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Create: Aquatic Ambitions 翻译提交 #5365
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47
projects/1.20/assets/create-aquatic-ambitions/create_aquatic_ambitions/lang/en_us.json
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| { | ||
| "itemGroup.create_aquatic_ambitions":"Create: Aquatic Ambitions", | ||
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| "block.create_aquatic_ambitions.prismarine_alloy_block": "Prismarine Alloy Block", | ||
| "block.create_aquatic_ambitions.mechanical_conduit": "Conduit Cage", | ||
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| "item.create_aquatic_ambitions.prismarine_alloy": "Prismarine Alloy", | ||
| "item.create_aquatic_ambitions.prismarine_alloy_rod": "Prismarine Alloy Rod", | ||
| "item.create_aquatic_ambitions.nautilus_shard": "Nautilus Shard", | ||
| "item.create_aquatic_ambitions.suspicious_rock": "Suspicious Rock", | ||
| "item.create_aquatic_ambitions.spiky_shell": "Spiky Shell", | ||
| "item.create_aquatic_ambitions.calcium_rich_powder": "Calcium Rich Powder", | ||
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| "create_aquatic_ambitions.recipe.aquatic_ambitions.fan_channeling": "Conduit Channeling", | ||
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| "create_aquatic_ambitions.tooltip.conduitcage.header" : "Conduit Cage Information", | ||
| "tooltip.create_aquatic_ambitions.effect.cleansing" : "Cleansing", | ||
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| "create.item_attributes.can_be_channeled" : "can be Channeled", | ||
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| "create_aquatic_ambitions.mechanical_conduit.entity_filter.title": "Entity Filter", | ||
| "mechanical_conduit.selection_mode.everyone": "Everyone", | ||
| "mechanical_conduit.selection_mode.players": "Players", | ||
| "mechanical_conduit.selection_mode.friendly_mobs": "Friendly Mobs", | ||
| "mechanical_conduit.selection_mode.players_friendly_mobs": "Players and Friendly Mobs", | ||
| "mechanical_conduit.selection_mode.monsters": "Monsters", | ||
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| "create_aquatic_ambitions.ponder.conduit_processing.header": "Processing Items with a Conduit Setup", | ||
| "create_aquatic_ambitions.ponder.conduit_processing.text_1": "Awakened Conduits can be used for fan processing", | ||
| "create_aquatic_ambitions.ponder.conduit_processing.text_2": "Air Passing through an Conduit's waters will create a Channeling Setup", | ||
| "create_aquatic_ambitions.ponder.conduit_processing.text_3": "Extra layers of water will dillute the Conduit's Power, thus creating a Washing Setup instead", | ||
| "create_aquatic_ambitions.ponder.conduit_processing.text_4": "Items caught in the Channeling stream will be processed", | ||
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| "create_aquatic_ambitions.ponder.mechanical_conduit_awaken.header": "Awakening Conduit Cages", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_1": "Conduit Cages can be used as more compact version of the conduit's prismarine ring", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_2": "Fluids can be pumped into the conduit cage through its bottom face", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_3": "Pumping a fluid into a conduit cage will awaken it", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_processing.header": "Processing Items with the Conduit Cage", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_1": "Conduits Cages can also be used for fan processing", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_2": "Air passing through an Conduit Cage will create a Channeling Setup", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_3": "Items caught in the Channeling stream will be processed", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.header": "Providing effects via Conduit Cages", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_1": "Awakened Conduit Cages can affect entities nearby", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_2": "Conduit Cage awakened with water will provide the Conduit Power effect", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_3": "Different fluids will provide different effects", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_4": "The mode slot allows you to select which entities will be affected" | ||
| } |
42 changes: 42 additions & 0 deletions
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projects/1.20/assets/create-aquatic-ambitions/create_aquatic_ambitions/lang/zh_cn.json
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| { | ||
| "itemGroup.create_aquatic_ambitions":"Create: Aquatic Ambitions", | ||
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| "block.create_aquatic_ambitions.prismarine_alloy_block": "海晶合金块", | ||
| "block.create_aquatic_ambitions.mechanical_conduit": "潮涌核心笼", | ||
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| "item.create_aquatic_ambitions.prismarine_alloy": "海晶合金", | ||
| "item.create_aquatic_ambitions.prismarine_alloy_rod": "海晶合金棒", | ||
| "item.create_aquatic_ambitions.nautilus_shard": "鹦鹉螺碎片", | ||
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| "item.create_aquatic_ambitions.suspicious_rock": "可疑的石子", | ||
| "item.create_aquatic_ambitions.spiky_shell": "尖刺贝壳", | ||
| "item.create_aquatic_ambitions.calcium_rich_powder": "富钙粉", | ||
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| "create_aquatic_ambitions.recipe.aquatic_ambitions.fan_channeling": "引潮", | ||
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| "create_aquatic_ambitions.mechanical_conduit.entity_filter.title": "实体过滤器", | ||
| "mechanical_conduit.selection_mode.everyone": "所有实体", | ||
| "mechanical_conduit.selection_mode.players": "玩家", | ||
| "mechanical_conduit.selection_mode.friendly_mobs": "友好生物", | ||
| "mechanical_conduit.selection_mode.players_friendly_mobs": "玩家和友好生物", | ||
| "mechanical_conduit.selection_mode.monsters": "敌对生物", | ||
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| "create_aquatic_ambitions.ponder.conduit_processing.header": "使用潮涌核心装置处理物品", | ||
| "create_aquatic_ambitions.ponder.conduit_processing.text_1": "激活的潮涌核心可用于风扇处理", | ||
| "create_aquatic_ambitions.ponder.conduit_processing.text_2": "空气穿过潮涌核心的水域会形成引导气流", | ||
| "create_aquatic_ambitions.ponder.conduit_processing.text_3": "额外的水层会稀释潮涌核心的能量,从而形成清洗气流", | ||
| "create_aquatic_ambitions.ponder.conduit_processing.text_4": "引导流中的物品将会被处理", | ||
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| "create_aquatic_ambitions.ponder.mechanical_conduit_awaken.header": "激活潮涌核心笼", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_1": "潮涌核心笼可作为潮涌框架的更紧凑的替代品", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_2": "流体可通过潮涌核心笼的底部泵入", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_3": "向潮涌核心笼泵入流体会将其激活", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_processing.header": "用潮涌核心笼处理物品", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_1": "潮涌核心笼也可用于风扇处理", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_2": "空气穿过潮涌核心笼会形成引导气流", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_3": "引导流中的物品将会被处理", | ||
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| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.header": "通过潮涌核心笼提供效果", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_1": "激活的潮涌核心笼可影响附近的实体", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_2": "用水激活的潮涌核心笼会提供潮涌能量效果", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_3": "不同的流体会提供不同效果", | ||
| "create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_4": "实体过滤器允许你选择哪些实体将受到效果影响" | ||
| } | ||
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