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Scryglass update:官库更新
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{
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"scryglass.page.scryglass.title": "Viewforming",
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"scryglass.page.scryglass.0": "I can use _Hexcasting to conjure small strands of visible _media just before my eyes using a family of spells called the oculus spells. The small strand of _media—called an $(thing)Icon$()—dissolves in just about a second after conjuration, but if I had some method to automatically cast a _Hex, I could permanently augment my own vision to suit my needs.",
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"scryglass.page.scryglass.1": "All oculus spells take an integer henceforth referred to as an index, which will be used to refer to and distinguish $(thing)Icons$(). Using a used index in an oculus spell will destroy the old $(thing)Icon$() and reassign it to the new one.$(br2)$(o)Virtual instruments spread out in front of her like playing cards show her relative position and velocity, her airspeed and orientation, her oxygen levels, mana levels, and her degree of concentration.$()",
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"scryglass.page.scryglass.2": "I can imagine the position vector for an oculus spell as the zero vector at the center of my vision. As I increase the x and y components, the position travels rightwards and downwards respectively. $(l:scryglass#scryglass:get_window_size)$(action)Periphery Reflection$() determines the boundaries of my vision; half of it will place my text on the peripherals of what is visible to me.",
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"scryglass.page.scryglass.title": "Imparting Visions",
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"scryglass.page.scryglass.0": "Using a special set of spells, I can paint directly onto my retinas to augment my vision with _Hexcasting. Each shape is called a $(thing)Vision$().$(br2)$(o)Virtual instruments spread out in front of her like playing cards show her relative position and velocity, her airspeed and orientation, her oxygen levels, mana levels, and her degree of concentration.$()",
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"scryglass.page.scryglass.1": "$(thing)Visions$() are uniquely identified and referred to using a non-negative integer assigned to them at creation called an $(o)index$(). If the same index is used in a separate drawing spell, the original $(thing)Vision$() is immediately replaced with the new one. Indices are also the handles used to clear them.",
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"scryglass.page.scryglass.2": "Drawing spells also take in a position vector for where to draw the $(thing)Vision$(). The zero vector corresponds to the center of my vision and as I gaze rightwards and downwards, the x and y components increase in response. $(l:scryglass#scryglass:get_window_size)$(action)Periphery Reflection$() determines the boundaries of my vision; half of it will place my $(thing)Vision$() on my peripheral vision.",
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"hexcasting.action.scryglass:get_window_size": "Periphery Reflection",
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"scryglass.page.get_window_size.summary": "Pushes a vector whose respective components are the width and height of my vision, and the breadth of my vision in radians.",
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"hexcasting.action.scryglass:get_icons": "Icons Reflection",
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"scryglass.page.get_icons.summary": "Pushes a list of the indices of all the $(thing)Icons$() I have. This appears as a list of numbers.",
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"hexcasting.action.scryglass:remove_icon": "Clear Icon",
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"scryglass.page.remove_icon.summary": "Immediately clears an $(thing)Icon$().",
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"hexcasting.action.scryglass:get_visions": "Prophet Reflection",
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"scryglass.page.get_visions.summary": "Pushes a list of the indices of all the $(thing)Visions$() I have.",
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"hexcasting.action.scryglass:remove_vision": "Dispel Vision",
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"scryglass.page.remove_vision.summary": "Immediately destroys a $(thing)Vision$().",
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"scryglass.page.scryglass.3": "Some oculus spells also want a color, which is taken as a vector where the components correspond to red, green, and blueness of an intended color, ranging from 0 to 1.",
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"hexcasting.action.scryglass:draw_text": "Draw Text",
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"scryglass.page.draw_text.summary": "Takes an index, a position, a number, and any iota. Conjures an $(thing)Icon$() displaying that iota.",
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"scryglass.page.draw_text.summary": "Takes an index, a position, a number, and any iota. Conjures a $(thing)Vision$() displaying that iota.",
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"scryglass.page.draw_text.description": "The number determines the mode of text justification. 0 centers the text at the position given, 1 aligns the left side to the position given, and 2 aligns the right side to the position given.",
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"hexcasting.action.scryglass:rotate_icon": "Rotate Icon",
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"scryglass.page.rotate_icon.summary": "Takes an index and an amount of rotation counterclockwise in terms of a full circle. Rotates the icon.",
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"hexcasting.action.scryglass:scale_icon": "Scale Icon",
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"scryglass.page.scale_icon.summary": "Takes an index and a scaling factor. Scales the icon.",
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"hexcasting.action.scryglass:rotate_vision": "Rotate Vision",
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"scryglass.page.rotate_vision.summary": "Takes an index and an amount of rotation counterclockwise in terms of a full circle. Rotates the vision.",
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"hexcasting.action.scryglass:scale_vision": "Scale Vision",
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"scryglass.page.scale_vision.summary": "Takes an index and a scaling factor. Scales the $(thing)Vision$().",
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"hexcasting.action.scryglass:draw_rect": "Draw Rectangle",
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"scryglass.page.draw_rect.summary": "Takes an index, a position, a size, and a color. Conjures an $(thing)Icon$() displaying that rectangle.",
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"scryglass.page.draw_rect.summary": "Takes an index, a position, a size, and a color. Conjures a $(thing)Vision$() displaying that rectangle.",
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"hexcasting.action.scryglass:draw_line": "Draw Line",
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"scryglass.page.draw_line.summary": "Takes an index, a position, a size, and a color. Conjures an $(thing)Icon$() that joins between the two with a thin line."
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"scryglass.page.draw_line.summary": "Takes an index, a position, a size, and a color. Conjures a $(thing)Vision$() that joins between the two with a thin line."
