-
Notifications
You must be signed in to change notification settings - Fork 17
Expand file tree
/
Copy pathplay.ts
More file actions
201 lines (187 loc) · 5.18 KB
/
play.ts
File metadata and controls
201 lines (187 loc) · 5.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
import { buildUrl } from './utils'
import { Color, TimeControl } from 'src/types'
const normalizeOpeningBookFen = (fen: string) => {
const parts = fen.trim().split(/\s+/)
if (parts.length >= 4) {
return parts.slice(0, 4).join(' ')
}
return fen.trim()
}
export const startGame = async (
playerColor: Color,
maiaVersion: string,
gameType: 'play' | 'hand' | 'brain',
sampleMoves: boolean,
timeControl: TimeControl,
maiaPartnerVersion: string | undefined = undefined,
) => {
const params: Record<string, string> = maiaPartnerVersion
? {
maia_name: maiaVersion,
maia_friendly_name: maiaPartnerVersion,
player_color: playerColor,
game_type: gameType,
sample_moves: sampleMoves.toString(),
time_control: timeControl,
}
: {
maia_name: maiaVersion,
player_color: playerColor,
game_type: gameType,
sample_moves: sampleMoves.toString(),
time_control: timeControl,
}
const res = await fetch(
buildUrl('play/start_game?' + new URLSearchParams(params)),
{
method: 'GET',
headers: {
Accept: 'application/json',
},
},
)
if (res.status === 401) {
throw new Error('Unauthorized')
}
const data = await res.json()
return {
gameId: data['game_id'] as string,
opponentElo: data['opponent_elo'] as number,
}
}
export const fetchGameMove = async (
moves: string[],
maiaVersion = 'maia_kdd_1900',
fen: string | null = null,
piece: string | null = null,
initial_clock = 0,
current_clock = 0,
) => {
const res = await fetch(
buildUrl(
'play/get_move?' +
new URLSearchParams(
piece
? fen
? {
fen: fen || '',
maia_name: maiaVersion,
piece: piece || '',
initial_clock: initial_clock.toString(),
current_clock: current_clock.toString(),
maia_version: 'maia3',
}
: {
maia_name: maiaVersion,
piece: piece || '',
initial_clock: initial_clock.toString(),
current_clock: current_clock.toString(),
maia_version: 'maia3',
}
: fen
? {
fen: fen || '',
maia_name: maiaVersion,
initial_clock: initial_clock.toString(),
current_clock: current_clock.toString(),
maia_version: 'maia3',
}
: {
maia_name: maiaVersion,
initial_clock: initial_clock.toString(),
current_clock: current_clock.toString(),
maia_version: 'maia3',
},
),
),
{
method: 'POST',
headers: {
Accept: 'application/json',
'Content-Type': 'application/json',
},
body: JSON.stringify(moves),
},
)
return res.json()
}
export const fetchOpeningBookMoves = async (fen: string) => {
const normalizedFen = normalizeOpeningBookFen(fen)
const res = await fetch(
buildUrl(
'play/get_book_moves?' +
new URLSearchParams({
fen: normalizedFen,
}),
),
{
method: 'POST',
headers: {
Accept: 'application/json',
'Content-Type': 'application/json',
},
body: JSON.stringify({
moves: [],
maia_names: [
'maia_kdd_1100',
'maia_kdd_1200',
'maia_kdd_1300',
'maia_kdd_1400',
'maia_kdd_1500',
'maia_kdd_1600',
'maia_kdd_1700',
'maia_kdd_1800',
'maia_kdd_1900',
],
}),
},
)
return res.json()
}
export const logGameMove = async (
gameId: string,
moves: string[],
moveTimes: number[],
gameOverState: 'not_over' | 'rules' | 'resign' | 'time',
gameType: 'play' | 'hand' | 'brain',
fen: string | undefined = undefined,
winner: string | undefined = undefined,
brainMoves: string[] = [],
) => {
const res = await fetch(buildUrl('play/submit_move'), {
method: 'POST',
headers: {
Accept: 'application/json',
'Content-Type': 'application/json',
},
body: JSON.stringify({
game_id: gameId,
moves: moves,
game_over_state: gameOverState,
game_type: gameType,
move_times: moveTimes,
fen: fen,
brain_moves: brainMoves,
...(winner && winner !== 'none' ? { winner: winner } : {}),
}),
})
return res.json()
}
export const fetchPlayPlayerStats = async () => {
const res = await fetch(buildUrl('play/get_player_stats'))
const data = await res.json()
return {
playGamesPlayed: data.play_games_played as number,
handGamesPlayed: data.hand_games_played as number,
brainGamesPlayed: data.brain_games_played as number,
playWon: data.play_won as number,
playDrawn: data.play_drawn as number,
handWon: data.hand_won as number,
handDrawn: data.hand_drawn as number,
brainWon: data.brain_won as number,
brainDrawn: data.brain_drawn as number,
playElo: data.play_elo as number,
handElo: data.hand_elo as number,
brainElo: data.brain_elo as number,
}
}