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/* eslint-disable @typescript-eslint/no-explicit-any */
import {
Player,
AnalyzedGame,
MoveValueMapping,
CachedEngineAnalysisEntry,
WorldChampionshipGameListEntry,
RawMove,
} from 'src/types'
import {
readLichessStream,
buildGameTreeFromMoveList,
buildMovesListFromGameStates,
insertBackendStockfishEvalToGameTree,
} from 'src/lib'
import { buildUrl } from './utils'
import { AvailableMoves } from 'src/types/puzzle'
import { Chess } from 'chess.ts'
export const fetchWorldChampionshipGameList = async (): Promise<
Map<string, WorldChampionshipGameListEntry[]>
> => {
const res = await fetch(buildUrl('analysis/list'))
const data = await res.json()
return data
}
export const fetchMaiaGameList = async (
type = 'play',
page = 1,
lichessId?: string,
) => {
const url = buildUrl(`analysis/user/list/${type}/${page}`)
const searchParams = new URLSearchParams()
if (lichessId) {
searchParams.append('lichess_id', lichessId)
}
const fullUrl = searchParams.toString()
? `${url}?${searchParams.toString()}`
: url
const res = await fetch(fullUrl)
const data = await res.json()
return data
}
export const streamLichessGames = async (
username: string,
onMessage: (data: any) => void,
) => {
const stream = fetch(
`https://lichess.org/api/games/user/${username}?max=100&pgnInJson=true`,
{
headers: {
Accept: 'application/x-ndjson',
},
},
)
stream.then(readLichessStream(onMessage))
}
export const fetchPgnOfLichessGame = async (id: string): Promise<string> => {
const res = await fetch(`https://lichess.org/game/export/${id}`, {
headers: {
Accept: 'application/x-chess-pgn',
},
})
return res.text()
}
export const fetchAnalyzedWorldChampionshipGame = async (
gameId = ['FkgYSri1'],
) => {
const res = await fetch(
buildUrl(`analysis/analysis_list/${gameId.join('/')}`),
)
const data = await res.json()
const id = data['id']
const termination = {
...data['termination'],
condition: 'Normal',
}
const gameType = 'blitz'
const blackPlayer = data['black_player'] as Player
const whitePlayer = data['white_player'] as Player
const maiaEvals: {
[model: string]: MoveValueMapping[]
} = {}
const stockfishEvaluations: MoveValueMapping[] = data['stockfish_evals']
const availableMoves: AvailableMoves[] = []
for (const model of data['maia_versions']) {
maiaEvals[model] = data['maia_evals'][model]
}
for (const position of data['move_maps']) {
const moves: AvailableMoves = {}
for (const move of position) {
const fromTo = move.move.join('')
const san = move['move_san']
const { check, fen } = move
moves[fromTo] = {
board: fen,
check,
san,
lastMove: move.move,
} as RawMove
}
availableMoves.push(moves)
}
const gameStates = data['game_states']
const moves = buildMovesListFromGameStates(gameStates)
const tree = buildGameTreeFromMoveList(moves, moves[0].board)
insertBackendStockfishEvalToGameTree(tree, moves, stockfishEvaluations)
return {
id,
blackPlayer,
whitePlayer,
availableMoves,
gameType,
termination,
tree,
} as AnalyzedGame
}
export const fetchAnalyzedPgnGame = async (id: string, pgn: string) => {
const res = await fetch(buildUrl('analysis/analyze_user_game'), {
method: 'POST',
body: pgn,
headers: {
'Content-Type': 'text/plain',
},
})
const data = await res.json()
const termination = {
...data['termination'],
condition: 'Normal',
}
const gameType = 'blitz'
const blackPlayer = data['black_player'] as Player
const whitePlayer = data['white_player'] as Player
const maiaEvals: { [model: string]: MoveValueMapping[] } = {}
const availableMoves: AvailableMoves[] = []
for (const model of data['maia_versions']) {
maiaEvals[model] = data['maia_evals'][model]
}
for (const position of data['move_maps']) {
const moves: AvailableMoves = {}
for (const move of position) {
const fromTo = move.move.join('')
const san = move['move_san']
const { check, fen } = move
moves[fromTo] = {
board: fen,
check,
san,
