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{
"itemGroup.create_aquatic_ambitions":"Create: Aquatic Ambitions",

"block.create_aquatic_ambitions.prismarine_alloy_block": "Prismarine Alloy Block",
"block.create_aquatic_ambitions.mechanical_conduit": "Conduit Cage",

"item.create_aquatic_ambitions.prismarine_alloy": "Prismarine Alloy",
"item.create_aquatic_ambitions.prismarine_alloy_rod": "Prismarine Alloy Rod",
"item.create_aquatic_ambitions.nautilus_shard": "Nautilus Shard",
"item.create_aquatic_ambitions.suspicious_rock": "Suspicious Rock",
"item.create_aquatic_ambitions.spiky_shell": "Spiky Shell",
"item.create_aquatic_ambitions.calcium_rich_powder": "Calcium Rich Powder",

"create_aquatic_ambitions.recipe.aquatic_ambitions.fan_channeling": "Conduit Channeling",

"create_aquatic_ambitions.tooltip.conduitcage.header" : "Conduit Cage Information",
"tooltip.create_aquatic_ambitions.effect.cleansing" : "Cleansing",

"create.item_attributes.can_be_channeled" : "can be Channeled",

"create_aquatic_ambitions.mechanical_conduit.entity_filter.title": "Entity Filter",
"mechanical_conduit.selection_mode.everyone": "Everyone",
"mechanical_conduit.selection_mode.players": "Players",
"mechanical_conduit.selection_mode.friendly_mobs": "Friendly Mobs",
"mechanical_conduit.selection_mode.players_friendly_mobs": "Players and Friendly Mobs",
"mechanical_conduit.selection_mode.monsters": "Monsters",

"create_aquatic_ambitions.ponder.conduit_processing.header": "Processing Items with a Conduit Setup",
"create_aquatic_ambitions.ponder.conduit_processing.text_1": "Awakened Conduits can be used for fan processing",
"create_aquatic_ambitions.ponder.conduit_processing.text_2": "Air Passing through an Conduit's waters will create a Channeling Setup",
"create_aquatic_ambitions.ponder.conduit_processing.text_3": "Extra layers of water will dillute the Conduit's Power, thus creating a Washing Setup instead",
"create_aquatic_ambitions.ponder.conduit_processing.text_4": "Items caught in the Channeling stream will be processed",

"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.header": "Awakening Conduit Cages",
"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_1": "Conduit Cages can be used as more compact version of the conduit's prismarine ring",
"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_2": "Fluids can be pumped into the conduit cage through its bottom face",
"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_3": "Pumping a fluid into a conduit cage will awaken it",
"create_aquatic_ambitions.ponder.mechanical_conduit_processing.header": "Processing Items with the Conduit Cage",
"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_1": "Conduits Cages can also be used for fan processing",
"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_2": "Air passing through an Conduit Cage will create a Channeling Setup",
"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_3": "Items caught in the Channeling stream will be processed",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.header": "Providing effects via Conduit Cages",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_1": "Awakened Conduit Cages can affect entities nearby",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_2": "Conduit Cage awakened with water will provide the Conduit Power effect",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_3": "Different fluids will provide different effects",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_4": "The mode slot allows you to select which entities will be affected"
}
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{
"itemGroup.create_aquatic_ambitions":"机械动力:海洋雄心",

"block.create_aquatic_ambitions.prismarine_alloy_block": "海晶合金块",
"block.create_aquatic_ambitions.mechanical_conduit": "潮涌核心笼",

"item.create_aquatic_ambitions.prismarine_alloy": "海晶合金",
"item.create_aquatic_ambitions.prismarine_alloy_rod": "海晶合金棒",
"item.create_aquatic_ambitions.nautilus_shard": "鹦鹉螺壳碎片",
"item.create_aquatic_ambitions.suspicious_rock": "可疑的石子",
"item.create_aquatic_ambitions.spiky_shell": "尖刺贝壳",
"item.create_aquatic_ambitions.calcium_rich_powder": "富钙粉",

"create_aquatic_ambitions.recipe.aquatic_ambitions.fan_channeling": "引潮",

"create_aquatic_ambitions.tooltip.conduitcage.header" : "潮涌核心笼信息",
"tooltip.create_aquatic_ambitions.effect.cleansing" : "净化",

"create.item_attributes.can_be_channeled" : "可引潮",

"create_aquatic_ambitions.mechanical_conduit.entity_filter.title": "实体过滤器",
"mechanical_conduit.selection_mode.everyone": "所有实体",
"mechanical_conduit.selection_mode.players": "玩家",
"mechanical_conduit.selection_mode.friendly_mobs": "友好生物",
"mechanical_conduit.selection_mode.players_friendly_mobs": "玩家和友好生物",
"mechanical_conduit.selection_mode.monsters": "敌对生物",

"create_aquatic_ambitions.ponder.conduit_processing.header": "使用潮涌核心装置处理物品",
"create_aquatic_ambitions.ponder.conduit_processing.text_1": "激活的潮涌核心可用于风扇处理",
"create_aquatic_ambitions.ponder.conduit_processing.text_2": "空气穿过潮涌核心的水域会形成潮涌导流",
"create_aquatic_ambitions.ponder.conduit_processing.text_3": "额外的水层会稀释潮涌核心的能量,从而形成清洗气流",
"create_aquatic_ambitions.ponder.conduit_processing.text_4": "潮涌导流中的物品将会被处理",

"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.header": "激活潮涌核心笼",
"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_1": "潮涌核心笼可作为潮涌框架的更紧凑的替代品",
"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_2": "流体可通过潮涌核心笼的底部泵入",
"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_3": "向潮涌核心笼泵入流体会将其激活",
"create_aquatic_ambitions.ponder.mechanical_conduit_processing.header": "用潮涌核心笼处理物品",
"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_1": "潮涌核心笼也可用于风扇处理",
"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_2": "空气穿过潮涌核心笼会形成潮涌导流",
"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_3": "潮涌导流中的物品将会被处理",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.header": "通过潮涌核心笼提供效果",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_1": "激活的潮涌核心笼可影响附近的实体",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_2": "用水激活的潮涌核心笼会提供潮涌能量效果",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_3": "不同的流体会提供不同效果",
"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_4": "实体过滤器允许你选择哪些实体将受到效果影响"
}
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