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utils.ts
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321 lines (283 loc) · 8.74 KB
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import { Chess } from 'chess.ts'
import { COLORS, MOVE_CLASSIFICATION_THRESHOLDS } from 'src/constants/analysis'
import {
BlunderInfo,
BlunderMeterResult,
MaiaEvaluation,
StockfishEvaluation,
} from 'src/types'
type ColorSanMappingResult = {
[move: string]: {
san: string
color: string
}
}
const getStockfishMoveOrderingScore = (
stockfish: StockfishEvaluation,
move: string,
): number => {
const winrateLoss = stockfish.winrate_loss_vec?.[move]
if (winrateLoss !== undefined) {
return winrateLoss
}
const relativeEval = stockfish.cp_relative_vec?.[move]
if (relativeEval !== undefined) {
return relativeEval
}
const cp = stockfish.cp_vec?.[move]
if (cp !== undefined) {
return cp
}
return Number.NEGATIVE_INFINITY
}
export const sortStockfishMoves = (
stockfish: StockfishEvaluation,
moves: string[],
): string[] =>
[...moves].sort((a, b) => {
const scoreDiff =
getStockfishMoveOrderingScore(stockfish, b) -
getStockfishMoveOrderingScore(stockfish, a)
if (scoreDiff !== 0) {
return scoreDiff
}
const cpDiff =
(stockfish.cp_vec?.[b] ?? Number.NEGATIVE_INFINITY) -
(stockfish.cp_vec?.[a] ?? Number.NEGATIVE_INFINITY)
if (cpDiff !== 0) {
return cpDiff
}
return a.localeCompare(b)
})
// Unified function to calculate color for a single move
export const calculateMoveColor = (
stockfish: StockfishEvaluation | undefined,
moveKey: string,
): string => {
if (!stockfish) return '#FFF'
// Use winrate_loss_vec if available, otherwise fall back to cp_relative_vec
const winrateLoss = stockfish?.winrate_loss_vec?.[moveKey]
const relativeEval = stockfish?.cp_relative_vec[moveKey]
if (winrateLoss !== undefined) {
if (winrateLoss >= -MOVE_CLASSIFICATION_THRESHOLDS.INACCURACY_THRESHOLD) {
return COLORS.good[0]
} else if (
winrateLoss >= -MOVE_CLASSIFICATION_THRESHOLDS.BLUNDER_THRESHOLD
) {
return COLORS.ok[0]
} else {
return COLORS.blunder[0]
}
} else if (relativeEval !== undefined) {
if (relativeEval >= -50) {
return COLORS.good[0]
} else if (relativeEval >= -150) {
return COLORS.ok[0]
} else {
return COLORS.blunder[0]
}
}
return '#FFF'
}
export const generateColorSanMapping = (
stockfish: StockfishEvaluation | undefined,
fen: string,
): ColorSanMappingResult => {
const mapping: ColorSanMappingResult = {}
const chess = new Chess(fen)
const moves = chess.moves({ verbose: true })
const moveKeys = moves.map((m) => `${m.from}${m.to}${m.promotion || ''}`)
moves.forEach((m) => {
const moveKey = `${m.from}${m.to}${m.promotion || ''}`
mapping[moveKey] = {
san: m.san,
color: '#FFF',
}
})
if (!stockfish) return mapping
moves.forEach((m) => {
const moveKey = `${m.from}${m.to}${m.promotion || ''}`
const color = calculateMoveColor(stockfish, moveKey)
mapping[moveKey] = {
san: m.san,
color,
}
})
if (stockfish) {
if (
stockfish.winrate_loss_vec &&
Object.keys(stockfish.winrate_loss_vec).length > 0
) {
const goodMoves = sortStockfishMoves(
stockfish,
moveKeys.filter((move) => {
const winrateLoss = stockfish.winrate_loss_vec?.[move]
return (
winrateLoss !== undefined &&
winrateLoss >= -MOVE_CLASSIFICATION_THRESHOLDS.INACCURACY_THRESHOLD
)
}),
)
const okMoves = sortStockfishMoves(
stockfish,
moveKeys.filter((move) => {
const winrateLoss = stockfish.winrate_loss_vec?.[move]
return (
winrateLoss !== undefined &&
winrateLoss >= -MOVE_CLASSIFICATION_THRESHOLDS.BLUNDER_THRESHOLD &&
winrateLoss < -MOVE_CLASSIFICATION_THRESHOLDS.INACCURACY_THRESHOLD
)
}),
)
const blunderMoves = sortStockfishMoves(
stockfish,
moveKeys.filter((move) => {
const winrateLoss = stockfish.winrate_loss_vec?.[move]
return (
winrateLoss !== undefined &&
winrateLoss < -MOVE_CLASSIFICATION_THRESHOLDS.BLUNDER_THRESHOLD
)
}),
)
goodMoves.forEach((move, i) => {
mapping[move].color = COLORS.good[Math.min(i, COLORS.good.length - 1)]