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}
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{
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"scryglass.page.scryglass.title": "视野塑影",
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"scryglass.page.scryglass.0": "$(hex)咒法学$()可在眼前构筑可视的$(media)媒质$()丝,用到的一系列法术统称为“眼眸法术”。这种$(media)媒质$()丝称作$(thing)像图$(),且会在构筑完毕约 1 秒后消散。如果有自动施放$(hex)咒术$()的方法,也许就能永久性按需求增强我的视觉了。",
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"scryglass.page.scryglass.1": "所有眼眸法术都会接受一个整数用作索引,以此引用和区分$(thing)像图$()。在眼眸法术中使用已被占用的索引,会销毁原有的$(thing)像图$()再重新分配。$(br2)$(o)虚拟的仪器在她的眼前铺开,仿佛纸牌一般展示着她的相对位置和速度,她的空速和朝向,她的氧气水平、魔力水平,还有她精神的集中度。$()",
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"scryglass.page.scryglass.2": "眼眸法术所需的位置向量可以认为是视野中央的零向量。X 和 Y 坐标增加时,对应位置分别会向右和向下移动。$(l:scryglass#scryglass:get_window_size)$(action)边缘之精思$()可用于检测视野的范围。将所得范围减半,对应的位置即处于我视野的边缘。",
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"scryglass.page.scryglass.title": "视像赋形",
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"scryglass.page.scryglass.0": "使用$(hex)咒法学$()中一套特别的法术,就能直接在视网膜上作画,增强我的视觉。如此作出的形状称作$(thing)视像$()。$(br2)$(o)各种虚拟仪器像纸牌一样依次排布开去,监控着她的相对位置和速度、她的空速和航向、她的氧气余量、她的魔力余量,以及她头脑的集中程度。$()",
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"scryglass.page.scryglass.1": "$(thing)视像$()由创建时赋予的唯一非负整数标识,该整数称作$(o)索引$()。在不同绘像法术中使用同一索引,替换的会是同一个$(thing)视像$()。清除$(thing)视像$()时需指定其索引。",
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"scryglass.page.scryglass.2": "绘像法术还需接受一个位置向量,代表$(thing)视像$()的绘制位置。零向量对应视野中心,向右看和向下看分别会使 X 分量和 Y 分量增加。$(l:scryglass#scryglass:get_window_size)$(action)边缘之精思$()可用于检测视野的范围。将所得范围减半,对应的位置即处于我视野的边缘。",
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"hexcasting.action.scryglass:get_window_size": "边缘之精思",
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"scryglass.page.get_window_size.summary": "返回一个向量,其分量分别代表我的视野全宽、视野全高、以弧度表示的视野角",
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"hexcasting.action.scryglass:get_icons": "像图之精思",
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"scryglass.page.get_icons.summary": "返回我拥有的所有$(thing)像图$()的索引列表。返回的似乎是一个数列表",
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"hexcasting.action.scryglass:remove_icon": "清除像图",
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"scryglass.page.remove_icon.summary": "立刻清除所给$(thing)像图$()。",
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"scryglass.page.get_window_size.summary": "返回一个向量,其分量分别代表我的视野全宽、视野全高、视野角(以弧度计)",
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"hexcasting.action.scryglass:get_visions": "先知之精思",
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"scryglass.page.get_visions.summary": "返回我的所有$(thing)视像$()的索引列表。",
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"hexcasting.action.scryglass:remove_vision": "驱除视像",
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"scryglass.page.remove_vision.summary": "立刻摧毁所给$(thing)视像$()。",
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"scryglass.page.scryglass.3": "部分眼眸法术还需一个颜色,需以向量形式提供,各分量代表目标颜色的红、绿、蓝浓度,取值范围为 0 到 1。",
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"hexcasting.action.scryglass:draw_text": "绘制文本",
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"scryglass.page.draw_text.summary": "接受一个索引、一个位置、一个数、一个任意 iota。将该 iota 构筑显示为$(thing)像图$()。",
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"scryglass.page.draw_text.summary": "接受一个索引、一个位置、一个数、一个任意 iota。将该 iota 构筑显示为$(thing)视像$()。",
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"scryglass.page.draw_text.description": "提供的数用于对齐文本。0 为居中至给定位置,1 为左对齐至给定位置,2 为右对齐。",
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"hexcasting.action.scryglass:rotate_icon": "旋转像图",
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"scryglass.page.rotate_icon.summary": "接受一个索引,和一个代表逆时针旋转量的数,以整圆计。旋转像图",
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"hexcasting.action.scryglass:scale_icon": "缩放像图",
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"scryglass.page.scale_icon.summary": "接受一个索引、一个缩放因数。缩放像图",
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"hexcasting.action.scryglass:rotate_vision": "旋转视像",
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"scryglass.page.rotate_vision.summary": "接受一个索引,和一个代表逆时针旋转量的数,以整圆计。旋转$(thing)视像$()",
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"hexcasting.action.scryglass:scale_vision": "缩放视像",
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"scryglass.page.scale_vision.summary": "接受一个索引、一个缩放因数。缩放$(thing)视像$()",
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"hexcasting.action.scryglass:draw_rect": "绘制长方形",
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"scryglass.page.draw_rect.summary": "接受一个索引、一个位置、一个尺寸、一个颜色。构筑一个显示所定义长方形的$(thing)像图$()。",
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"scryglass.page.draw_rect.summary": "接受一个索引、一个位置、一个尺寸、一个颜色。构筑一个显示所定义长方形的$(thing)视像$()。",
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"hexcasting.action.scryglass:draw_line": "绘制线段",
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"scryglass.page.draw_line.summary": "接受一个索引、两个位置、一个颜色。构筑连接两点的细线$(thing)像图$()。"
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"scryglass.page.draw_line.summary": "接受一个索引、两个位置、一个颜色。构筑连接两点的细线$(thing)视像$()。"
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}

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