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Optimizing Label Propagation in Graph Clustering

Problem

Optimizing the runtime of a signed graph correlation clustering solver (ScalableCorrelationClustering) built on the KaHIP multilevel framework. The solver uses label propagation (LP) for both coarsening and refinement, plus FM-based refinement on coarse levels. The metric was geometric mean of execution times across multiple real-world graph instances, with a hard constraint that solution quality must stay within 0.001% of the baseline. The baseline geometric mean was 1.528s.

What Worked

The combined effect was a 1.23x speedup (18.7%) over 30 experiments. Below is each technique with enough detail to reproduce.

1. Dense vectors replacing hash maps in LP inner loops (~7%)

The LP inner loop accumulates edge weights per neighboring block to decide which block a node should move to. The original code used std::unordered_map<PartitionID, EdgeWeight> — every edge traversal hashed the target block ID, probed the hash table, and potentially allocated a new bucket. Since this runs for every node on every LP sweep on every coarsening/refinement level, it dominated the profile.

Fix: Replace with a dense std::vector<EdgeWeight> of size max_blocks, indexed directly by block ID. Track which entries were touched in a small side vector, and reset only those entries after processing each node. This turns O(1)-amortized hash lookups into O(1)-worst-case array indexing and eliminates all hashing, bucket allocation, and cache-hostile pointer chasing.

The same pattern applied to maxNodeHeap, which backed its key lookups with a hash map. Replacing it with a three-vector architecture (m_elements, m_element_index[node] → position, m_heap[position] → key) gives O(1) direct-indexed lookup instead of hash probing.

2. Counting-sort contraction replacing boundary objects (~3%)

Each coarsening level contracts the graph: fine nodes are merged into coarse super-nodes. The original code built a complete_boundary object (~16MB on large graphs), saved and restored the full partition map (~8MB), and used vector<vector<NodeID>> to group nodes per block — all to support a generic contraction interface.

Fix: A single counting-sort pass groups fine nodes by their coarse mapping in O(N) time:

  1. Histogram: count how many fine nodes map to each coarse node.
  2. Prefix sum: convert counts to start offsets.
  3. Scatter: place each fine node at its offset position.

Then iterate coarse nodes in order, processing contiguous runs of fine nodes. This replaces ~24MB of intermediate structures with three flat arrays totaling O(N) and eliminates the partition save/restore entirely. Memory access is sequential during the scatter and iteration phases, which is cache-friendly.

3. LP sweep specialization and block-ID caching (~3%)

LP processes each node in three sweeps: (1) accumulate edge weights per block, (2) find the best block, (3) reset the accumulator. In the original code, all three sweeps read the edge array independently, each time dereferencing cluster_id[edges[e].target] to look up the target's block.

Fix — cache block IDs for low-degree nodes: For nodes with degree ≤ 32 (covering ~95% of nodes in real-world graphs), sweep 1 writes the block IDs into a stack-allocated PartitionID blk_cache[32]. Sweeps 2 and 3 iterate blk_cache instead of re-reading the edge array and re-dereferencing cluster_id[]. The 32-element cache fits in one or two L1 cache lines.

Fix — specialize sweep 2 for unconstrained path: When no cluster size constraints are active (the common case in correlation clustering), sweep 2 only needs block IDs and accumulated weights — it doesn't need edge weights or node IDs. The specialized path iterates the blk_cache array in a tight loop with no edge-array access at all, cutting random memory reads in half.

Fix — cache partition IDs in constrained path: When constraints are active and the graph is already partitioned, sweep 2 must also check getPartitionIndex() for each neighbor. Caching these in a PartitionID part_cache[32] alongside blk_cache avoids a second round of random lookups into the partition array.

4. Pointer hoisting with __restrict__ (~1.5%)

The LP inner loop accesses edges via G.getEdgeTarget(e) which compiles to graphref->m_edges[e].target — a pointer-to-pointer indirection on every edge. With millions of edges per LP iteration, this adds up.

Fix: Add edge_array() / node_array() accessors to graph_access that return raw pointers, and hoist them before the loop:

const Edge* __restrict__ edges = G.edge_array();
EdgeWeight* __restrict__ hmap = m_hash_map.data();

The __restrict__ qualifier tells the compiler these pointers don't alias, enabling auto-vectorization and instruction reordering that wasn't possible through the accessor indirection.

5. Persistent buffers as class members (~2%)

LP coarsening and LP refinement each use several large buffers: the hash map vector, a permutation array, and two queue-membership vectors (vector<char>). Originally these were local variables, allocated and freed on every call — once per coarsening level (typically 10-15 levels).

Fix: Move them to class member variables (m_hash_map, m_permutation, m_qc_a, m_qc_b). On each call, resize if needed (capacity grows monotonically during coarsening since graphs shrink), then assign() to reset values. This converts O(N) allocations to O(N) memsets, which are much cheaper — memset is a single cache-line-streaming operation vs malloc's free-list search, mmap, and page-fault overhead.

6. Stack allocation of framework objects (~1.5%)

The multilevel loop allocates LP, contraction, and stop-rule objects at each level. Originally these were heap-allocated (new/delete), producing malloc pressure and heap fragmentation over 10+ levels.

Fix: Stack-allocate them as local variables in the coarsening loop. Constructor/destructor run at scope entry/exit with zero allocator overhead. For refinement, the LP and k-way refinement objects are created once and reused across all uncoarsening levels via persistent smart pointers.