lastMove: move.move,
} as RawMove
}
availableMoves.push(moves)
}
const gameStates = data['game_states']
const moves = buildMovesListFromGameStates(gameStates)
const tree = buildGameTreeFromMoveList(moves, moves[0].board)
return {
id,
blackPlayer,
whitePlayer,
availableMoves,
gameType,
termination,
tree,
} as AnalyzedGame
}
export const fetchAnalyzedMaiaGame = async (
id: string,
game_type: 'play' | 'hand' | 'brain' | 'custom',
) => {
const res = await fetch(
buildUrl(
`analysis/user/analyze_user_maia_game/${id}?` +
new URLSearchParams({
game_type,
}),
),
{
method: 'GET',
headers: {
'Content-Type': 'text/plain',
},
},
)
const data = await res.json()
const termination = {
...data['termination'],
condition: 'Normal',
}
const gameType = 'blitz'
const blackPlayer = data['black_player'] as Player
const whitePlayer = data['white_player'] as Player
const maiaPattern = /maia_kdd_1\d00/
if (blackPlayer.name && maiaPattern.test(blackPlayer.name)) {
blackPlayer.name = blackPlayer.name.replace('maia_kdd_', 'Maia ')
}
if (whitePlayer.name && maiaPattern.test(whitePlayer.name)) {
whitePlayer.name = whitePlayer.name.replace('maia_kdd_', 'Maia ')
}
const maiaEvals: { [model: string]: MoveValueMapping[] } = {}
const availableMoves: AvailableMoves[] = []
for (const model of data['maia_versions']) {
maiaEvals[model] = data['maia_evals'][model]
}
for (const position of data['move_maps']) {
const moves: AvailableMoves = {}
for (const move of position) {
const fromTo = move.move.join('')
const san = move['move_san']
const { check, fen } = move
moves[fromTo] = {
board: fen,
check,
san,
lastMove: move.move,
} as RawMove
}
availableMoves.push(moves)
}
const gameStates = data['game_states']
const moves = buildMovesListFromGameStates(gameStates)
const tree = buildGameTreeFromMoveList(
moves,
moves.length ? moves[0].board : new Chess().fen(),
)
return {
id,
type: game_type,
blackPlayer,
whitePlayer,
moves,
availableMoves,
gameType,
termination,
tree,
} as AnalyzedGame
}
export const storeGameAnalysisCache = async (
gameId: string,
analysisData: CachedEngineAnalysisEntry[],
): Promise<void> => {
const res = await fetch(
buildUrl(`analysis/store_engine_analysis/${gameId}`),
{
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(analysisData),
},
)
if (!res.ok) {
console.error('Failed to cache engine analysis')
}
}
export const retrieveGameAnalysisCache = async (
gameId: string,
): Promise<{ positions: CachedEngineAnalysisEntry[] } | null> => {
const res = await fetch(buildUrl(`analysis/get_engine_analysis/${gameId}`))
if (res.status === 404) {
return null
}
if (!res.ok) {
console.error('Failed to retrieve engine analysis')
}
const data = await res.json()
return data
}
export const updateGameMetadata = async (
gameType: 'custom' | 'play' | 'hand' | 'brain',
gameId: string,
metadata: {
custom_name?: string
is_favorited?: boolean
},
): Promise<void> => {
const res = await fetch(
buildUrl(`analysis/update_metadata/${gameType}/${gameId}`),
{
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(metadata),
},
)
if (!res.ok) {
console.error('Failed to update game metadata')
}
}
export const storeCustomGame = async (data: {
name?: string
pgn?: string
fen?: string
}): Promise<{
game_id: string
}> => {
const res = await fetch(buildUrl('analysis/store_custom_game'), {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(data),
})
const bodyText = await res.text()
if (!res.ok) {
console.error(`Failed to store custom game: ${bodyText}`)
throw new Error(
`Failed to store custom game (${res.status} ${res.statusText})${
bodyText ? `: ${bodyText}` : ''
}`,
)
}
return JSON.parse(bodyText)
}
export const deleteCustomGame = async (gameId: string): Promise<void> => {
const res = await fetch(buildUrl(`analysis/delete_custom_game/${gameId}`), {
method: 'DELETE',
})
if (!res.ok) {
console.error(`Failed to delete custom game: ${await res.text()}`)
}
}