})
okMoves.forEach((move, i) => {
mapping[move].color = COLORS.ok[Math.min(i, COLORS.ok.length - 1)]
})
blunderMoves.forEach((move, i) => {
mapping[move].color =
COLORS.blunder[Math.min(i, COLORS.blunder.length - 1)]
})
} else {
const goodMoves = sortStockfishMoves(
stockfish,
moveKeys.filter((move) => stockfish.cp_relative_vec[move] >= -50),
)
const okMoves = sortStockfishMoves(
stockfish,
moveKeys.filter((move) => {
return (
stockfish.cp_relative_vec[move] >= -150 &&
stockfish.cp_relative_vec[move] < -50
)
}),
)
const blunderMoves = sortStockfishMoves(
stockfish,
moveKeys.filter((move) => stockfish.cp_relative_vec[move] < -150),
)
goodMoves.forEach((move, i) => {
mapping[move].color = COLORS.good[Math.min(i, COLORS.good.length - 1)]
})
okMoves.forEach((move, i) => {
mapping[move].color = COLORS.ok[Math.min(i, COLORS.ok.length - 1)]
})
blunderMoves.forEach((move, i) => {
mapping[move].color =
COLORS.blunder[Math.min(i, COLORS.blunder.length - 1)]
})
}
}
return mapping
}
export const calculateBlunderMeter = (
maia: MaiaEvaluation | undefined,
stockfish: StockfishEvaluation | undefined,
): BlunderMeterResult => {
if (!maia || !stockfish) {
return {
blunderMoves: { probability: 0, moves: [] },
okMoves: { probability: 0, moves: [] },
goodMoves: { probability: 0, moves: [] },
}
}
const blunderMoveChanceInfo: BlunderInfo[] = []
const okMoveChanceInfo: BlunderInfo[] = []
const goodMoveChanceInfo: BlunderInfo[] = []
let blunderMoveProbability = 0
let okMoveProbability = 0
let goodMoveProbability = 0
if (stockfish.winrate_loss_vec) {
for (const [move, prob] of Object.entries(maia.policy)) {
const winrate_loss = stockfish.winrate_loss_vec[move]
if (winrate_loss === undefined) continue
const probability = prob * 100
if (
winrate_loss >= -MOVE_CLASSIFICATION_THRESHOLDS.INACCURACY_THRESHOLD
) {
goodMoveProbability += probability
goodMoveChanceInfo.push({ move, probability })
} else if (
winrate_loss >= -MOVE_CLASSIFICATION_THRESHOLDS.BLUNDER_THRESHOLD
) {
okMoveProbability += probability
okMoveChanceInfo.push({ move, probability })
} else {
blunderMoveProbability += probability
blunderMoveChanceInfo.push({ move, probability })
}
}
} else {
for (const [move, prob] of Object.entries(maia.policy)) {
const loss = stockfish.cp_relative_vec[move]
if (loss === undefined) continue
const probability = prob * 100
if (loss >= -50) {
goodMoveProbability += probability
goodMoveChanceInfo.push({ move, probability })
} else if (loss >= -150) {
okMoveProbability += probability
okMoveChanceInfo.push({ move, probability })
} else {
blunderMoveProbability += probability
blunderMoveChanceInfo.push({ move, probability })
}
}
}
const rawPercentages = [
{ key: 'good', value: goodMoveProbability },
{ key: 'ok', value: okMoveProbability },
{ key: 'blunder', value: blunderMoveProbability },
]
const flooredPercentages = rawPercentages.map((p) => ({
...p,
floored: Math.floor(p.value),
fractional: p.value - Math.floor(p.value),
}))
const totalFloored = flooredPercentages.reduce((sum, p) => sum + p.floored, 0)
const remainingPoints = Math.max(0, Math.min(100 - totalFloored, 100))
const sortedByFractional = [...flooredPercentages].sort(
(a, b) => b.fractional - a.fractional,
)
for (let i = 0; i < remainingPoints && i < sortedByFractional.length; i++) {
if (sortedByFractional[i]) {
sortedByFractional[i].floored += 1
}
}
const adjustedGood = sortedByFractional.find(
(p) => p && p.key === 'good',
) || {
floored: 0,
}
const adjustedOk = sortedByFractional.find((p) => p && p.key === 'ok') || {
floored: 0,
}
const adjustedBlunder = sortedByFractional.find(
(p) => p && p.key === 'blunder',
) || { floored: 0 }
return {
blunderMoves: {
probability: adjustedBlunder.floored,
moves: blunderMoveChanceInfo,
},
okMoves: {
probability: adjustedOk.floored,
moves: okMoveChanceInfo,
},
goodMoves: {
probability: adjustedGood.floored,
moves: goodMoveChanceInfo,
},
}
}