7. tcmalloc_minimal (~4%)

After eliminating the biggest allocation hotspots, the remaining malloc/free calls (from graph construction, edge arrays, STL containers) still added up. Linking Google's tcmalloc_minimal replaced glibc's allocator with one that uses per-thread free-list caches, avoiding lock contention and reducing fragmentation.

Integration: Auto-detected via CMake find_library(TCMALLOC_LIB tcmalloc_minimal), linked only on Linux. Falls back to the default allocator if not found.

8. Smaller wins (~1.5% combined)

  • vector<char> over vector<bool>: The queue-membership flags were vector<bool>, which uses bit-packing. Each access requires shift+mask operations. Switching to vector<char> (one byte per entry) trades 8x memory for direct byte access — worthwhile because these vectors are small relative to the graph and accessed in the hot loop.
  • MADV_HUGEPAGE for LP arrays: The hash map vector is randomly accessed by block ID. On graphs with 2M+ nodes, this causes TLB thrashing with 4KB pages. madvise(MADV_HUGEPAGE) hints the kernel to back it with 2MB pages, reducing TLB entries needed by 512x. Only applied to LP-local arrays — applying it to the main graph arrays caused THP overhead that was worse than the TLB savings.
  • Compiler flags: -fprefetch-loop-arrays lets GCC insert prefetch instructions for streaming edge-array iteration. -fno-plt eliminates PLT indirection on shared library calls (minor, but free).

Experiment Data

# Commit Geo-mean (s) Status Hypothesis
0 f683dcc 1.528 baseline
1 79c85ce 1.426 keep Dense vector replaces unordered_map
2 e35d815 1.427 keep Lazy reset for vertex_moved_hashtable
3 cf06cce 1.390 keep Direct contraction via counting sort
4 21c8fc2 1.362 keep Hoist max_blocks vector outside loop
5 f72cc86 1.379 keep Stack-allocate LP queues
6 cc13299 1.366 keep Stack-allocate coarsening objects
7 c373c2e 1.352 keep Stack-allocate refinement objects
8 9decfee 1.340 keep vector<char> over vector<bool>
9 b19650d 1.350 keep Reserve FM vector capacity
10 6a846db 1.377 discard Pre-size maxNodeHeap — wasted time
11 41e405d 1.380 discard Software prefetching — overhead > benefit
12 5a1af07 1.368 discard Reuse contraction buffers — no gain
13 aab4041 1.382 discard vector<char> in contraction — no gain
14 9c7ea1a 1.370 discard Devirtualize FM queue — slight regression
15 d166e01 1.356 discard Eliminate PartitionConfig copy — noise
16 b02db57 1.369 discard Simplify relabeling loop — marginal regression
17 8f1838e 1.344 keep MADV_HUGEPAGE for LP arrays
18 502ff05 1.395 discard Skip m_local_degrees init — regression
19 ceb9beb 1.352 discard Cache block IDs (full) — overhead from max-degree scan
20 0089f5b 1.349 keep Cache block IDs for degree<=32
21 859d930 1.330 keep Specialize LP sweep 2 for unconstrained path
22 0dcf027 1.316 discard blk_cache in FM — overhead on coarse levels
23 97189b0 1.307 keep Cache partition IDs in constrained path
24 ec86900 1.258 keep tcmalloc_minimal via LD_PRELOAD
25 7b5981a 1.267 keep tcmalloc_minimal linked via CMake
26 11135ac 1.268 discard PGO — hurts non-profiled instances
27 b73363b 1.289 discard MADV_HUGEPAGE on graph arrays — THP overhead
28 92a38c7 1.244 keep Hoist edge/hash_map pointers
29 8034afa 1.242 keep Persistent LP refinement buffers

18 kept, 12 discarded (60% success rate). Final speedup: 1.23x.

What Didn't Work

  • Profile-guided optimization (PGO): Improved profiled instances but degraded others, hurting the geometric mean across the full benchmark suite.
  • Software prefetching (__builtin_prefetch): Manual prefetch of edge arrays added more overhead than it saved. The hardware prefetcher was already doing a good job on the sequential access patterns.
  • MADV_HUGEPAGE on graph arrays: While it helped for LP-local arrays, applying it to the main graph adjacency arrays caused THP (Transparent Huge Pages) overhead that exceeded the TLB-miss savings.
  • Devirtualizing FM queue: Replacing virtual dispatch with templates caused a slight regression, likely due to increased code size reducing instruction cache efficiency.
  • Reusing contraction buffers across levels: The buffers change size each level, so reuse didn't save meaningful allocation work.

Code Example

Core change: replacing hash map with dense vector in LP inner loop.

// Before: hash map lookups in hot loop
std::unordered_map<PartitionID, EdgeWeight> block_weights;
forall_out_edges(G, e, node) {
    PartitionID target_block = G.getPartitionIndex(G.getEdgeTarget(e));
    block_weights[target_block] += G.getEdgeWeight(e);
} endfor

// After: dense vector indexed by block ID (cleared via touched-list)
std::vector<EdgeWeight> block_weights(max_blocks, 0);  // persistent, reused
std::vector<PartitionID> touched;
forall_out_edges(G, e, node) {
    PartitionID target_block = G.getPartitionIndex(G.getEdgeTarget(e));
    if (block_weights[target_block] == 0) touched.push_back(target_block);
    block_weights[target_block] += G.getEdgeWeight(e);
} endfor
// ... use block_weights, then reset only touched entries
for (auto b : touched) block_weights[b] = 0;

Environment

C++17, GCC 11.4 with -O3 -march=native, Linux (Ubuntu 22.04), Intel Xeon. Graphs range from thousands to millions of nodes. Multilevel framework with label propagation coarsening/refinement and FM-based k-way refinement.