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ExportGame.tsx
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156 lines (143 loc) · 4.49 KB
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/* eslint-disable jsx-a11y/click-events-have-key-events */
import { Chess } from 'chess.ts'
import toast from 'react-hot-toast'
import { useContext, useEffect, useState } from 'react'
import { PlayedGame, AnalyzedGame, GameTree, GameNode } from 'src/types'
import { TreeControllerContext } from 'src/contexts'
interface AnalysisProps {
game: AnalyzedGame
whitePlayer: string
blackPlayer: string
event: string
type: 'analysis'
currentNode: GameNode
}
interface PlayProps {
game: PlayedGame
gameTree?: GameTree
whitePlayer: string
blackPlayer: string
event: string
type: 'play'
currentNode: GameNode
}
interface TuringProps {
game: PlayedGame
whitePlayer: string
blackPlayer: string
event: string
type: 'turing'
currentNode: GameNode
}
type Props = AnalysisProps | PlayProps | TuringProps
export const ExportGame: React.FC<Props> = (props) => {
const { game, whitePlayer, blackPlayer, event, type } = props
const [fen, setFen] = useState('')
const [pgn, setPgn] = useState('')
const controller = useContext(TreeControllerContext)
const { currentNode, gameTree } =
type === 'analysis'
? {
currentNode: props.currentNode,
gameTree: (props.game as AnalyzedGame).tree,
}
: type === 'play'
? {
currentNode: controller.currentNode,
gameTree: (props as PlayProps).gameTree || controller.gameTree,
}
: {
currentNode: controller.currentNode,
gameTree: controller.gameTree,
}
useEffect(() => {
const tree = new GameTree(gameTree.getRoot().fen)
tree.setHeader('ID', game.id)
tree.setHeader('Event', event)
tree.setHeader('Site', 'https://maiachess.com/')
tree.setHeader('White', whitePlayer)
tree.setHeader('Black', blackPlayer)
if (game.termination) {
tree.setHeader('Result', game.termination.result)
if (game.termination.condition) {
tree.setHeader('Termination', game.termination.condition)
}
}
const originalMoves = gameTree.toMoveArray()
const originalTimes = gameTree.toTimeArray()
tree.addMovesToMainLine(originalMoves, originalTimes)
setPgn(tree.toPGN())
setFen(currentNode.fen)
}, [
currentNode,
game.id,
game.termination,
whitePlayer,
blackPlayer,
event,
gameTree,
type,
])
const copy = (content: string) => {
navigator.clipboard.writeText(content)
if (type === 'analysis') {
toast.success('Copied to clipboard')
}
}
return (
<div className="flex w-full min-w-0 flex-col gap-2 overflow-hidden">
<div className="flex w-full min-w-0 flex-col gap-0.5">
<div className="flex w-full items-center justify-between">
<p className="select-none text-xs font-semibold tracking-wider text-secondary">
FEN
</p>
<i
tabIndex={0}
role="button"
onClick={() => copy(fen)}
className="material-symbols-outlined select-none !text-xs text-secondary hover:text-primary"
>
content_copy
</i>
</div>
<div
role="button"
tabIndex={0}
onClick={() => copy(fen)}
className="border-1 group flex w-full min-w-0 cursor-pointer overflow-x-hidden rounded border border-white/5 p-1"
>
<p className="min-w-0 overflow-hidden whitespace-nowrap text-xxs text-secondary group-hover:text-secondary/80">
{fen}
</p>
</div>
</div>
<div className="flex w-full min-w-0 flex-col gap-0.5">
<div className="flex w-full items-center justify-between">
<div className="flex w-full items-center">
<p className="select-none text-xs font-semibold tracking-wider text-secondary">
PGN
</p>
</div>
<i
tabIndex={0}
role="button"
onClick={() => copy(pgn)}
className="material-symbols-outlined select-none !text-xs text-secondary hover:text-primary"
>
content_copy
</i>
</div>
<div
role="button"
tabIndex={0}
onClick={() => copy(pgn)}
className="group flex h-40 max-h-40 min-h-40 w-full min-w-0 cursor-pointer overflow-x-hidden overflow-y-scroll rounded border border-white/5 p-1"
>
<p className="whitespace-pre-wrap text-xxs text-secondary group-hover:text-secondary/80">
{pgn}
</p>
</div>
</div>
</div>
)
}