental.page1.mermaid": "塞壬通常出现于珊瑚周围,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干信物。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。",
185185
"ars_elemental.page1.necrotic_focus": "佩戴后,召唤出的狼、亡灵生物、恼鬼初看可能没有什么变化,但它们死后即会复活,且满是嗜血的念头。当你施放“追踪弹射物”法术时,这些亡灵召唤物会和你一齐施放;它们每次击杀敌人时还会治疗你。",

0 commit comments

Comments
 (0)